TW0FACE'S PROFILE
Tw0Face
5579
I'm an indie videogame developer from Germany and I've been making games for several years now.
Find all my games here:
https://twofacegames.itch.io
Find all my games here:
https://twofacegames.itch.io
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[RMVX ACE] Jets Mouse System - Many issues...
Found another one. If I reset game with F12, the mouse cursor disappears
I'm going to make a citybuilding game. That's why I want to prevent my invisible player sprite from randomly moving around the map as this leads to unpredictable errors.
No prob, my friend. :)
Hell, yeah! This works! That's so much better now, thanks for this one.
author=Marrend
Players should always be able to use the mouse for movement.
I'm going to make a citybuilding game. That's why I want to prevent my invisible player sprite from randomly moving around the map as this leads to unpredictable errors.
author=Marrend
So, uh, no clue. Sorry.
No prob, my friend. :)
author=Marrend
...Window_Selectable might work? I mean, it seems to work on my end, but, maybe you might have a different script configuration that makes this fail.
Hell, yeah! This works! That's so much better now, thanks for this one.
Before I Leave
Will the linguistic expression be improved? Currently I cannot play the game because I don't understand anything.
[RMVX ACE] Jets Mouse System - Many issues...
Hi, guys. I have some issues with Jets Mouse System.
1. I can set ALLOW_MOUSE_MOVEMENT = false, but the player sprite will move anyway as long as I just click often enough. Can this be changed?
2. I can set USE_WHEEL_DETECTION = true. According to the description, I should be able to scroll through Choice Options then (at least I think that's what "selectable windows" means), but I cannot. It seems that the mouse wheel still has no function.
3. If I have a Yes-No-Choice I don't even have to click directly on "Yes" to confirm the selection. I'm able to choose "Yes" even though my mouse cursor is in the upper right corner of the screen. As long as the "Yes" option is just hovered, the mouse cursor can be anywhere and it still works. Can this be changed?
Jets Mouse System (.txt-file)
1. I can set ALLOW_MOUSE_MOVEMENT = false, but the player sprite will move anyway as long as I just click often enough. Can this be changed?
2. I can set USE_WHEEL_DETECTION = true. According to the description, I should be able to scroll through Choice Options then (at least I think that's what "selectable windows" means), but I cannot. It seems that the mouse wheel still has no function.
3. If I have a Yes-No-Choice I don't even have to click directly on "Yes" to confirm the selection. I'm able to choose "Yes" even though my mouse cursor is in the upper right corner of the screen. As long as the "Yes" option is just hovered, the mouse cursor can be anywhere and it still works. Can this be changed?
Jets Mouse System (.txt-file)
Summer Offensive
Heroes Line
[RMVX ACE] Make Skill Menu look like Item Menu
@Marrend: That's it! Thanks a lot. :) One question left: What do I have to do to center the Skill Type text like shown above?
Yeah, you're right. This is an one-actor-game.
author=Marrend
Unless it doesn't matter in your game, as there is only one actor in the party ever.
Yeah, you're right. This is an one-actor-game.
[RMVX ACE] Make Skill Menu look like Item Menu
Hi, ppl.
Is there a way to make the Skill Window in the Main Menu look like the Item Menu? Also, when neither Skills nor Magic is selected, I want to display a help text for these points as well. For example, when I hover on Magic, I want to add text to the help window to explain Magic.
I don't need faces, HP, MP, bars or anything like this. Just what you see on the sketch.
Can someone help me out with this? Seems kinda simple but I can't find anything like this.

Is there a way to make the Skill Window in the Main Menu look like the Item Menu? Also, when neither Skills nor Magic is selected, I want to display a help text for these points as well. For example, when I hover on Magic, I want to add text to the help window to explain Magic.
I don't need faces, HP, MP, bars or anything like this. Just what you see on the sketch.
Can someone help me out with this? Seems kinda simple but I can't find anything like this.














