STORMCROW'S PROFILE
StormCrow
2877
>look StormCrow
You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.
I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.
I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.
I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.
I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
Live Free Or Die
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."
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Chapelwaite
Okay, I'll look into that moekyun. Can you tell me EXACTLY when your characters disappeared? That would help a lot!
SPOILERS:
SPOILERS:
To get the key to the mausoleum, first you have to find and decrypt Robert's Journal. I'll give you two hints, although there are already two hints in the game, the bloody notes left by Stephen. Anyway, the first hint is that it can't be found until the section of the game where you play as Cal (even if you examine the exact spot it's in). The second hint is that it's in the library. And that book once decrypted will tell you where to find the mausoleum key. Although there's no rush because you can't actually enter the mausoleum until the final night, even if you manage to complete all the necessary steps early.
ScreenshotF2.jpg
leigh_alone.png
Jimmy and the Pulsating Mass
This game's title is fucking win (and I just mean the actual title text, the title graphic is just icing on the cake).
Censorship and Security Paradoxes
author=kentona
btw, every one of your talking points and arguments sound like they are baked in some weird alt-right chatroom and only sound reasonable if you are already willingly drowning yourself in that bullshit. The leaps in logic and over-inflated sense of worth are astounding. You sound like you believe yourself to be some sort of righteous champion. It's frankly a little mindboggling. My brow is furrowed in consternation.
As a relatively neutral observer I think you are being a little harsh, man. I'm a liberal Democrat and certainly not drowning myself in that bullshit, but I do think SOME points of bulma's general points are kind of reasonable, even if I would not use anything like the language he uses, nor would I go out of my way to defend Alex fucking Jones of all people. But I do think the value of free speech--one of the pillars of western liberal democracy--is in danger in these divisive times.
author=Darkenauthor=stormCrowThe problem I have with the whole "FREE SPEECH IS SACRED AND NO ONE SHOULD QUESTION IT" thing is that it's almost always used in the defense of racism and other sorts of bigotry. It's a little shield that extremists use to hide along with neutral defenders.
That said, I find the still-relatively-recent arrest and conviction by a Scottish court of a comedian for telling a distasteful joke far more worrisome than Alex Jones being denied a platform...okay, being denied like ALL the platforms.
The Count Dankula thing and the nature of it is encouraging anti-semitism or at least adding to the normalization of it. Punishing him is a form of self-defence for jewish people at large (as abstract as that might sound). It's the same reason why holocaust denialism is dangerous.
As a Jewish person, it was a fucking joke, man. Speaking for the Jewish people (not that like I have any special right to do that but what the fuck ever), we can take a fucking joke.
Jokes are not the same as holocaust denial, my dude, not even in the same ballpark. You realize how many shit 'oven' jokes I've heard over the years? No, I didn't find them funny, because I had relatives that died in the Holocaust. But that doesn't matter. They were fucking jokes. One of my friends makes a tasteless joke, they might get a dirty look from me. Anyone says the Holocaust didn't happen, that person isn't my friend (anymore) and to paraphrase Run The Jewels, top of the morning, my fist to they face like fuckin' Folgers.
Basically, Count Dankula teaching his girlfriend's pug to raise his paw to "gas the jews" is very unlikely to lead to a rampant rise in anti-Semitism. Arresting people for telling jokes very likely to lead to the government having blanket power of suppression of free speech. And in my country, which UNFORTUNATELY ISN'T A STRONG ENOUGH WORD is run by the Trump administration, that's a terrifying thought.
And FWIW Count Dankula didn't get locked up by 'The Jews' (a group that includes me; incidentally, not saying you said he did, just clarifying), he got locked up by anal retentive Scottish PC police that clearly can't take a joke. Ricky Gervais is absolutely right to be pissed off about this shit and I wish more celebrities would take up the cause but clearly they are too scared of the climate of EXTREME political correctness.
Anyway, that's all I can say about that without knocking this thread completely off the rails.
