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snakemini.png

This picture requires a little update. Bones has since updated the guards with some custom genome soldiers.

Closing In on the Release Day

Excited. Or breathless with anticipation, if I'm feeling dramatic.

Screen tint on battle animations

@LockeZ - Yeah, that's an idea, but I feel like that's a lot of work to turn out something I'll probably not be satisfied with anyway.

@Lotus_Games - I'm using the DBS, unfortunately. The CBS encounters in my game don't have this problem, because the characters are not included in the attack animations like they are in the DBS fights.

As for your suggestion, I know that's the ultimate possibility. Retinting each animation wouldn't be too bad. Making sure those animations are correctly assigned for nighttime/dusk/fire/etc situation and making duplicate equipment and skills for each to be quietly replaced before the start of battle is the nightmare. It's possible, but I'd probably be better off making a total CBS.

@NewBlack - That's a pretty genius idea, NB, but I'm not sure if the mechanics work like that exactly.

As I recall, battle animations appear as a higher priority over pictures, which would mean the overlay wouldn't affect the animation. I know I've had a picture explode onscreen using animations, but I don't know if that patch works differently.

belltower.png

Thanks guys.

Though, I dunno what you mean by pinkish. I might be semi color blind.

Screen tint on battle animations

author=Darken
p.s. it is very crucial that you rename magic to magick for 100+ cool points.

I'm glad you pointed that out. I totally do not know why it isn't spelled that way already. Most of the dialogue in the game it's spelled magick, just not in the string for whatever reason.

As for the separate battle animations for tinted screen, you can imagine that's a nightmare when the animations are assigned by the weapon or skill the character is equipped with.

(Actually, the guy in the red armor goes in and out of his armor often, and I have a perpetual equipment/skill changer for him based on which outfit he's in. But that's one guy. Not every character, every color situation, every weapon, every skill animation.)

In the case of the burning village, the fire is a parallel pulsating color tint, a tinted animation for one weapon would stand out from the other end of the pulsating spectrum.

So yeah... I dunno, I'm stumped.

Screen tint on battle animations

Okay, so in 2k3, I do the thing where your battler disappears and the character is included in the battle animation of the weapon for all of my characters.

And the flexibility is great.

I have one problem. Battle animations aren't affected by the in game screen tint. So whenever it's nighttime or anything, I get this:

Standing


Attacking




They're normal tinted despite the nighttime fire lighting. The same happens for any battle pose that I use an animation for, such as victory poses.

What can I do about it?

Slight delay, but looking for testers.

Sorry for the wait. It's about ready to go. Wednesday, I'll package the release for the testers. I guess we got three testers, which should be plenty.

I plan on separating a couple puzzles, minigames, and timed courses for testing. I can have that out tomorrow. Mostly because they need to be tested for difficulty.

Let me know if you're still available, I know I requested testers a couple weeks ago. I didn't realize how much longer it would take to finish the loose ends, but it's ready now.