XBUSTER'S PROFILE
XBuster
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Game developer and multi-content creator. Most works are Wonder Boy-related. Make your dreams into reality!
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Wonderboy 30th Anniversary/What's New Part 2
author=HikiNeet
What does the extra Buffalo sauce do? :O
Haha!! I had a feeling someone would say that XD. The extra Buffalo sauce uses Ghost Peppers. Its so hot, even water wouldn't help. Believe me, ghost peppers are one of the worst thing you'll ever put in your mouth.
Monsters_Complete.png
author=Ratty524
I don't think MW4's style would fit with this game well, so I say what you've got is quite fine.
I was thinking the same thing. Although, It would be nice to have them, they aren't completely necessary. Thanks for your input:)
Wonderboy 30th Anniversary/What's New Part 2
author=Ratty524I've been talking with Ryuichi Directly with the content with Monster World Legends and he was actually quite shocked someone loved the series this much. I'll keep everyone updated.Heh. It has a fanbase, albeit very small and niched. I've always loved the charm the games have.
This seems to be coming along nicely! Is that Jack-o-lantern a reference to Fantasy Zone? If so, then you win big points! :D
I have never played Fantasy Zone before, I'll have to try it and see what you mean. I have heard of the game and seen the character in Sonic&Sega All-Stars racing though.
Its good to hear that you enjoy them as well. Hopefully with the release of the 2 Wonderboy/Monster World games, the popularity will continue to grow. If you have any ideas of how I can spread the word, I'm all ears.
Monsters_Complete.png
Indeed! I can tell so much work was put into these. The only monsters I need now are from Monster World IV. Unfortunately, nobody has ripped the Monster World games I needed to proceed with this project, so I had to do it myself. It was a nightmare of a process, but it was well worth it.
Edit: Someone managed to rip the monsters and nearly everything form MW4 recently. Finally got some high quality rips :)
Edit: Someone managed to rip the monsters and nearly everything form MW4 recently. Finally got some high quality rips :)
MW Underground: What's New?
Well said :) The bosses do get a bit more aggressive after a certain HP is reached. For example, the Sphinx will shoot fireballs faster, or the Living Armor will run faster and cast more powerful spells.
This game is becoming more like an adventure game by the day. Not only does it include a bunch of stages, but you can now make a metroid-vania game out of it.
As for the bios, I do agree that they need some updating. I'm not going to update the page until everything is set in stone.
No, the game doesn't require anything to run it. There may be a possibility of switching to an MP3 soundtrack in the future. I love this project so much, I believe it deserves better than midis. However, they are space-conservative. The MP3s may require an extension. I'll be sure to keep you updated. However, the recent version includes a MUSIC folder where you can import custom midis and play them using the BGM disc item in-game. You will need that folder to use it.
With character abilities, you will be able to upgrade them temporarily via power-ups. However, I do have plans on making specific character upgrades. I've already added health and magic upgrades. For instance. Lydia's fireball can be controlled as it flies and will grow into a bigger fireball when her magic is strong enough. These will be turned into upgrades now.
As for your interest in Ferkin, I believe Dyhalto will be pleased to hear that :)
He is cool character and I love working with him. With these characters, it expands beyond anything I imagined for this project. Having a character contest was one of the best decisions I've made for this game. His skills are in consideration and there is so much you can do with magic.
Bai is a character that is also intersting to work with. With a sword of that size, it expands the usage of other objects. For instance, there are blocks hard enough that only her sword can break it. Lydia's sword isn't a bashing weapon, while Bai's sword is both a bashing and cutting weapon.
And yes, this game is a lot of work. As I learned more about the possibilities and played nearly every Monster World/Wonderboy game, new ideas came to mind endlessly. Thankfully, I'm learning how to cut things off and not even use some of them.
Thank you so much for your reply! It has opened my eyes to a lot of things and thanks for the support!
This game is becoming more like an adventure game by the day. Not only does it include a bunch of stages, but you can now make a metroid-vania game out of it.
As for the bios, I do agree that they need some updating. I'm not going to update the page until everything is set in stone.
No, the game doesn't require anything to run it. There may be a possibility of switching to an MP3 soundtrack in the future. I love this project so much, I believe it deserves better than midis. However, they are space-conservative. The MP3s may require an extension. I'll be sure to keep you updated. However, the recent version includes a MUSIC folder where you can import custom midis and play them using the BGM disc item in-game. You will need that folder to use it.
With character abilities, you will be able to upgrade them temporarily via power-ups. However, I do have plans on making specific character upgrades. I've already added health and magic upgrades. For instance. Lydia's fireball can be controlled as it flies and will grow into a bigger fireball when her magic is strong enough. These will be turned into upgrades now.
As for your interest in Ferkin, I believe Dyhalto will be pleased to hear that :)
He is cool character and I love working with him. With these characters, it expands beyond anything I imagined for this project. Having a character contest was one of the best decisions I've made for this game. His skills are in consideration and there is so much you can do with magic.
Bai is a character that is also intersting to work with. With a sword of that size, it expands the usage of other objects. For instance, there are blocks hard enough that only her sword can break it. Lydia's sword isn't a bashing weapon, while Bai's sword is both a bashing and cutting weapon.
And yes, this game is a lot of work. As I learned more about the possibilities and played nearly every Monster World/Wonderboy game, new ideas came to mind endlessly. Thankfully, I'm learning how to cut things off and not even use some of them.
Thank you so much for your reply! It has opened my eyes to a lot of things and thanks for the support!
MW Underground: What's New?
Believe me man, there were times I stopped working on it and wanted to give up. However, I remember kentona saying start with a big project(his was Heroes Realm). If you do this, it will make smaller projects a piece of cake. Funny enough, the 30th anniversary is this year. This year, a brand new Wonderboy game will be released. Its called Monster Boy and the Cursed Kingdom
I'm excited to see that the series is still alive and kicking.
I'm excited to see that the series is still alive and kicking.
MW Underground: What's New?
author=orochii
I like that name, "whatever the bird is xD". Can I call it Whabirxd? Also I'm curious about that stuff of the speed variable vs the x/y movement in Megaman. I'll have to take a close look at these games. I'm curious *v*!
Progress, yay! Looking forward for the game :^3
Haha! Yes, you can call it that. Also, what that means is instead of having the x/y movement(no physics), you will have more natural movement as seen in Mario, Sonic, and Wonderboy games. If you are sliding down a hill for instance, the character will animate themselves until the horizontal speed is 0. For Mega Man, he stops animating and moving the moment you let go of the button.
screenshot141.png
author=Ratty524
This and the Bridge Zone are the ones I remember from that game. :D
I feel the same. They were completely original zones that sort of extended the original game. Sky Base was another one of my favorites. We'll see if I can implement both of them.
Game_20160216_23401586.jpg
Ah, I see. Graphic consistency is important. When are you targeting a demo release? Its rare to see action RPGs like this that are custom made and have decent gameplay. I'll be on the lookout for any further information.