So for the sake of topicality: Alex Jones is a crazy motherfucker, discuss.
author=kentona
you can pay me in backrubs
What about Crown Royal?
Do your games have a continuity?
Oh God Yes and it's all woven in to the continuity of my writing and other non-RM projects and it's so intricate and complicated that:
a) once you get me started I will probably talk about it until you want to slap me
b) I'd need a promise of privacy, effectively an informal non-disclosure agreement, to share
That said, if for some reason you want THAT PM, PM me, lol.
a) once you get me started I will probably talk about it until you want to slap me
b) I'd need a promise of privacy, effectively an informal non-disclosure agreement, to share
That said, if for some reason you want THAT PM, PM me, lol.
The Featured Game Thread
If anyone can make a suggestion, To Crime Nirvana is a real gem of a game that somehow completely slipped through the cracks. It's about two gay criminals and their magical cat.
If only staff can make suggestions sorry please ignore me.
If only staff can make suggestions sorry please ignore me.
I Would Like To Review Some Games That Haven't Been Reviewed
Very In Depth Review Of To Crime Nirvana
This Review Brought To You By Bulleit Bourbon Frontier Whiskey.

To Crime Nirvana is, relative to its quality, perhaps the single most overlooked game on rpgmaker.net. A complete, well written game with good gameplay and completely custom graphics, it deserves a lot more attention than the paltry 39 downloads and 0 Reviews it's gotten in the year or so since it came out (numbers accurate at the time of writing). It clearly slipped through the cracks somehow and this is just the kind of game I'm trying to draw attention to. Let's begin.
IMPORTANT DISCLAIMER: SWIM is probably closer to a professional criminal than to a professional game designer, and so all of the opinions below are colored by that, as well as the fact that I'm a big fan of the hard boiled crime genre.
Story
To Crime Nirvana's story is both its best asset and its worst flaw, in my opinion. It's trying to walk the line between two different tones, one of relatively gritty realism and one of whimsical absurdism, and the latter consistently muddles the appeal of the former, and makes the world difficult to believe in and care about.
Ryuki is a street thug who used to work for the kingpin of crime, until "King Crimeson" got locked up for tax evasion. During the kingpin's reign, his utter domination of the criminal underworld lead paradoxically to a far lower level of chaos than the police were able to achieve. But with the King locked up the same way they got Al Capone (and other, less famous felons) Ryuki is making a half-assed effort to go kind of, sort of straight.
Ryuki soon meets Kat, who I initially thought was a girl because of both name and portrait, but who is actually a (very) gay man. And a satanist. The two become a couple and move in together, along with their cat (one of exactly two female characters in the game by my count), Salem. Which is a cool name for a cat.
The King of Crime makes an announcement from prison, a rambling incoherent screed about how if all of the city's gangs begin running riot, one will ascend to Crime Nirvana. Because this game is, in part, a comedy game, this insane rambling is indeed enough to convince the city's gangs (all of which eventually turn out to be quirky to the point of harmlessness, except for one which should have been treated more seriously, more on that later) to run riot. After their dinner date is disrupted, having nothing better to do, Ryuki, Kat, and their actual cat Salem set out to stop this nonsense by systematically tracking down all of the city's gang leaders and beating the snot out of them.
I didn't know what Crime Nirvana was when I downloaded this game and frankly I still don't after having beaten it, but I enjoyed the journey.
At this point, I want to praise the quality of the writing. It is far and away better than what is encountered in most indie and RM games. Characterization was very well done and there were several lines that were quite funny, and a great sense of humor overall.

Good writing, kind of crummy graphics, but see below.
TCN demonstrated one of my favorite things in game writing which is when it acknowledges the game mechanics, especially to humorous effect, i.e. Kat is rightfully embarrassed that he hits less hard than a housecat, and indeed, Salem's damage output is consistently better (see ACTION below for more details on gameplay).
