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post=96552
If you're running a Windows OS, here's a easy five step list.
1. Press Start Button
2. Press Run
3. Type in CMD
4. Type DEL C:\WINDOWS in the thing that popped up last step
5. Press Enter to start creating a game
That doesn't work anymore in the new Windows. But when it did, DELTREE * was more fun.
Most underated RTP character
I don't use any of them. The closest I get to using one of them is if I took the hair or piece of clothes from them for another character. And even then I edit it a bit before I put it on the character I'm making.
Hai guys read my haikus
post=95790post=95779Oh you did not just-
Haikus are quite lame
Iambic Tetrameter
Is where it is at
I find your knowledge of prose
Incredibly hot.
:D
Haikus are also supposed to be in Japanese- hence the syllable counts.
Anybody here want character designs, art, etcetera?
I've been thinking about doing the faces the same way you do. You seem to know how to do faces really well- they remind me of fire emblem faces.
Getting a RPG Maker game to work on a website?
They aren't silly to the non-programmers. Anyway, there might actually be something like this around because there's already play-in-browser emulators where you can play a ROM on a webpage written in JAVA.
The greater RM community
RPGmaker.net was originally founded by Rast, Kindred and Linguar. It was then passed to WIP.
Rast as in Rast X Blackwing?
Inspiration and Work Ethic
Wolf, do you like everything about RPG making because you did from the womb
Actually, it's general game design I liked, but I find RPGs fun too. My first cognitive memory I can recall is my sister teaching me how to play Super Mario World (my family got into the games later than the regular NES). Still, I like to say I was born with a controller in my hand.
you basically claimed that any part of the game that was boring to make will be boring to play and that is just plain false
I did say it's a good indicator, but I didn't quite mean the statements to have complete strength. However, if it's a hobby, you have all the time you ever need to make the game, and you also can do anything you want. Making a game as fun as you can in all aspects from creation to play is the ideal thing.
You should pursue making the game fun, and having fun making the game. But you have to remember the person telling you this is someone who stopped caring about recognition or fame for completing something huge ever since they grew up. Now they care about placing the spirit of enjoyment into something.
I don't want to get into a stupid thing with you where we fill this whole topic with an endless string of asinine posts where we pick each other's giant essays apart, quote a million little sentences from them, with things like "read what I posted" written under them in response. This site has way too much of that as it is.
I absolutely love those, there's this forum section where I came from where almost every thread is like this. I love these kinds of threads because people actually think and learn stuff. They spend time to write posts and learn how to explain their ideas better. I find nothing asinine about it. In fact, it's one of the times where a forum truly shines and you don't see a chain ROFLCOPTER brain sludge posts.
Inspiration and Work Ethic
I have to agree with the others here
I'm probably rare then. Or insane. I don't know about all of you but I enjoy my hobby and every part of it ^.^
does not find programming to be fun
Lots of you are complaining about the programming. I'm actually curious as to why you think it's boring, other than it being hard, can any of you elaborate on why you find it boring?
also I think what those title developers meant is that if you are working on a game just because you have to, and not because you enjoy working on it, thehn you will get a mediocre product and the player can always sort of tell if the people enjoyed working on this or just went through the motions. That is never any danger with us amatuers because this is basically a hobby that we do in our spare time because we want to, if we aren't getting satisfaction out of what we're doing and aren't enjoying the process overall, then we will just stop and do somthing else. I'm certain every completed project here was a labor of love, how else did the makers possibly manage to finish it, they certainly weren't getting paid to do it
Contradicts
to make a great game you're eventually going to have to work on somthing that you'd rather not .
Unless you mean that big title developers are "as insane" as I am and that hobbyists tend to want to make a game but don't like all the fixings that come with the production. Of course, working on a team means you get to do only the stuff you like if you're the kind that hates other parts of development so it's good to keep that in mind.
The greater RM community
... so it's not just me. You're lucky to have a computer programmer who was willing to write all this in his free time. Where did you find him anyway?














