XBUSTER'S PROFILE

Game developer and multi-content creator. Most works are Wonder Boy-related. Make your dreams into reality!
Shantae and Asha:Dream F...
A Monster World 4 sequel and crossover

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Crystalis: Sonata of the Far-Away Sky

author=Avee
@XBuster: Thanks for your support :) It's hard to believe that it's been 5 years already since I made the gamepage. Time flies...
By the way, kudos for your continued work on Monster World Legends too!


You are very welcome! Couldn't possibly forget my first tester lol! Thanks bud :) And yes, it really does fly Its been 4 since I created mine. Alot of people keep thinking why thier projects aren't done yet. Personal lives are just more important and often block progress. You just gotta know how to make time(and that is easier said than done).

Anyway, I'll be updating the game more and more as the year progresses. Good luck on your project and I pray everything goes well. About how far would you say you are from completion?

Crystalis: Sonata of the Far-Away Sky

I've been wondering the same thing. Its good to hear that its still thriving! Whatever you do, don't give up. I look forward to what's ahead for this project. One thing that everyone should know is you are the only one in the world who can make your game, no one else can make it for you. Just get out there and make it no matter how long it takes.

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Wow, now those are some nice concepts :) And yes, each character will have thier own stories and stage sets. After their story is complete, you can gain more characters and stories. Once the stories are completed, the real game begins. Why you ask? That is a development secret...you'll see soon enough. Remember how Zelda: Ocarina of Time and A link to the past begin right? You get 3 objects and then the real chunk of the game starts afterwards.

I like the idea of fighting other characters, I do have plans on it and the reasonings you came up with are quite clever. Imagine being attacked by a girl with a giant sword or a cursed man who kills for survival. Those are some nice story concepts. I will have to consider these heavily and there is much more to do than I had imagined.

I did have a 2-player co-op a LONG time ago in the earlier development stages. My problem is getting the camera to follow 2 or more players and how it would affect the gameplay. As of now, the game is built for 1-player action with a single character at a time. In the future, there may be another Monster World game created by me so it is definately a possibility.

When you have time, play some of the earlier demos. You will see how far its come from being extremely hard to play to a simpler, fast-paced game.

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author=orochii
This is Monster World Legends, right? Yes this is Monster World Legends.

I guess is only accessible at certain spots, like after a section or a level. Is it?

Haha!! Yes, this is Monster World Legends. In order to take the game up a notch, there are a lot of menus inspired by the RPG Maker Menus and games such as Final Fantasy and Tales of Symphonia.

After you gain at least one party member, you can switch your character when promted to. For example, lets say you are playing as Lydia and gain Bai, you select her from the menu and when you return to the stage, you instantly switch over to her.

I'm kind of on the fence about whether it be all characters, or you build your party of 3 or 4. Man, this is tough to decide.

You can only open the menu in these conditions:
1)You are grounded (you can't activate while airborne)
2)You are talking to someone or an event is taking place

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author=orochii
Sorry, yes, I mean it's better :^D.


Cool! You'll be surprised on what's in store for the next release.

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author=orochii

I assume you mean things are better, or do they need more space between them?

author=slash
I especially dig the little flowers next to ~items~

Haha! Thanks:) I believe they were like that in Wonderboy in Monster World. I'm trying to make as many references as possible.

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This really is some useful information:) Luckily for me though, a LOT of what you've said above is already in the engine. For instance,

1)There is a vertical level in the game called "Lava Pit" where lava does rise.

2)In space, there is a low gravity, and a gravity-change level where it switches your gravity based on the area. This level concept was inspired by the Mega Man Zero 4 stage where gravity panels make you jump higher or lower.

3)I have been thinking of doing a wind stage, I just need to figure out how to stop the player near a wall when the wind pushes them.

4)Why didn't I think of a conveyor switch Sooner? Good thinking

5) Yes, there is an industrial/space world in the game. Its called Neo Utopia. Most stages in this world are elemental such as Fire Factory and Frozen Facility.
There are many traps in this game, so many I lost count. Lasers, Lava, Bombs, Spikes, Fire Sticks, Arrow Shooters, Poision Smog, Heat, Blizzards, Boulders,Quicksand,Cannons, Motion-Sensor Bombs, and much, much more.