TCN's writing has some serious tonal flaws which I will discuss in the next paragraph, but overall it is very skilled writing. Another aspect of the storytelling I want to draw attention to, while I'm praising the writing, is the fact that each enemy you vanquish is specifically depicted as being injured and defeated, but not KILLED. While I have to say it's a bit soft for a crime-themed game, I appreciate that thought was put into it at all, as opposed to the default approach of "our heroes murder everything and everyone that gets in their way because that's just what heroes do" murderhobo bullshit seen in 95% of RPGs.
Okay, now onto my beef with the writing. I don't know what the exact rules of IGMC 2017 (for which this was made) were, but they don't completely excuse this issue either. For a game that deals at-least-somewhat seriously with the criminal underworld, there is a shocking LACK of profanity. If you talk to real life criminals, you're going to hear a "motherfucker" every other sentence if not every sentence. But I have a more specific issue.
The game's creators obviously live in a community or culture that is very tolerant of homosexuality and alternative lifestyles. If I was feeling mean, I might even say that being coddled by this environment negatively impacted the game's writing. The American criminal underworld has always been extremely conservative and reactionary in its way, even in 2018, and is, broadly speaking, extremely intolerant of homosexuality outside of prison, for which you 'get a pass' sense you're around only men for years at a time. I can certainly believe the DJ, the Roller Derby chick, and the Graffiti artist being fine with and not giving a shit that the protagonists are openly gay (those three bosses, see below, are also incidentally ones that I really felt like the PCs were being total assholes beating up on). However, the generic pinstripe gangster and more importantly, Lopez, should absolutely have been the opposite of tolerant. The absence of the word "faggot" is legitimately nothing less than a serious mistake in the game's writing, as is Lopez' enthusiastic reception to Ryuki and his boyfriend. I mentioned above that I didn't take off points for Ryuki and Kat being gay because that was just a personal aesthetic preference. I did take off points for the fact that none of the underworld lowlives they went to fight ever called either of them a faggot, or worse.
I know when we engage in escapist fantasy that sometimes the last thing we want is to be reminded of the ugliness of the real world, but if you are telling a story about crime and being even a little bit serious (and yes, I do think that a story with a magical cat can still be somewhat serious), you've already engaged with those ugly realities, and you're responsible for maintaining verisimilitude. Of course, this opinion is informed by the declaration about SWIM that I made at the start of this review.
Action
So I guess, structurally, TCN is a little bit like Megaman X, if Megaman X featured gay criminals and a cat, and was a turn based RPG. What I'm getting at is, the game is a series of seven boss fights, and the middle five can be fought in any order you like. Me, for instance, I fought DJ Comet Rider, then the Roller Derby babe Rey McSkiff (the only HUMAN female character in the game), then Lopez "The Knife" Ramzes, then graffiti artist Amatoli Smalls, then greaser in chief Darryl Bishop. All I'll say about the final boss is that it wasn't who I was expecting it would be, that's for sure, and that I was planning on quitting after losing to the final boss, because frankly I didn't think that a couple of gay hoodlums and their cat should be able to beat (SPOILERS). But as it happened, with Kat and Salem both 'Retired' (Kat had 8 MP when Salem died, and Revive costs 10 MP), and Ryuki low on HP and completely out of MP, I managed to throw a punch that defeated (SPOILERS) and thus was able to view the game's epilogue and comprehensive credits.
So basically, all of the gameplay here is boss battles. The battle system is basically the default, front-view VX Ace battle system. The boss battles are good! They're well balanced and fun to play and clever, especially considering the limitation that your party never levels up or learns new skills (even in Megaman X you pick up a new weapon from each boss you beat).
Ryuki is your puncher, and is good at it, but limited by very low MP.

Crime is objectively the best battle command in any RPG ever made.
