VACCARIA'S PROFILE
Games developed:
- Private Eye
- -repent loci- useless apologies of a troublesome witch
- Sa Ilalim ng Gabi
- The Swallow's Descent
...I still have to recreate my profile.
- Private Eye
- -repent loci- useless apologies of a troublesome witch
- Sa Ilalim ng Gabi
- The Swallow's Descent
...I still have to recreate my profile.
-repent loci- useless ap...
She keeps doing weird things, they all claim she's a witch. Why does she keep it up, while apologizing?
She keeps doing weird things, they all claim she's a witch. Why does she keep it up, while apologizing?
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A deluge of letters
The saddest story using 4 words only: "The Map Tree Break"
Well, of course I know about that. What I'm talking about is an alternate universe where the Map Tree Break doesn't have a fix at all...
Still, if I use RPG Maker 2003 (idk), I'll be ready for it.
Still, if I use RPG Maker 2003 (idk), I'll be ready for it.
The saddest story using 4 words only: "The Map Tree Break"
Hmm... adding the world's most explosive and unstable chemical in a video game... now that's something.
You people are asses to RMN.
i was so productive for a couple days, now a huge fight breaks out at home and i'm back to thinking i'm a carrot
It's better to be a carrot since it's a healthy vegetable plus good eyesight.
I guess I need to be a carrot myself.
I guess I need to be a carrot myself.
Why am I rooting for a horror game that lacks horror and that supports player to go for death traps?
author=unity
But is it fun?
Nope.
author=TungerManU
But does it look pretty?
Yes. And it says that the RTP is a "nuisance".
The Winners of Misaos 2015
Red Syndrome won by default. Lol.
Still, congrat, guys! Hope to see what good games will come out this year!
Still, congrat, guys! Hope to see what good games will come out this year!
Release Something: Gotta Go Fast!!!
@Liberty:
There was a reason why the maps are big, both gameplay and lorewise. I'm still finding a way to shorten the MMC in order to make way to a room I forgot to add. Also, the character's speed will compensate for the massive size of the map.
The MMC is actually the "chair dump" room, the storage room and the activity room. It's still a WIP, so bear (rawr) with me.
The other rooms are still WIP as well since I'm still reworking on the intro. Still, thank you for giving me some advice! Maybe I'll do it to the other rooms...
There was a reason why the maps are big, both gameplay and lorewise. I'm still finding a way to shorten the MMC in order to make way to a room I forgot to add. Also, the character's speed will compensate for the massive size of the map.
The MMC is actually the "chair dump" room, the storage room and the activity room. It's still a WIP, so bear (rawr) with me.
The other rooms are still WIP as well since I'm still reworking on the intro. Still, thank you for giving me some advice! Maybe I'll do it to the other rooms...
Release Something: Gotta Go Fast!!!
MOAR RESPONSES TO FEEDBACK!
@pianotm:
Thanks! And about the maps, there's actually a purpose why it's really that big. It's both gameplay-wise and lorewise. Still, I need to add some details but I'll have to do it after this week due to our SIP (Science Investigation Project) that we need to worry about. Oh wait... About the MMC Map, I actually forgot to add another room so I have the chance to edit the map and add a new room since I'm still working with intro due to reading some informative articles. (It's easy to do but I have to do backtracks to make everything work the same way as it is.)
@Kylaila:
Thanks for your remarks of the two rooms! I still have to give them more detail to make it look like the thing that they were based from. The supposed "chair-collection" classroom is the Multi-Media Center, where gatherings, parties or activities take place and there are a lot of reasons why the chairs are stacked up there.
The Weeping Angel Effect is already proven in real life. I'm just adding the game with flare. And the monster? Oh man, I'm still reworking on it because it literally goes off the limits of the charsets.
Just make sure to eat lunch next time, 'kay?
@pianotm:
Thanks! And about the maps, there's actually a purpose why it's really that big. It's both gameplay-wise and lorewise. Still, I need to add some details but I'll have to do it after this week due to our SIP (Science Investigation Project) that we need to worry about. Oh wait... About the MMC Map, I actually forgot to add another room so I have the chance to edit the map and add a new room since I'm still working with intro due to reading some informative articles. (It's easy to do but I have to do backtracks to make everything work the same way as it is.)
@Kylaila:
Thanks for your remarks of the two rooms! I still have to give them more detail to make it look like the thing that they were based from. The supposed "chair-collection" classroom is the Multi-Media Center, where gatherings, parties or activities take place and there are a lot of reasons why the chairs are stacked up there.
The Weeping Angel Effect is already proven in real life. I'm just adding the game with flare. And the monster? Oh man, I'm still reworking on it because it literally goes off the limits of the charsets.
Just make sure to eat lunch next time, 'kay?














