VERSALIA'S PROFILE
"I married him because his kid is strong and he doesn't wear a shirt" - craze
Search
Filter
rpgmaker.net needs your help!
Movie Suggestions...
Oh, before I forget, I'm also looking for some good zombie movies.
Dawn of the Dead, Day of the Dead, Land of the Dead. Shawn of the Dead is a hilarious satire and one of my favorite films of all time. Flight of the Living Dead is just as bad as it sounds - it is the zombie Snakes on a Plane. Slither is a really horribad gross movie with "zombies" (alien bugs possessin' ur body).
In terms of non-zombie movies,
Mirrormask
Persona:Reverse
author=Somaru
Oh, what are you going to do for music? If I can be any help with that, that'd be awesome.
I have actually been using Pandora radio! I set up a channel specifically for this game so that my feedback tailors the kind of music I'm looking for. I'm going to be using a lot of techno-electronica, but not dance or house flavors for the most part. I don't want it to sound like a rave - have faith in me that it's tasteful: an example is "That Girl" by Excision (easy enough to find on youtube :D).
If you want, I can send you over some other tracks I'm using, and see if you have any suggestions!
PeReScan01.png
That's true, but in Persona 1 and Persona 2, afaik encounterable enemies were Demons. You had to get tarot cards from them and whatnot in order to summon them as a "Persona." So you weren't really fighting "Shadows" at all - my game uses "Shadows" as they are introduced and known in P3 and P4, and not "Demons."
Also: HAHAHAHA, I missed that... Trial and F**K XDDD
Also: HAHAHAHA, I missed that... Trial and F**K XDDD
The Bad Guy Wins
author=Corfaisus
You could also have a villain that led a life of evil called for by a "master" figure, but strives towards redemption when he realizes only too late that his life went to shit because of his choice, even if not in the hero's eyes but in the eyes of the governing deities.

you were saying
The Bad Guy Wins
author=prexus
What I meant though, was that you aren't tasked with thwarting armies and finding magical artifacts for other people, just to find your way to a small goal. The point was that that small goal was actually a huge goal in the eyes of the Hero, which he is more likely to be enlisting others to help him do, as opposed to helping others on his way there. Like I said, it can be done. But it would require very strong narrative skills.
then I'll agree with your point and reiterate
but it would require very strong narrative skills.
I look at what I've tasked myself with on this project, and I hope to god I have the narrative strength to pull it off.
The Bad Guy Wins
prexus: I often get tired of that sort of "small goal" driving bigger adventures, though. Arc the Lad: Twilight of Spirits and Tales of Symphonia are two games I can think of that throw you through gauntlets and gauntlets of dungeons in pursuit of your sister/some girl.
I start thinking "God, now we're in the Temple of Ice looking for the Mystical Shard so I can help these assholes do a thing so they can in turn help me rescue her, and I've killed six bosses and quelled the uprising of an army, can I just rescue my sister now and advance the plot to a more interesting goal"
There's almost never NOT a scenario in which "Rescue your loved one!" segues into a more complex and evolved issue, because it is so laughably basic. (What if you find out she was kidnapped by an organization of slave-trading women-kidnappers? That's a natural progression to wanting to take down this crime ring.) In fact, it's practically the most cliche of RPG motivations, tied with SAVE TEH WORLD.

I'M ON A NEVERENDING QUEST TO SAVE MY BOYFRIEND
in short: needing to rescue Princess Zelda is a really boring end goal
I start thinking "God, now we're in the Temple of Ice looking for the Mystical Shard so I can help these assholes do a thing so they can in turn help me rescue her, and I've killed six bosses and quelled the uprising of an army, can I just rescue my sister now and advance the plot to a more interesting goal"
There's almost never NOT a scenario in which "Rescue your loved one!" segues into a more complex and evolved issue, because it is so laughably basic. (What if you find out she was kidnapped by an organization of slave-trading women-kidnappers? That's a natural progression to wanting to take down this crime ring.) In fact, it's practically the most cliche of RPG motivations, tied with SAVE TEH WORLD.

I'M ON A NEVERENDING QUEST TO SAVE MY BOYFRIEND
in short: needing to rescue Princess Zelda is a really boring end goal
AislingBeforeAfter.png
author=alterego
Hey, that's really cool, it looks a lot cleaner now, and I love how you "dyed" her hair, but I'm kinda missing the gold/yellow parts though... just one more thing, it looks dirty on the edges, especially around the hair, why is that? <_>
No worries, I'm going to go over the yellow highlighting with more pink~
As far as the outlining around her hair: This was just a quick copy+pasta into MSPaint so it probably went retarded on the transparency. It's semitransparency, it looks much better on anything but white :o It does need to be cleaned up around the edges, but not as much as the last one <3 I think I need to make it darker and it'll be fine, but I got sick of tweaking out with the magic wand tool @_@
PeReMessageStyle2.png
The Bad Guy Wins
In my game, I am very carefully going out of my way to ensure that the antagonists aren't presented as moustache-twirling, cloak-flipping villains who appear briefly to berate you and to summon boss monsters. The ultimate goal/s that the two sides represent should be more of a moral conundrum than a matter of flat good and evil; I guess, in short, I'm subverting this - by trying to make the bad guys not look so bad. An additional layer is that the world setting is pretty bleak; it's not going to make much difference if you "SAVE TEH WORLD" if the world isn't very worth saving to begin with.
As far as "lol buy the sequel" - I'd say don't do it just for that effect, BUT, I do love endings that leave some things open to interpretation.
As far as "lol buy the sequel" - I'd say don't do it just for that effect, BUT, I do love endings that leave some things open to interpretation.














