STORMCROW'S PROFILE

>look StormCrow

You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.

I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.

I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
Live Free Or Die
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."

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Pandora Review

No problem, thanks for this impressive technical feat.

Not sure if it's your thing, but you DO have the foundation here for a very tricksy, clever game here if you ever want to go that way. Even the name is kind of ominous.

Commercial Games That "Take A While To Get Good"

Wow, you have played ALL the Suikoden.

Journey to the East

Grr and/or argh. Was in (I think) Merrin Forest, went in the cave, found an unconscious girl and a dog, then I went south, where another unconscious girl turned out to be an (emphasis mine) literally unstoppable demon bitch that brutally murdered us in two turns and to whom we could not do a point of damage.

What gives?

I Would Like To Review Some Games That Haven't Been Reviewed

Review for Pandora pending in RMN's queue is up.

Edit:
Sunk my teeth into Journey To The East. Now here's a complete game that seems to demand a complete playthrough. I'll try to focus on getting the shorter games and demos I've stockpiled reviewed first.

Edit 2:
Review for Colors of Damnation is pending is up. Queue is closed to new additions for the time being but feel free to keep making suggestions.

Edit 3:
Review for Owl's Nest is pending.

Edit 4:
Review for Fantasia is pending.

Pandora

Hey, just FYI, I got a "Font Not Found" error for VL Gothic when I tried to start the game. I looked in the fonts folder and only Impact, which I already had installed, was there. I googled VL Gothic and downloaded it so hopefully the game will run smoothly now.

Edit: The key thing is kind of a hastle, especially after the foregoing. Ordinarily I avoid sites like mediafire like the plague whenever possible because well...they bear plagues. I'd consider dropping it in favor of the player's convenience over yours. Just one humble opinion.

Commercial Games That "Take A While To Get Good"

author=Red_Nova
Ignoring the easy answer of all survival horror games with a decent grasp of pacing and atmosphere, I can think of a few. Persona games tend to take the time to set the scene before throwing you into the action. You don't fight your first battle in Persona 4 until about an hour or two in.

Tales of Graces has an entire childhood arc dedicated to setting up the story and characters, and it can take about five or so hours for the action to really kick in.

Half Life 1 forces you into a train for about ten minutes so you can watch a bunch of employees do menial tasks in a lab.

Chrono Trigger moves the typical RPG minigame collection level to the beginning of the game, and you can spend as much or as little time as you want there.

The train ride in Half Life was actually kind of exhilarating though, scripted events in shooters being as new as they were at the time (basically, HL1 invented that shit).

Chrono Trigger is actually a pretty darn good example, unless you race right through to the exploding time machine like I did.

I am slightly ashamed to admit I have never played a Suikoden. (What's the gameplay like? Is it an FFT type deal or more of a traditional JRPG.)

Commercial Games That "Take A While To Get Good"

We are well advised to "frontload the awesome" and make sure something exciting--gameplay-wise, aesthetics-wise, and/or story wise--happens right up front in the first 15 minutes of the game, lest they move on to something else. It seems clear this is the conventional wisdom in mainstream AAA commercial games as well--these games usually start with a bang to draw us in, even though in that case we've already bought them, often for $60.00 USD.

What are some games that buck this trend and start a little slow or a little boring and build up to the awesome?

I Would Like To Review Some Games That Haven't Been Reviewed

Review for Journey to Northpass pending in RMN's queue.

I Would Like To Review Some Games That Haven't Been Reviewed

Thanks Grindalf. I'll add it to the list once I've actually tackled one of the games on it.

Pixel Game Maker MV!!

As someone who never fooled around with IG Maker, I am not sure what to make of this.