I have been a gamer for a long time. Played just about every genre, and have tried to make my own game several times over (starting with RPGMaker2000). Used to code for a MUD, but I have broken ties with that community over the past few years. I built a few areas for them as well, and always enjoyed the creative output. I am looking for RPGMakerVXAce to fill that void now. Wish me luck!
I agree with Dustsoft (albeit late), but this whole series should be mandatory reading for anyone attempting a serious project (maybe you can get away with not utilizing this for your first test project that you are not releasing to public). However, anything you wish to release should definitely have the benefit of the extra knowledge at your beck and call.
Even six years later, this article holds very true. Well defined, well put.
An older article, but still extremely relevant to the projects of today. Giving life to your characters is very important, but remembering to give the life of their own to minor NPCs helps make for a more memorable experience as a whole. Just as in the article, you do not have to go overboard; but adding little quirks and nuances to characters and towns goes a very long way. Excellent read.
Very thoughtful and thorough read. Sometimes the line between inspiration derived from a game/idea/system and a blatant rip-off can be very blurry. I agree wholeheartedly that in order to classify as inspiration, not only do you have to evolve the ideas used, but also have to understand the underlying reasons behind them and determine whether or not it is a good fit for your game/project.
> Allow Peachie and Omniderp's head to join party (and finish business)
Party size limit anyone?? You never know when the head of a giant robot and a crazy little girl will come in handy.
Edit: VVVVVVV Winmode: See Below
Someone should post in this. Yes, they should.
Many thanks on the quick replies, and for clarifiying the submissions rules for me.
How soon after submitting a game page must you upload the three mandatory screenshots? I have a game in the works, but do not have anything really concrete for showing via screenshot. (Most of the work so far has been skills/testing on sample maps)
I had thought about changing the variable +/- 1 on the X/Y to that effect, but what stopped me was the concern about having the event spawn and set on impassable terrain (mountain/water/etc). However, it appears my fears were unfounded, as I have deduced a solution! Using the +/- as you suggested also, I have conditional branches nested to cause the initial event set point to show up one tile BEHIND the direction the player is facing. It will be very unlikely that the player will have his/her back to a body of water/mountain, with the only exception I can foresee at the moment being if he/she has just disembarked from a boat. But I will likely just put an ifcheck in there if the terrain id is impassable, that it says something to the player and exits the event. I currently have it working so that between fadeout and removing/readding graphic of the event, it appears that the event starts offscreen, and walks towards the player's location. Thanks again for the interest and the help!
I am the general manager of a casual dining Italian resturaunt. Pizza, calzones, pasta, salads, and more. I do a little bit of everything, from cooking the food (including making fresh dough) to serving customers. While I do enjoy what I do (I am very much a people person), I am basically at a dead-end in the career department. I make enough money to scrape by, but rent/insurances/food/gas takes up a nice chunk. Also, it leaves me little time to focus on gaming or creating games, so I take it when I can. Satisfied? Not quite, but I keep looking to the future when I'll be a full fledged gaming mogul. (Nah, but seriously, I do enjoy gaming/making games as a hobby)