WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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Requesting flik battle sprite 2k3

C-C-C-C-C-Combo Breaker!

Cecil. You're going to have to arrange it yourself. For example, I went from



To



Sure the example is a little crude, but you need to copy and paste the frames in place to match up with the battle animations. I don't use templates, I use the grid function in Photoshop to help me aim. You can turn it on and off with CTRL+' and set it to 8 or 16 or 32 pixels in Preferences->Guides and Grid.

Oldschool RPGs aka the blinding lights of nostalgia

I like new-old-school or Neo Retro or whatever you decide to call it. It doesn't always mean you have to nerf your graphics either. The problem is that the modern market has a ton of games which are just boring. I've played some new fun games, but lots of them are boring. NOT!! Back then we had fun games, but most of them were definitely either just OK or complete crap. The only difference is how new games suck compared to how old games sucked.

Oldschool games could suck because of slow slow GUI, bad controls, no explanation for controls, unrecognizable graphics, and very poor balance and difficulty out of poor design rather than well-designed difficulty.

Now a new game that sucks could have any of the above. However, often I'll play a game with wonderful graphics. But "play" is a strong word. I meant watch 30 minutes of worthless plot when you just want to kill stuff (9 minutes of that SO4 game cutscene is torture and way too long, my friend started to play with a Yo-Yo while waiting for it to end). Often games try too hard to be movies instead of games. Finally, there's more cookie cutting going on with some of these games. Let's play generic FPS 6 or yet another final fantasy ripoff 4. It's not that these games are clones of better games- no that would actually be somewhat fun, they're usually poor executions of said better games.

There's just an illusion of games getting worse because you could still feel cuddly about an old game even if it's not very good (Tecmo's Secret of the Stars comes to my mind as I think it was the first RPG I've ever played) rather than new crap.

Once you've got your palette filled on games, it's going to be harder to find a game you'll enjoy rather than a newbie video gamer who would enjoy more games simply because it's their first time.

Got a new computer and cannot use rm2k3!

I read it's an XP file system emulator to satisfy the file permissions by making the writes go to the local folder of the user. It isn't an emulator in the sense of copying all the functionality of XP, it just fixes those permission errors by compensating in a seemingly safe way. Or so I have heard a while ago- it might be completely different when the actual Windows 7 comes out as I tested it last winter.

Your First Game

I have tons of tiny demos and stuff I've made using the Acknex engine (it's a 3D DirectX-based engine). I can't remember WHICH one was the first game actually. One of the first was this game where you could play as Bomberman, Inuyasha, and some other person I forgot and you went around as 16x16 sprites in a 3D environment. It was only about a level long and you had to fight stuff like robots. People thought it was a little strange and somewhat fun if only the jumping wasn't messed up. I might still have it on CD somewhere, I burned like 3 because my drive kept messing up. I was actually trying to make a Bomberman RPG ala Grandia style (3D with sprites) but made it a platformer-ish action game instead.

Then I eventually got RPG Maker. Made tons of stuff I didn't finish but got lots of practice at making RPGs. There was one game I did finish, but it was HORRIBLE. I would so upload that piece of crap if I still had it. It might also still be on a CD somewhere.

Then there was that weird F-Zero 3D demo out of boredom which was a little fun but I couldn't make the car go on the loops right.

Eventually I made an actual action RPG using the same 3D engine and sprites idea only it worked. Sort of. You played as someone named "Aura"- I made the character, but the name was given to me by someone else. It was sort of fun if only the collision wasn't horrible. This is something on a CD, but worth trying to find as it was really cool in a way. Can you see a pattern of BACK THAT STUFF UP YOU MORON here?

Now there's plenty of StarFox style shooters that use the mouse I have made which were actually kind of neat. Those I know I have lying in my desk, I might drag them out but I don't have the original project I need to work on them. So if I upload them here they'll be initially canceled demos.

There's also a really fun classic Bomberman game I made, which was completed, and had all the fixings. 100 levels, changing every 10 with 10 bosses. The game used a software pixel renderer instead of the DirectDraw blitter and was written in C/C++. I also made a JAVA applet version later which had 120 levels, traps, and more enemies. I lost both of them, but I plan on making another using my latest WeaponSoul engine and putting it here because I loved the classic Bomberman so much. This time with multiplayer and co-op since I already finished normal versions.



Now these are all first versions of things clustered about the same time (Except the JAVA Bomberman). I may not have the 3D game demos for the action RPG sort of thing, but I do have a much later demo of some canceled RPG that would have used the name WeaponSoul you can download here. It's just moving and the mouse brings up the GUI. Clicking pauses and the number keys do stuff I think. One of the number keys makes you reload the map underwater so you can "swim" by repeatedly jumping. Z or X jumps I think. All those other 3D games looked like that except they weren't really RPGs.

Oh yeah and I made this crappy map editor one time

http://i103.photobucket.com/albums/m134/WolfCoder/shot_0.jpg

This is what RPG Maker would look like if it was a 3D RPG Maker

http://i103.photobucket.com/albums/m134/WolfCoder/playback.png

Screen 6.png

Reminds me of Crystalis colors. Oddly vibrant yet pale and faded at the same time somehow.

How to import RPGM2k3 graphics into RPGMVX in a fast and solid way

If you can change the font, there are bitmapped fonts you could use. I think they're the ones with the red A in their icon text, I'm not sure.

Illustrating your characters with... Illustrator.

This is what it eventually ended up looking like:

How many people read Game Blogs?

That Chrono Trigger game really made my day. I honestly needed to laugh that hard at my screen.

What Makes Stereotypical jRPGs Terrible?

... We're bashing ourselves for a good reason; to stir a pot of stale games and bring attention to things that can make our games better.

That's the wisest thing I've heard here all week. Also, don't forget that cliches are easier to make into quests (this is a reference for Oblivion and a statement taken out of the Elder Scrolls Construction Set Tutorial). They need to make something interesting, but it can't be a crazy story because they have to make it into a quest.

I always put GamePlay first over story. That's why I played the Grandia games- try following the story with a straight face. It's kind of stupid and predictable but for some reason you at least want to know what happened next. But the battle systems were incredible. Except for Grandia X-Treme, that game was terrible.

Lots of these games also seem character-driven. I've played some jRPGs where I absolutely love some characters while the overall story might be incoherent. It's where you make the characters first and design them to be likeable enough so you have fun playing as them.

How do you like your world map?

It just says ERROR.