TW0FACE'S PROFILE
Tw0Face
5579
I'm an indie videogame developer from Germany and I've been making games for several years now.
Find all my games here:
https://twofacegames.itch.io
Find all my games here:
https://twofacegames.itch.io
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[RMVX ACE] SE is sometimes skipped.
@GreatRedSpirit: Thanks for the comment. I've tried it by replacing all the sound effects with switches. They now start an event that plays the particular sound effect and then turn themselves back off. I've also cropped all of these SEs, but they get still skipped sometimes. Mainly when I hold down an walking button while shooting, the SEs are more likely to get skipped. But maybe there's more I can try out?
[RMVX ACE] SE is sometimes skipped.
In my game Colors of Damnation, I realized that the SE for shooting the gun is sometimes not played several times in a row. It's pretty random. When I shoot bullets, everything is fine until in a sudden random moment the bullet sound completely disappears as the bullets continue to fly. After some time the sound plays again. I searched my whole script list with CTRL + SHIFT + F for commands like "RPG::SE.stop" and "Audio.se_stop", but I have no command in my custom scripts that would stop the sound of these bullets in any case. The same thing happens sometimes when the opponent is hit. No sound. It's like the whole event was muted for a short period.
The sounds that are sometimes skipped are called "CoD - Schuss" (bullet sound) and "CoD - Gegner getroffen" (when the opponent is hit).
After all, I think the mistake should be anywhere in my eventcode. Here is it. Maybe y'all can see something I can't see.
Any hints?
Greetings,
Tw0Face
The sounds that are sometimes skipped are called "CoD - Schuss" (bullet sound) and "CoD - Gegner getroffen" (when the opponent is hit).
After all, I think the mistake should be anywhere in my eventcode. Here is it. Maybe y'all can see something I can't see.
Any hints?
Greetings,
Tw0Face
[Poll] Will people be to worried/scared to make Pokemon RPGs Now, due to Nintendo?
author=Jparker1984
That's easy. People want to expand upon the formula and story they love so much. Perhaps there's a few things they think could have been better or adjusted or added.
If people like the story and the idea so much, why don't they make their own Pokémon inspired game by at least not using exactly the same graphics, names and sounds of the original games? After all, Pokémon would not have been so successful if the developers had copied every single feature from already existing games.
Greetings,
Tw0Face
[Poll] Will people be to worried/scared to make Pokemon RPGs Now, due to Nintendo?
RPG Maker offers so many opportunities to turn the vision of your own game idea into reality, so I don't see the point why some people spent so much time and effort to make a game that already exists and that is based on an idea, that someone else had.
Greetings,
Tw0Face
Greetings,
Tw0Face
Timothy and the Mysterious Forest
Screenshot Survival 20XX
author=Sidewinder
From what I can tell, if I wanted to change the font, I'd need to somehow edit a .DLL file, then use a third party tool to mess around with something?
Yeah, it's pretty much what you said. I just found a tutorial here.
Screenshot Survival 20XX
author=Sidewinder
Here's a video of it in action, if you're curious.
That's awesome! I like everything about this video. If I were you I would change the default font to what you used for the computer displays.
Summary: 10/10, would play. (Don't even think about cancelling this!)













