I am amateur game developer, and even more amateur reviewer, currently in and out of college.

I am currently developing a game called Eternity: The Black Star along with Solitayre, which is nearing its first release.

I have extremely high standards, so please don't be offended if you believe that I have reviewed your game unfairly. My focus is on improving the body of a work primarily by pointing out what I think are its flaws, but feel free to ignore me if I am wrong (and I will be).



To Arms! Review

I personally like when a setting makes up its own curse words. This allows for strong language without making the characters sound like foul mouthed teenagers. It I told you to "Pike off, berk!" you would know what I meant.

Just to note, this is not actually made up slang. It was used by the working class in 19th century England. I'm assuming you saw this in Planescape since it's a commonly used phrase (most of the other slang in that game is also based off of this, minus the terms they created to tie in with the game's lore).

Anyway that aside I also like when a setting makes up its own lingo, the effect is even stronger if it extends beyond curse words (and using obscure slang from history works just as well). Tabletop games make use of this quite frequently to great effect.

Darksoul: Revival Review

Perhaps a new set of standards should be applied to the Game Gale contestants, there has been quite the slew of negative reviews for many of them which I don't think is fair given the short amount of time they were in production.

Completely disagree here. Game Gale was a contest and nobody is expecting masterpieces, but that doesn't mean they should be elevated above other much more playable games just because they were made for a contest. This site has a much broader user base than the active forum goers who tend to be the ones who participate and follow this kind of thing. It's unfair for the site's average user to have to try and apply some 'contest standards' when they're trying to search for something to play.

XP grafix

XP works the same way as 2k3 in that there are no limit to the amount of chipsets you can use except you're limited to 1 per map, however they have no predefined size so you can squeeze as many tiles into a single set as you require.

April 30th, 2010: T minus...

I will be checking this out soon. Probably not as quick as Sol since I'm pretty busy lately but I've really been looking forward to this.

Starseed: Blood Machine Review

Sorry, honest and careless mistake! I have edited my comment above to reflect that. But one thing that you'll probably agree with me is that in the review here they had a completely different gameplay experience than you, DE and me had. Agreed?

No worries about the mistake. My experience was similar to this review (combat had the same flow of attack/heal but instead of having difficulty I breezed through everything), but yes this goes without saying really, people have different standards and tastes. No one is going to experience a game the exact same way which is why it's important for the developer to get feedback from as many people as possible in order to improve their work. This includes positive and negative feedback as long as they are detailed (this applies to both types) and to me both this and FG's review are well thought out and carefully constructed reviews written by people with vastly different tastes and standards.

Starseed: Blood Machine Review

From your balance part of the review, you give the impression that you mind numbingly just enter to do the melee attack and sound as if you found battles difficult, so there's an apparent contradiction in what you just stated here.

I did not write a review. Also if you read Sol's review the reason he mashed enter is because it was the only available command to an Alpha (besides the heal). This is not a lack of skill on his part, it is that there was nothing else for him to do.