Kat has pathetic damage output but a good bucketload of MP and heals the party using satanic dark magic which incidentally is a hilarious combination. Finally, the cat, Salem, is perhaps the most crucial party member, alternating between inflicting Bleeding and restoring the party's MP. Each boss fight was challenging enough that I thought about how to spend my turns, but I wasn't really on the ropes until the final boss, who as mentioned above, I BARELY beat. There's no gameplay outside the battles and those do start to feel a little bit samey due to the lack of leveling up or gaining new skills.
The game took me almost exactly one hour to play from start to finish. My final save was at 48 minutes or so and the final cutscene and boss took around 12-15 minutes. Of course, by this point I'm real good at RPGs. If you die more, it'll take you longer. : P
Sights
As you can see above, the tilesets and character sets are entirely custom, rendered in a vaguely gameboyesque retro pixel style that I don't particularly like. However, as I may have said before, my tastes don't matter when it comes to graphic. These graphics are totally custom. They get full marks.
I thought the character's face graphics and especially the boss graphics were far better, and I liked the way the battle system was laid out aesthetically. In particular, all of the battle animations were clearly custom made for this game, and that was really cool. Again, full marks.
Sounds
The music was acceptable throughout the game. I felt like the track during the final boss fight was way better than acceptable, though: that tune was downright exhilarating and very cool. In terms of sound effects, nothing in particular stood out except for this: as a cat owner, a meow is the exact opposite of a purr. I don't think finding a royalty free or even just-plain-free sound effect of a kitty purring would have been too hard, and then Salem's two purring based abilities could have sounded like they should have.
Fun-Fact: IRL, when they're injured, the vibrations a cat creates by purring to themselves actually contributes to their healing process: that's right, in real life, cats can heal themselves by purring. I'm not sure if the game's creators knew this but there's actually a tiny but of factual basis for Salem being able to restore her MP by purring, which I thought was cool whether it was done knowingly or not.
FINAL THOUGHTS
You should play this game if you like crime, gays, cats, or turn based RPG combat with flawless intra-party synergy and tight, well designed boss battles that can be fought in any order. Actually, you should play To Crime Nirvana no matter what. It's a rad cat that no one can resist.

I was so hoping that Salem would accept the offer that Ryuki and Kat refused at the end of the game. Man that would have been awesome.
To Crime Nirvana is, relative to its quality, perhaps the single most overlooked game on rpgmaker.net. A complete, well written game with good gameplay and completely custom graphics, it deserves a lot more attention than the paltry 39 downloads and 0 Reviews it's gotten in the year or so since it came out (numbers accurate at the time of writing). It clearly slipped through the cracks somehow and this is just the kind of game I'm trying to draw attention to. Let's begin.
IMPORTANT DISCLAIMER: SWIM is probably closer to a professional criminal than to a professional game designer, and so all of the opinions below are colored by that, as well as the fact that I'm a big fan of the hard boiled crime genre.
Story
To Crime Nirvana's story is both its best asset and its worst flaw, in my opinion. It's trying to walk the line between two different tones, one of relatively gritty realism and one of whimsical absurdism, and the latter consistently muddles the appeal of the former, and makes the world difficult to believe in and care about.
Ryuki is a street thug who used to work for the kingpin of crime, until "King Crimeson" got locked up for tax evasion. During the kingpin's reign, his utter domination of the criminal underworld lead paradoxically to a far lower level of chaos than the police were able to achieve. But with the King locked up the same way they got Al Capone (and other, less famous felons) Ryuki is making a half-assed effort to go kind of, sort of straight.
Ryuki soon meets Kat, who I initially thought was a girl because of both name and portrait, but who is actually a (very) gay man. And a satanist. The two become a couple and move in together, along with their cat (one of exactly two female characters in the game by my count), Salem. Which is a cool name for a cat.
The King of Crime makes an announcement from prison, a rambling incoherent screed about how if all of the city's gangs begin running riot, one will ascend to Crime Nirvana. Because this game is, in part, a comedy game, this insane rambling is indeed enough to convince the city's gangs (all of which eventually turn out to be quirky to the point of harmlessness, except for one which should have been treated more seriously, more on that later) to run riot. After their dinner date is disrupted, having nothing better to do, Ryuki, Kat, and their actual cat Salem set out to stop this nonsense by systematically tracking down all of the city's gang leaders and beating the snot out of them.
