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Ruby Wolf
It was made out to look like the Game Gear but both the Game Gear and GameBoy have the same resolution (10 tiles wide by 9 tiles). RPG20XX lets you enter your desired game size in tiles (in case you had 32x32 scale assets instead of 16x16).
You don't have a magnifier in your browser? I'm kind of a purist when it comes to screenshots; that they have the original resolution and that they be in a lossless format (PNG).
Of course, when playing the actual game it will let you set the scaling from 1x 2x 3x or 4x (it defaults to 2x).
Just wondering if we could get some larger images to check out, since the ones shown are really small (I can't read the menu very well at all).
You don't have a magnifier in your browser? I'm kind of a purist when it comes to screenshots; that they have the original resolution and that they be in a lossless format (PNG).
Of course, when playing the actual game it will let you set the scaling from 1x 2x 3x or 4x (it defaults to 2x).
Event Behavior
When you click submit, just click once and wait. The site is very slow but it will eventually post. If you click the button multiple times, it makes you double post for some reason.
Pom Gets Wi-Fi
Square-Enix Decides To Give All Of Its Fans The Middle Finger By Re-Releasing The PC Port Of FF7 For The PS4
M.O.G. Creation
Yes, but you'll have to give credit to DarkFox, he's the one who colored almost all your tiles so far. I've been working on adding the oddball or so required feature to RPG20XX that would complete the game demo I have in mind.
I did have to draw an entirely new set of system graphics and icons, though. It's all in RPG20XX format, but I'll release them as an update if you don't mind converting/using RPG20XX.
I did have to draw an entirely new set of system graphics and icons, though. It's all in RPG20XX format, but I'll release them as an update if you don't mind converting/using RPG20XX.
RPG MAKER TO ANDROID (Help me to break this out)
It's not even as simple as "port it to C# bro", the Android platform actually uses some variant of JAVA as its normal development language and the Android NDK as a basic must for any competent game engine (i.e. not incredibly slow).
Doing even a passable port is a lot of work and further optimization, not to mention there are a lot of quirks with the NDK. Unlike your typical throw-together application for Android, this sort of thing takes a large amount of time and training. Even if there existed "script kiddie" tools out there to convert things, the results would be so poor it wouldn't really be worth it. The same goes for emulators that just play the game files back, I haven't seen good performance out of the VX/Ace class of engines on an ordinary PC machine, let alone a portable ARM device.
In fact, even writing an "emulator" to play back RPG Maker games on PC machines is a task that is greater and more difficult than writing an entire suite from scratch since there are a lot of idiosyncrasies in the format and expected behavior. Even working from an exhaustive wiki that documents every byte of the file format won't help you discern the precise behavior of its execution or display, you'll have to experiment repeatedly to discover those.
.. or you could just focus on making games. I recommend this.
Doing even a passable port is a lot of work and further optimization, not to mention there are a lot of quirks with the NDK. Unlike your typical throw-together application for Android, this sort of thing takes a large amount of time and training. Even if there existed "script kiddie" tools out there to convert things, the results would be so poor it wouldn't really be worth it. The same goes for emulators that just play the game files back, I haven't seen good performance out of the VX/Ace class of engines on an ordinary PC machine, let alone a portable ARM device.
In fact, even writing an "emulator" to play back RPG Maker games on PC machines is a task that is greater and more difficult than writing an entire suite from scratch since there are a lot of idiosyncrasies in the format and expected behavior. Even working from an exhaustive wiki that documents every byte of the file format won't help you discern the precise behavior of its execution or display, you'll have to experiment repeatedly to discover those.
.. or you could just focus on making games. I recommend this.
Event Behavior
Since in RPG20XX behaviors are just a link to a common event, it can be anything (even if it doesn't make sense).
And if you meant actual pathfinding as in an event can find its way to a specified goal in the optimal number of moves (or be able to know it is impossible), I have one of those planned, too.
And I know someone is going to ask; there will be built-in party caterpillar at some point too.
And if you meant actual pathfinding as in an event can find its way to a specified goal in the optimal number of moves (or be able to know it is impossible), I have one of those planned, too.
And I know someone is going to ask; there will be built-in party caterpillar at some point too.
Square-Enix Decides To Give All Of Its Fans The Middle Finger By Re-Releasing The PC Port Of FF7 For The PS4
I was looking at that thing yesterday and like listening to that song but not really and then like the LYRICS started ("SO YOU THINK YOU CAN RIDE THIS CHOCOBO!?")
When you didn't think Final Fantasy could get worse:














