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VACCARIA'S PROFILE

Vaccaria
The I in Vaccaria stands for inertia.
4936
Games developed:
- Private Eye
- -repent loci- useless apologies of a troublesome witch
- Sa Ilalim ng Gabi
- The Swallow's Descent

...I still have to recreate my profile.
-repent loci- useless ap...
She keeps doing weird things, they all claim she's a witch. Why does she keep it up, while apologizing?

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H.A.C.T. (Horror Antagonist Creation Tips)

author=LightningLord2
I'd think you could mostly lump rule #3 and #4 together, as well as #5 and #6. A horror antagonist could just have access to equipment you don't to give the edge. One thing you can do by making the horror villain more down to earth is to prove the player "this could be you".


Thanks for reminding me about this... but I'll just leave it be. This is just an old article I made long ago, so I didn't have time to edit this. Gam mak is waiting.

Is it worth working on a project you're heavily invested in even if said project is fucking you up mentally (and you already have mental issues to begin with)?

If your mentality can still do it... then yes.

If you can't... then... just put it in hiatus/in a trash bin.

Aria's Story's at 50%. My gam? STILL AT 5%

and that's why i started to mak more game lately.

am I a bad person for giggling at an email from someone named Ying Xu with the subject "Supplies"?

The e-mail's definitely made in China.

RMN New Year’s Resolutions 2016 (And A Lookback At Last Year’s Successes And Epic Failures)

My New Year's resolution?

Twice as big as my 1366x768 HD Screen.

Meet the Inhabitants of Daybreak

1st Row: Normal
2nd Row: Slightly Normal
3rd Row: What the hell.

I see a pattern here...

[RMVX ACE] The deepest thing you've done with variables, common events and switches?

author=Zachary_Braun
Kazesui should be in here, with his trigonometry common events.


Trigonometry? REALLY?

author=Sated
. Some of the item system common events are so long that it lags my computer the load them up in the editor...


Good job breaking the system, bud.

[RMVX ACE] The deepest thing you've done with variables, common events and switches?

The T.R.A.C.E. (Totally Randomly Advanced Chasing Event) System and the M.E.H. (Multiple Evented Hiding) System.

The T.R.A.C.E System took me about 7 switches, 3 (or 2) variables and 2 more common event pages while the M.E.H.... Oh man, that would be a lot of variables (5 or more), more switches (possibly 3 or more) and A LOT OF COMMON EVENT PAGES (5 OR MORE)

author=GreatRed Spirit
I made an endless room maze through events.


And yes, that one as well and the other things I've forgotten.

H.A.C.T. (Horror Antagonist Creation Tips)

author=Frogge
One other thing I really wish people actually tried to do is be original. I'm getting sick of seeing these monsters in every horror game ever.


I know. Instead of actually thinking of something else, they use the copypasta method with a small modifications that would make it slightly different.

(we need good horror games ;-;)

Whatchu Workin' On? Tell us!

Working on the T.R.A.C.E. (Totally Randomly Advanced Chasing Event) System and the M.E.H. (Multiple Evented Hiding) System.

r.i.p. time ;-;