6)There are no fights on conveyor belts in this game because those are precise platform sections, but it would be pretty evil to do so.

7) Yes, there are slippery Ice floors in the game that break after being on them. They will crack and explode into ice chunks.

8) There are a couple of enemies that have desperate death attacks. One is a mummy that throws two knives in both directions and an egg-bomb that explodes when it contacts either you or an attack.

9) I'm currently brainstorming how to make you get shocked underwater. I have made you die when you touch lightning underwater, but not the way it works in real life. I'll look further into it.

10) Funny that you say that, I do plan on adding a mine cart level, they are already complete actually. There is a level in the Sky World where you ride a mine cart to progress.

11) I do plan on adding another chase level. I just recently got a giant boulder that is big enough to squash you. That is definetly something in consideration.

Thanks for your advice, I'm picking up a lot of things from you. Ever since I changed the physics of this game, its gotten better, but there are a lot of things I have to remake now. We'll see how things progress from here on out.

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author=Punkitt
Oh sweet! I loves stuff like this.


I'm glad to hear it! There is lots to look forward to in the future. Hope you enjoy the current version until a brand-new polished one comes out.

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Man, this is a lot to consider:) Thanks for the game recommendation, I'm checking it out now. It looks a lot like Cave Story. I remember facing this boss. I thought he was dead so many times, then.....he goes invisible O_O. I do know how to make monsters carry bombs now. Boss strategies are something I'm looking further into day by day. I want everyone to be different, even if its a small difference.

At first, I had trouble understanding what was going on with coding, but now as long as you grasp a concept anything is possible. I believe there was an enemy like this in Super Mario Bros 2. I think it was a red bird or something.

One of the protagonists in the game is named Lydia. She uses a surrounding shield, but it only lasts for a split second. I believe I may make her create a sheild that follows and surrounds her instead. As for the enemies, shielded monsters always had a way to block your attacks as long as you faced the direction of their shield. However, you could damage them the moment they tried to attack you or from behind. I'll have to figure out how to input such a system.

With a wide variety of new monsters, there is a limitless possibility of what I can do with them. We'll see how things evolve from here on out.

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author=HikiNeet
I like the bats, (long) snake, and dragons. I hope the enemies aren't too simple to kill that you can just slash or blast (ranged characters) them to death before they even reach you. I suppose the monsters with shields can block your attacks (and maybe even reflect projectiles) but I don't see many that can shoot you.

The yetis could roll snowballs down hills or just throw them. I can see the skeletons/mummies respawn indefinitely unless you destroy their graves/tombs. Maybe that shady mole in the bottom left corner can burrow underground and pop up right beneath you. The Rock head probably has an attack that causes rocks or stalagmites to fall from the cave ceiling. I can see the Queen Bee summoning bee drones during her fight.

When I saw that Indian Snowman in one of your screenshots, I thought it was weird. It still is but I suppose it has a charm of its own.

The cloud with shades though is bringing back memories of Lakitu (Mario) and Kracko (Kirby). I feel like it's going to rain down lightning bolts like Kracko and do so from high above like Lakitu so that the player will have a hard time killing them (since they'll just move higher if you don't hit them fast enough when you're climbing up).

You my friend have a mind of a game developer. Some of the things you've mentioned are exactly what some of the enemies do. The Queen Bee does have worker bees help her, the mole does burrow underground and waits until you come near to jump out. There are more you've mentioned, but I think you just gave me some new ideas:)

The only enemies that are extremely simple to kill are the small ones. You are able to jump on them and their HP is usually low enough to kill them in a strike or two. I haven't implemented enemy-defense yet. It is in the series though. I remember Monster World III and IV had enemy-block systems.

There are a ton of enemies that can shoot you, believe me. Not every enemy will be brave enough to confront you head on. You'll be surprised. The cloud with the shades is a remake of the cloud enemy in Wonderboy: The Dragon's Trap. I have a feeling there will be several clouds that emit different things. Haha! I always thought the Snowman boss was kinda off, but I still love it.

Man, there is so much to do here. I better get busy!