VELDRANE'S PROFILE

I have been a gamer for a long time. Played just about every genre, and have tried to make my own game several times over (starting with RPGMaker2000). Used to code for a MUD, but I have broken ties with that community over the past few years. I built a few areas for them as well, and always enjoyed the creative output. I am looking for RPGMakerVXAce to fill that void now. Wish me luck!

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Newbie to forums, but not to gaming :)

Thank you for the welcomes. Sorry I haven't responded sooner, I had some issues with my cookies not erasing (thereby not letting me post anymore). All is resolved now, and my project is (at least partially) underway! I am looking forward to contributing once I get the hang of things, especially since scripting has caught my eye.... Hopefully I will be able to grasp it enough to pass on help to others. I am trying to steadfastly move forward on this project, and if anyone has any helpful hints (to help keep my sanity, possibly? ;p ), I will gladly listen.

Problem with responding to threads/statuses

author=Liberty
It's to stop double posting on the forums - or attempts to do so. Basically there's a slight time delay before you can post again in the same topic.
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But yeah, wait for either someone else to reply/post or a few days before making a double post.

I was trying to respond to a thread involving a script that another member was working on for me. It worked fine for the first 2 responses, then started giving me the error. I even waited and tried again 2 days after the last reply I had from the other member.

author=Liberty
If you're trying to post right after you already posted, please don't. Use the edit button instead. We don't really appreciate double or triple posting as they clutter up threads, hence adding the wait.

I completely understand about trying to stop double/triple-posting in a single topic/thread, and am happy that you have a system here to help minimize it.

author=kentona
clear cookies! It is supposed to expire automagically after 15 seconds but maybe something in your browser hiccuped. Also try another browser to test to see if it works there..

I am going to test that out right now.

Edit: I cleared out the cookies and it worked. I am hoping that was the problem. Thanks again everyone, it was most appreciated!

Problem with responding to threads/statuses

I am relatively new to these forums here, and I seem to have trouble responding to threads and statuses. The first two days I responded to a thread easily enough, but now it won't let me. I keep getting a weird pink dialog box on the left side of the screen below where the "rmn" logo is next to my username, and it says "Hey Hey Hey Slow down buddy!" Can anyone enlighten me as to what I am doing wrong?

Edit: I am clicking Submit only once, just retried it to be sure. It is still giving me the same error, I couldn't respond to this thread... :( This is rather frustrating. I tried with preview, without preview, and even let it wait a minute, but it gives me the message right after clicking submit.

Edit 2: But apparently it lets me edit ones I've posted previously. Curiouser and curiouser.

Saving Hero ID of Actor using skill

Thank you for the quick reply. I was hoping that it wouldn't come down to scripting, but I'll work with what I get. I am watching video tutorials on scripting, and hoping to get a handle on how they function better. I can follow the basic commands and ideas easily enough (I used to poke around coding in C and Basic), but so far I am having problems getting the script to function.

I keep receiving this error message: Script 'Game_Interpreter' line 543: NoMethodError occured. undefined method 'id' for nil:NilClass

Steps I have done so far to install/run:

1. Taken the script graciously provided by MakoInfused (thanks again btw) and put it under the Materials section of the Script Editor .

2. Created a new skill as a testing point for the memorization of the battler to try and understand better how it works. Skill 154: TestingBattlerInfo; set to Combat(skill type, and my actor has all the proper access to the skill); hp damage and formula = "4"; effects calls a new Common Event created (009: TestingBattlerInfo).

3. Created Common Event TestingBattlerInfo. The flow of the event goes as such:
A. Text Window (Setting variable to ID, hopefully)
B. Control Variables: (0020:TestingBattlerInfo) = $battle_info_current_battler.id
C. Text Window (Set to Battler ID)
D. Change Level: Variable(0020:TestingBattlerInfo), +10


In the middle of combat, I select the skill, and it triggers. The round finishes with all participants using actions, and then the event triggers and text window from "A." shows on the screen. I press a button to continue, and that is the point it crashes. I am fairly certain that it is something simple I overlooked or misunderstood when trying to implement the script and/or script call.

Newbie to forums, but not to gaming :)

Hello RMN! Just wanted to say thank you to everyone here that has posted, I have found a lot of useful information in only a few short days' time. I am looking forward to 'finally' trying to finish a game in my newest RPG Maker (VX Ace this time, used multiple incarnations over the years).

Saving Hero ID of Actor using skill

Hello everyone. I have been working on a project (using VX Ace) and am having a problem with what I am trying to accomplish. I have searched through many posts here and cannot find what I am trying to do (aside from possibly scripting, which I have not tried yet and am new to scripting). I am trying to find a way to have a skill that when it is used, it will save the actor ID of the 'user'. I understand how to save a specific ID to a variable for a designated actor, but what I need is to save it for whomever 'uses' that skill.
For example: Actor 1 uses this particular skill, and it saves Actor 1's ID to variable X. Later, Actor 2 uses the same skill, and it now saves Actor 2's ID to variable X. I would like to be able to call variable X through events (focusing only on the last actor to use the particular skill, multiple actors will have the same skill).
I tried to even have it save the id through the damage calculation formula box (I found wonderful tutorials on the overall usage of that box), but those only had temporary variables. Is this even possible what I am attempting without learning to write custom scripts?

Addendum: I have been trying to respond to this thread for 2 days, and it keeps telling me "Hey, Hey, Hey, Slow down buddy!"
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