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WCOUILLARD'S PROFILE

Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.

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Agrias.png

Equips
Shield, Hat, Helmet, Clothes, Armor

Abilities
Chant: Sacrifices 25% of user's HP to restore twice as much HP to an ally.
Judgment Blade: Deals physical damage and has a chance to apply Slow.
Northswain's Strike: Deals physical damage. This ability partially ignores enemy Defense.
Hallowed Bolt: Deals lightning elemental damage and has a chance to apply Silence.
Divine Ruination: Deals holy elemental damage.

Paradigm: Counter Tackle
Agrias has a 30% chance to counter any enemy physical attack with a tackle that can apply Stun.

Limit Break: Cleansing Strike
Agrias unleashes three powerful attacks on a single enemy, and removes all positive status conditions from them.

Luneth.png

All of the confirmed unlockable guests characters can now be viewed here.

Subscriber Poll: Zidane's Paradigm

author=squallstorm
High Tide, of course.

(Am I allowed to vote since I'm part of the project staff?))


Hmm... I'll consider you a tiebreaker, if needed, lol. :D

Final Fantasy Discovery

author=Cryum
Choice 5: Swift Hands
Failing a Steal gives Zidane a temporary Speed buff.


Not a bad idea (might use that for someone like Locke), but if you want to leave a vote for one of the real choices, please do so on the blog post comments section. :D

Final Fantasy Discovery

author=Kaliesto
High Tide

Also about that question about the worldmap..was this decision made based on the idea to save room to allow more data or simply for convenience since this game seems like a incredibly big world compared to the first game?


The first game? This is the first; but to answer your question, we just didn't see the point in forcing the player to walk from place to place, when we could instantly take them where they want to go.

X_ATM092.png

author=Noel_Kreiss
Does Cid wields a sword or a really big dagger?


It's a large dagger. The actual look of it may not remain the same. Avee has expressed interest in giving Cid's battle sprites a more personalized dagger design. Nothing confirmed, however.

Final Fantasy Discovery

author=Euphoniac
Does the battle system's wait function only apply while navigating through the submenus? This aspect already prevented me from playing Blackmoon Prophecy. I really need an automatic or at least a press button wait function. Nonetheless, your game looks very promising, and I'm sure it will be a huge success in the community.


Time pauses in battles when a battle menu is open (such as selecting a skill or target) or when a skill or attack is being executed. There is also a manual pause function available in battle, if you need to pause the game.

Tunnel_Armor.png

author=squallstorm
Good lord I'm writing for this game and I realize only now how little I've seen of it...


That's mostly my fault, but I will work on getting a "team version" of the game out to all of us soon.

How are we doing? A survey to help us improve RMN

Is this form filled out anonymously?

Cycle_Chase_Battle.PNG

author=Kaliesto
Omg this looks epic.


As old as this screenshot is, this sequence of events does still happen; it just looks a lot better now. :D