I didn't know what Crime Nirvana was when I downloaded this game and frankly I still don't after having beaten it, but I enjoyed the journey.
At this point, I want to praise the quality of the writing. It is far and away better than what is encountered in most indie and RM games. Characterization was very well done and there were several lines that were quite funny, and a great sense of humor overall.

Good writing, kind of crummy graphics, but see below.
TCN demonstrated one of my favorite things in game writing which is when it acknowledges the game mechanics, especially to humorous effect, i.e. Kat is rightfully embarrassed that he hits less hard than a housecat, and indeed, Salem's damage output is consistently better (see ACTION below for more details on gameplay).
TCN's writing has some serious tonal flaws which I will discuss in the next paragraph, but overall it is very skilled writing. Another aspect of the storytelling I want to draw attention to, while I'm praising the writing, is the fact that each enemy you vanquish is specifically depicted as being injured and defeated, but not KILLED. While I have to say it's a bit soft for a crime-themed game, I appreciate that thought was put into it at all, as opposed to the default approach of "our heroes murder everything and everyone that gets in their way because that's just what heroes do" murderhobo bullshit seen in 95% of RPGs.
Okay, now onto my beef with the writing. I don't know what the exact rules of IGMC 2017 (for which this was made) were, but they don't completely excuse this issue either. For a game that deals at-least-somewhat seriously with the criminal underworld, there is a shocking LACK of profanity. If you talk to real life criminals, you're going to hear a "motherfucker" every other sentence if not every sentence. But I have a more specific issue.
The game's creators obviously live in a community or culture that is very tolerant of homosexuality and alternative lifestyles. If I was feeling mean, I might even say that being coddled by this environment negatively impacted the game's writing. The American criminal underworld has always been extremely conservative and reactionary in its way, even in 2018, and is, broadly speaking, extremely intolerant of homosexuality outside of prison, for which you 'get a pass' sense you're around only men for years at a time. I can certainly believe the DJ, the Roller Derby chick, and the Graffiti artist being fine with and not giving a shit that the protagonists are openly gay (those three bosses, see below, are also incidentally ones that I really felt like the PCs were being total assholes beating up on). However, the generic pinstripe gangster and more importantly, Lopez, should absolutely have been the opposite of tolerant. The absence of the word "faggot" is legitimately nothing less than a serious mistake in the game's writing, as is Lopez' enthusiastic reception to Ryuki and his boyfriend. I mentioned above that I didn't take off points for Ryuki and Kat being gay because that was just a personal aesthetic preference. I did take off points for the fact that none of the underworld lowlives they went to fight ever called either of them a faggot, or worse.
I know when we engage in escapist fantasy that sometimes the last thing we want is to be reminded of the ugliness of the real world, but if you are telling a story about crime and being even a little bit serious (and yes, I do think that a story with a magical cat can still be somewhat serious), you've already engaged with those ugly realities, and you're responsible for maintaining verisimilitude. Of course, this opinion is informed by the declaration about SWIM that I made at the start of this review.
Action
So I guess, structurally, TCN is a little bit like Megaman X, if Megaman X featured gay criminals and a cat, and was a turn based RPG. What I'm getting at is, the game is a series of seven boss fights, and the middle five can be fought in any order you like. Me, for instance, I fought DJ Comet Rider, then the Roller Derby babe Rey McSkiff (the only HUMAN female character in the game), then Lopez "The Knife" Ramzes, then graffiti artist Amatoli Smalls, then greaser in chief Darryl Bishop. All I'll say about the final boss is that it wasn't who I was expecting it would be, that's for sure, and that I was planning on quitting after losing to the final boss, because frankly I didn't think that a couple of gay hoodlums and their cat should be able to beat (SPOILERS). But as it happened, with Kat and Salem both 'Retired' (Kat had 8 MP when Salem died, and Revive costs 10 MP), and Ryuki low on HP and completely out of MP, I managed to throw a punch that defeated (SPOILERS) and thus was able to view the game's epilogue and comprehensive credits.
