XBUSTER'S PROFILE

Game developer and multi-content creator. Most works are Wonder Boy-related. Make your dreams into reality!
Shantae and Asha:Dream F...
A Monster World 4 sequel and crossover

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[GM] Character Performance: Abilities or Single-Slot Equipment?

author=Merlandese
Another idea is to wear one boot from each pairs, effectively making a two-boot max. So you might wear the left Quick Boot and the right Accel Boot. You'd still have a hard cap on two boot options, but it'd be a game changer.

I had a similar idea. The original idea was to allow the player to switch between different physics and abilities. For example, if you equip the Accel Boots and the Stop Boots, it will play excatly like Mega Man(which is the way the current demo feels). This probably would be the best option. Having a boot of each pair was one of the first ideas that popped up. But there are so many ways this could go.

And yes, stacks would be nice. I'm leaning more towards having a set amount of ability slots and allowing the player to mix them. If the boots were changed into skills, it would create an extremely flexible set of ways to play.

There are planned to be a total of 32 abilities and 10 ability slots. You start out with 4. I forgot to mention that High Jump and Jump Release are also skills.

Also, very nice response! You explained a lot of paths this could take.

[GM] Character Performance: Abilities or Single-Slot Equipment?

Hello everyone! There is a serious question I have to ask. I have been on the fence about this lately and was wondering what choice would be better.


There are 16 available shoes in the game that all do different things. Each one granting you a special skill of some sort such as ignoring terrain, enabling you to stop on a dime, and even increasing your speed.

On the bottom row are abilities you can equip. The number on the far right is how many ability slots are left to pick. The problem is, I made it so that you can only equip one pair of boots at one time.

The question is, would it be better to change the boots into an ability orb and have players mix certain skills or only have one on at a time? If you are curious about the boots, here are all 16 of them.

  • Cloth Boots:No Skill

  • Dive Boots:Press Down while in the air to land quicker

  • Magic Flippers:Water will not slow you down

  • Heavy Boots: Increase weight that enables you ignore earthquakes and strong winds.

  • Quick Boots: Speed+1

  • Legend Boots: Speed+2

  • Accel Boots: Reach top speed faster

  • Stop Boots: Stop instantly regardless of speed

  • Marine Boots: Water does not affect descent

  • Light Boots:Platforms will not fall from beneath you

  • Ice Boots:Ice will not affect your friction

  • Stomp Boots:Increases damage dealt to enemies you can jump on

  • Oasis Boots:Protects you from hot sands

  • Jump Boots:Increases jump height

  • Feather Boots:Increases the number of times you can jump by 1

  • Power Boots:Ignores all slow terrain such as muck and snow


Feeling Creative

Hold on a sec...I must have posted by accident. I was messing around with my profile and I had no idea what this was XD. Do people get notices on this? If so, sorry it was my mistake.

And good luck on your project lol. Been feeling a bit overwhelmed by the amount of work in the "Monster World Legends" project. Perhaps a hiatus wouldn't hurt?

Feeling Creative

schwartzenvald.png

Very good idea! I remember in FF12, the towns were so busy, but you could only talk to people that have something important to say. A very nice detail that brings life to areas and gives a sense of population. It reminds me of how Zelda:Twilight Princess had a similar concept. Ocarina of Time's Castle Town was so bare, but in Twilight Princess you saw all of these people running around, carrying luggage, playing,etc.

Idea: Tales of Souls

author=turkeyDawg
I've been wanting a Soul Calibur RPG for a long time myself (probably also since around 3). However, I would rather a Soul Calibur RPG use Soul Calibur's fighting mechanics, because the Tales games have clunky movement and a lot of awkward-to-useless attacks by comparison and I would really love it if Namco could get a Tales game that just plays like a simplified Soul Calibur (with anime magic super attacks thrown in, obvy).

I felt Graces came closer to that than the others so far, but even then some of the attack animations aren't well thought out and the CC gauge could force an annoying stop-and-go pace to the fighting -- especially considering Free Run drained it. I mean, who the hell makes it cost MP to move two dimensionally in a three dimensional video game? I really don't get why ARPG designers seem so hellbent on adding awkward and arbitrary limitations to your movement and attacking options.

