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Chrono Trigger
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It's two evil naked women with the marbles from Bowser's Propeller Craft and some praying mantis bugs fighting bubble ghost and that purple thing and some creature who swallowed Link to gain his power-up with some dancing brown-haired girl in a bikini who looks completely oblivious to the scene going on.
WTF indeed, with a WIN inside.
WTF indeed, with a WIN inside.
game music won't work
You have to unlock and add different volume controls to that, or at least I had to get it to work. Vista is a pain I swear. Go into properties in the volume control and check the empty box next to SW Synth to enable the volume control.
Got a new computer and cannot use rm2k3!
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"Cover" ability coding?
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Yeah. It would take a whole tutorial for me to explain it all but I'll at least tell you about stacks.
Here's a variable list:
0032: Player 1 X
0033: Player 1 Y
0034: Player 1 Medals
...
0047: Player 2 X
0048: Player 2 Y
0049: Player 2 Medals
...
Here the stack size is 15. You start at 32 and add 15 to get to the second player and so forth. There's a ton of currently unused variables which you might want to use later. Make a variable defining the stack size
0014: Stack Size (= 15)
If you might increase it later. But that means a ton of resizing and relocating the variable names. But let's say you have a variable
0010: Player Turn (0...3)
Then the correct variable to start reading from would be
32+StackSize*PlayerTurn
Here's a variable list:
0032: Player 1 X
0033: Player 1 Y
0034: Player 1 Medals
...
0047: Player 2 X
0048: Player 2 Y
0049: Player 2 Medals
...
Here the stack size is 15. You start at 32 and add 15 to get to the second player and so forth. There's a ton of currently unused variables which you might want to use later. Make a variable defining the stack size
0014: Stack Size (= 15)
If you might increase it later. But that means a ton of resizing and relocating the variable names. But let's say you have a variable
0010: Player Turn (0...3)
Then the correct variable to start reading from would be
32+StackSize*PlayerTurn














