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Final Fantasy: Legend of...
A Final Fantasy fangame that faithfully recreates the mechanics of classic Final Fantasies, with a light-hearted feel.

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Final Fantasy: Legend of Balance

It is the small island towards the upper left of the world map, north of the ruined castle.

FAQs

The next destination is that castle then if you have the airship and haven't done anything else story related. The last part happens later in the story.

Final Fantasy: Legend of Balance

I'll have to take another look at the Mielo event then. It is done that way for another event later in the game but apparently it's interfering with entering and exiting the inn normally.

FAQs

Firefly84 covered most of it~

If you just got the Gil Band I assume you just did the event with the sultan? Have you done the Library? It's on an island west of Aquaria. If you've done it and the sultan event, you can head back to Aquaria and talk with the king to continue.

Final Fantasy: Legend of Balance

Have you updated your game recently? A few of these problems have been fixed, namely the Mielo one. If you have the most recent version I will have to take a look at that and see if anything weird is going on. Blood Sword working on summons isn't entirely intended, but it works because summons aren't classified as magic damage per se. I'll see about fixing that up as well.

Final Fantasy: Legend of Balance

Hmm, you shouldn't be able to get 2 clubs... I'll need to have a look at that. The amount of times it hits is intentional but the hits should be fairly weak and it should make your skill damage go way down.

Mielo is to the east of Aquaria, just go east till you hit the coast then follow it till you come to a dock.

FAQs

Yep, the chocobos are fought as part of a hunt, they are one of the later ones.

Final Fantasy: Legend of Balance

Place the following file in the Data folder of the game:

http://rpgmaker.net/media/content/users/44057/locker/Scripts.rvdata2

I cannot promise this won't break something but it should get you around the DirectX issue. In-game control tips and such will be wrong though, and the controls may feel pretty weird.

Final Fantasy: Legend of Balance

@brianwee2012 You probably just need to update DirectX. You can do so here: https://www.microsoft.com/en-us/download/details.aspx?id=34429

Final Fantasy: Legend of Balance

@Varn: Ash covered most of it, pretty much any character can be broken if you just keep a good magicite on them the whole game (that said, Bluff is definitely a bit broken). It was honestly a bit ill conceived on my part with how much stats scale by the end. I probably should have at least put a lower cap on stats, because even bonus dungeon bosses won't last very long with 200+ stat characters on them, haha.

The difficulty setting basically just increases mob stats, and in a couple of cases changes their AI very slightly. I probably should have put more focus on nastier mob AIs on Hard, since once you start getting more abilities and gear it becomes pretty easy to deal with the increased stats, so like you said Hard is still pretty easy by the end.

Honestly, the multi-party dungeon was more of an issue with being able to actually choose all of your parties and having that all sorted out properly than anything else (it's probably something I could do now, but with my scripting experience then it was a bit too much trouble). If we just had set parties, like Ash said it would have been just like the scenarios where we'd just be forcing characters on people.

I am glad you enjoyed the game! Thanks for playing and for the feedback. =)