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The Screenshot Topic Returns

author=LockeZ
I don't know what LE MP and DP mean
please use terms that actually mean something to the people reading them
if you're going to make up terms, don't make up @$*#ing acronyms for them
that's obnoxious as shit and gets in the way of gameplay

author=alterego
I think is easy to guess that "LE" stands for Life Energy. But then again, why don't just call it HP? Is the same thing! The same could be said about "DP" to an extent. "Rage" or "Limit" are more widespread terms than "Desperation" imo. "Megabytes" is perhaps more theme specific, but as long as you can avoid using such obscure names, you should... Maybe.


I don't see the problem here. I have literally never played an RPG that didn't almost immediately clarify what it's unique acronyms meant. If Detective wants to use creative/obscure names then he/she should go for it, since they only take about .4 of a femto second to memorize. Not every game has to use HP/MP as the standard names for energy.

The Screenshot Topic Returns

I'm sure you could find a good font that's done in the style of actual graffiti. I mean, www.dafont.com HAS to have about 100 different kinds.

Release Something Weekend

This contest is even more helpful than I thought it would be. I've already done like ten times as much work today as I usually would have.

Ace Items Category Problem

Alright, so I'm trying to set up the Ace Item script to work in MFD. Problem is, I only want certain types of Armour to show up in the selectable categories. I'm a noob at scripting, so this is what I have done:



The problem I'm having is that "ARMTYPES" shows all of the Armour Types listed in the terms, and the categories show up separately below those, effectively doubling up every type. I only wanted the categories to show up once, but if I remove the line with "ARMTYPES" then the categories don't work. (I have the items categorized using the notes feature like I should)). Putting ARMTYPES there gives me working categories and leaves the broken ones.

This normally wouldn't be an issue, but one of the Armour types is "Important" meaning that each character gets one un-equippable item that ties in with their story. I don't want that category to show up, since nothing will ever be in it.

EDIT: It's probably important to note that I'm using the Ace Equip system like so:



So "Important" is a custom type not used in the standard database terms.

Feel free to call me an idiot because I have the distinct feeling that I'm doing something incredibly stupid and easy to fix.

What are the more unique RPG maker games you've seen through the years?

I'm just going to list some for the sake of brevity:

http://rpgmaker.net/games/20/
http://rpgmaker.net/games/4818/
http://rpgmaker.net/games/4502/
http://rpgmaker.net/games/2475/
http://rpgmaker.net/games/407/
http://rpgmaker.net/games/3064/

I could probably find more but those are the ones that are in my subscriptions, so they're the easiest to list off.