Also, super-nitpick point, but I really wouldn't want Flash Guard in. The input for it is stupid, which gives it a goofy risk-reward aspect, in addition to being redundant given the existence of the more balanced and intuitive Guard Impact mechanic. Or, at least, pre-SC5 GI when it didn't cost any kind of meter to attempt.


You've got some good points! I didn't like how Graces eliminated the ability to jump and put limits on the Free Run mechanic. I never found the series to be clunky though. Especially Xillia. I agree that Graces' combat system was robust to the point where every character's artes were extremely useful. Graces was the first one where I could play as anybody and kick butt doing it.

Flash Guards are simply an expert move that doesn't have to be executed to win, but if you plan on mastering the game, its a must. After watching your opponent's moves, you can easily predict an attack and either block, GI, or FG. I thought it was the hardest thing ever in SCV, but it turns out all I had to do was lightly tap x before being hit. Its meant to nullify any attack on impact(even special attacks). With guard impacts though, you repel almost any attack.

I also hated SCV's GI using a bar to use it. Not all GI used a bar, but it was annoying and should be removed. Although we want one, I doubt they will be making Soul Calibur 6 any time soon. By the way, a new Tales game is coming out next year called Tales of Berseria and finally allows you to rotate the camera in battles. An anime is out for Zesteria/Berseria as well.

Idea: Tales of Souls

author=SnowOwl
I did play a couple of Soul Caliburs, but I haven't played the Tales games, but if the battle system is anything like in that video, I could do without. Just looks like a mess of fireworks and naruto-tier moves. I would rather just throw in the commands and auto-resolve the combat than have to look at that eye-cancer. For fun, try listening to the audio without the video. What a mess.

Ah! I see what you mean. This particular Tales game is the craziest one and fights like the one posted above are super-boss fights can only be obtained if you have played the game for over 70 hours or so. The fights aren't normally that flashy. There are calmer Tales games such as Xillia, Abyss, or Vesperia that are much easier to look at and listen to. Of course the Soul Calibur characters wouldn't be this crazy, but it is an example of what could be.

I recall there were Soul Calibur Costumes released in a previous Tales games seen below. Of course, it can be tweaked as needed. Perhaps a fan game would be possible?



Also, the fight above had 7 people in it. Here is a fight that is one on one.

TitleScreen2016.gif

This pretty much sums it up. I absolutely love this.

Idea: Tales of Souls

Hello everyone, I had this idea ever since I played Soul Calibur 3. I've kept quiet about it for about 5 years, but this may be a great idea for Namco/Bandai. There was a mode on there called Tales of Souls. The idea is to blend 2 of the best Namco franchises; Tales of and Soul Calibur into one. No, I don't mean blend their worlds. By this, I mean having a Soul Calibur RPG game that uses the Tales of Free-Roam Linear Motion Battle System.

In this concept, you would take a large variety of attacks from the Soul Calibur franchise from each character, and transform them into artes. For example, you could take Sophitia's "Jet Stream Rush" and turn it into an arte that takes away 20TP. Each character would have their own unique weapon style and moveset(obviously). Apart from the move sets are the basics such as blocking, Guard Impacts, Soul Charges, Back/Front steps, Mystic Artes(Critical Finishes pulled from SC 4 and 5),Ukemi,and Flash Guards(as seen in Tales of Xillia and Soul Calibur 5).

The story would be deep and set across the world of Soul Calibur and you would recruit several characters from the franchise to build a party. You would then traverse the world collecting equipment, going into towns,taking down challenging bosses, and much more all while searching for Soul Edge.It would be a fast paced Action RPG like Xillia or Graces F and feature full voice acting, cut scenes, and of course a beautiful soundtrack. We can't forget the vastly popular Creation system either.

Well, what do you guys think about this and do you think its possible that this may one day become a reality?

For those of you who aren't aware of Tales games, this is one of them. This one in particular has an extremely robust battle system. For the fight, skip to 2:10

Lufia Hook system

Awesome work. Hopefully one day, we get a Lufia Maker. I know its far-fetched, but It would be cool if all Lufia systems were jammed into a base engine.