TW0FACE'S PROFILE

I'm an indie videogame developer from Germany and I've been making games for several years now.

Find all my games here:

https://twofacegames.itch.io
Harpy Lady Lyd
Solve a series of block puzzles to help a harpy find a magical energy source.

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New Eden

The screens look awesome. I'll definetely play it when it's done and I hope it won't lag because of the light script. Yes, my pc is a potatoe... Anyway, I like the idea but I can't understand how they don't prefer an 200 years lasting cold sleep instead of dying during their journey.

Rave Heart

Hi, Starmage. I had lots of fun playing the demo and I hope you'll keep your motivation up to finish this game. From my side, there's not much to criticize, since this game seems nearly perfect to me. :D A few small things to mention: The game contains some junk symbols which seems to be a font problem at all. For example, the arrows are shown as squares when the level-up screen appears. Also, when I boost my AGI, it shows "+AGI{" instead of "+AGI". Maybe you can rid of this with Lone Wolf's Custom Font Junk Symbol fix. Can be found here.

Screen1.png

Nice screen and interesting project. How did you make the choices menu appear like in RM2K/3?

RE: Prince of Nigeria

This was pretty fun to read, but sometimes I had to read things twice, because the grammar seemed to be outta control. Altogether I like it.

Journey to the East

Seems like you're using a lot of Moghunter scripts. Just as Frogge, I don't like the MV RTP at all, but hell... this looks awesome. I'll give it a try.

Edit: How did you make the game that large? It's more than 900 MB.

Colors of Damnation ACE Review

More than 4 months of inactivity passed by so I think it's finally time to thank you for the effort you put into this detailed review. I'm glad you had fun wasting your time with our mindless shoot-em-up. :)

Yes, the stage ends when all enemies are dead and you can't collect the last coin. Yes, this can be really frustrating. I'll rethink that and try to come up with a better solution.

I never expected the bombs to be cumbersome or worthless because they can kill two or more enemies at once by dealing a total damage of 30 points to each enemy around you which can be a big advantage especially if enemies have the ability to change their colors. But maybe your point was the timing?

Anyway, can you tell me at which point exactly the grammar is hard to understand? Maybe you could PM me one (or more) examples? This would be a really huge help for me to fix this issue.

Thanks for playing,

Tw0Face

Hi there!

Thank you, InfectionFiles. :)

It took me a while to understand the whole CSS thing, but now I've managed to customize my gameprofile to make it look a little bit more fancy. Hope you guys will like it (and the game itself).

See ya,
Tw0Face

Hi there!

I'm new here and since my first submitted gameprofile was accepted yesterday, I'd like to introduce myself. I've been working with RPG Maker for a couple of years and I'm currently using Vx Ace most. I like playing shooter games, such as Wasteland Angel, but I also like strategy-based games like for example Stronghold Crusaders, so I'm mostly inspired by these and similar games I play. Since I'm from Germany, my English might not be the best so please feel free to correct me if you discover spelling mistakes in my games as I want them to be perfectly understandable.

Hope you guys will like my stuff.

See ya,
Tw0Face