So basically, all of the gameplay here is boss battles. The battle system is basically the default, front-view VX Ace battle system. The boss battles are good! They're well balanced and fun to play and clever, especially considering the limitation that your party never levels up or learns new skills (even in Megaman X you pick up a new weapon from each boss you beat).
Ryuki is your puncher, and is good at it, but limited by very low MP.

Crime is objectively the best battle command in any RPG ever made.
Kat has pathetic damage output but a good bucketload of MP and heals the party using satanic dark magic which incidentally is a hilarious combination. Finally, the cat, Salem, is perhaps the most crucial party member, alternating between inflicting Bleeding and restoring the party's MP. Each boss fight was challenging enough that I thought about how to spend my turns, but I wasn't really on the ropes until the final boss, who as mentioned above, I BARELY beat. There's no gameplay outside the battles and those do start to feel a little bit samey due to the lack of leveling up or gaining new skills.
The game took me almost exactly one hour to play from start to finish. My final save was at 48 minutes or so and the final cutscene and boss took around 12-15 minutes. Of course, by this point I'm real good at RPGs. If you die more, it'll take you longer. : P
Sights
As you can see above, the tilesets and character sets are entirely custom, rendered in a vaguely gameboyesque retro pixel style that I don't particularly like. However, as I may have said before, my tastes don't matter when it comes to graphic. These graphics are totally custom. They get full marks.
I thought the character's face graphics and especially the boss graphics were far better, and I liked the way the battle system was laid out aesthetically. In particular, all of the battle animations were clearly custom made for this game, and that was really cool. Again, full marks.
Sounds
The music was acceptable throughout the game. I felt like the track during the final boss fight was way better than acceptable, though: that tune was downright exhilarating and very cool. In terms of sound effects, nothing in particular stood out except for this: as a cat owner, a meow is the exact opposite of a purr. I don't think finding a royalty free or even just-plain-free sound effect of a kitty purring would have been too hard, and then Salem's two purring based abilities could have sounded like they should have.
Fun-Fact: IRL, when they're injured, the vibrations a cat creates by purring to themselves actually contributes to their healing process: that's right, in real life, cats can heal themselves by purring. I'm not sure if the game's creators knew this but there's actually a tiny but of factual basis for Salem being able to restore her MP by purring, which I thought was cool whether it was done knowingly or not.
FINAL THOUGHTS
You should play this game if you like crime, gays, cats, or turn based RPG combat with flawless intra-party synergy and tight, well designed boss battles that can be fought in any order. Actually, you should play To Crime Nirvana no matter what. It's a rad cat that no one can resist.

I was so hoping that Salem would accept the offer that Ryuki and Kat refused at the end of the game. Man that would have been awesome.
I Would Like To Review Some Games That Haven't Been Reviewed
VfromD: it was already on my radar (although I'm trying to uplift games from obscurity here so your game already being frontpaged and reviewed, it's not a high priority for me right now).
[ARTIST FOR HIRE] Anime/visual novel/Chracters/CG
author=Dyhalto
You have a fantastic talent for drawing attractive 20-30 year olds, but how are you with other age groups? I never see you draw children or younger teenagers (~12 year olds), nor do I see any older folks with wrinkles and gray hair or baldness.
And how about unattractive characters? Crooked noses, double chins, beer bellies, etc...
author=estherfunworld
*responds with a drawing of an attractive twenty-something girl*
Gentle poking-fun aside, sex sells so only being able to draw attractive characters is a limitation I personally can live with.
Esther, there's not one but two games I plan to contact you about commissioning cell-shaded busts/portraits for in the not-too-distant future so keep an eye on your PM box.













