XBUSTER'S PROFILE

Game developer and multi-content creator. Most works are Wonder Boy-related. Make your dreams into reality!
Shantae and Asha:Dream F...
A Monster World 4 sequel and crossover

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Deleting old versions: A good or bad idea?

author=LockeZ
Keep them stored on your hard drive for yourself in case an issue pops up and you need to compare changes made in different versions, but don't put them out on the internet. You don't want people playing that crap - that's why you updated the game.

I've never heard of a game letting people download old outdated versions of it, and I can't imagine any reason why you'd want to do so. The idea sounds pretty ridiculous to me.


Good points! Can't believe it took me so long to actually figure out what to do with the things. I'll store them. I'm still learning lots about being a game developer, this is one of those things that has been eating me for a while. Thanks:)

Deleting old versions: A good or bad idea?

Hello RMN! I have a quick question. Every developer eventually releases a demo to gain interest of the players, but what if those players download older versions of your project that don't represent the current image? Is it a good idea to keep those demos for historical/nostalgic purposes or should they be stored away for the developer only?

I'm asking this simply because a project of mine has 11 demos since 2012 and every one below #11 is incredibly inferior(in my opinion)to the current version. Have any of you ever stored away older demos for the sake of keeping a solid image of your project(s)? If so, why? Thank you:)

New demo out!!

author=turkeyDawg
Seems like it would make more sense to have the variable be timer* that's set when you press left/right, and then pressing left/right again before the timer returns to zero will activate the dash. That way it won't happen accidentally, but you would also be able to "buffer" it in a sense during an attack or while landing.
*obviously not one of Game Maker's built-in Alarm variables

About the music, though. I'm assuming you're using GM8 Pro, so, any reason you're not using Supersound DLL?

Also, about being a tester, I'm a bit too busy with my own stuff tbh. Sorry :(

Ah, I see. I'm currently fiddling with the coding as we speak. Correct. I am using GM8 Pro. I have tried time and time again to install supersound DLL, but for some reason it won't work. I want to use it really bad, but its not installing the extension like it should. If I find out how to use it, I'll be one happy camper. And no worries, that is completely understandable:) Thanks for the swift reply!

Part of being a game developer is problem solving and accessing every situation at every turn. Its the players that help developers squash unseen bugs and improve overall.

By the way, I'm curious on what you're working on. After this demo, I basically plan on going on a very short hiatus, so I can try other things and other people's projects.

New demo out!!

Oh! That's what you meant! I know exactly what that is and how to fix it lol. I was confused because you said his name was Block, when it is Bock XD. Its just a sound effect error. I forgot to set snd_potion to global.snd_potion. I probably never noticed it because I hardly play as him.*Face Palm*

As far as Asha goes, I see what you mean now! I should set it so that once you do something else like attack, the run variable is reset also. Currently, the variable only resets once you release left or right or AP is insufficient. Good catch on your part:)

New demo out!!

I'm glad to hear about this. When exactly did you get the error message and which character were you playing as? Do you remember what the error message said exactly?

As for Asha, the run action has a brief time limit before it stops and also stops if the Action Meter is too low(which acts as a stamina bar for that particular action). However, if you run with her long enough, you'll level up her stamina and the AP(action points)needed to run will decrease.

Its programmed so that you can only dash once Asha is moving. Even the slightest movement leaves an opportunity to dash. Yeah, I should have put more arrows in certain areas to let you know what to do. I'll fix that. I have always wanted to remove those bees behind the curtains. I'm glad someone feels the same way. Countless times have I gotten hit by them lol.

As for the MP3s, I spent hours upon hours trying to find out how to fix those long gaps in between replays. Some songs don't do it, while some others added recently do. I'll do some more research on why this is and how to fix it. So far, I've read that it has something to do with the file itself. Looks like I'll have to do some Audacity work.

Thank you for your feedback so far! I'm testing now trying to see where this error comes from. I've yet to find it. Let me know if it happens again. Since you are curious about certain aspects of the game such as the battle system and level design, would you be interested in becoming a tester for future builds?

Whatchu Workin' On? Tell us!

Although the game is still under heavy development, a new demo was released to show what I have been up to. Experience a complete design overhaul from a full party system, equipment, a skill grid, and a variety of customization options.

Due to a complete lack of a demo in 2016, I thought I'd share a conceptual demo based on what has been going on behind the scenes. Cheers!

Monster World Legends 2017 Conceptual Demo

Update Frequency: When is it too much or too little?

author=Nerdboy
you should also list your game on indiedb, a database of indie games. its the main site for reaching out to the indie community.


Good catch! I'm working on it as we speak. This is a huge help. I've been really indecisive on branching out, but I think this may be the week I finally do. Thanks again!

Update Frequency: When is it too much or too little?

author=Nerdboy
itch.io is the Main site for indie games, mostly indies who dont make it to steam, and smaller indies who do make it to steam but want to broaden their audience of players. its Ideal for fan games, better than game jolt, if you want your fan game to be taken serious. which it should. I'm a fan of Monster World, and your project is Uber cool. i luv it! =-)


Thanks for the swift reply! I'll definitely go check it out. I am currently building the demo now. Variables and other contents are getting deactivated and areas are being polished as we speak. I'm glad you like the MW series! Its been getting a lot of love the past couple of years. I hope you will enjoy the demo when it is released.

Update Frequency: When is it too much or too little?

@Nerdboy- lol. I will do the best I can to make sure everything is in order. I had a conversation with the creator in Japan and he says its fine. Besides Sonic waving his finger at the Sega logo, the only Nintendo related aspects come from some of the music. Thanks for the heads up on that.

@Red Nova Great idea. There are a few things you said that have been on my mind lately. If I don't have fun talking about the game, then how will others feel? To be honest, I never thought about it that way. Its a lot of work making a game even if it is a fan game. I can only imagine how long it would take if all the material belongs to you. Music, Artwork, etc.

I strongly believe this next demonstration will do what I want it to do. Lets just pray it does.

@Well said, people have been saying don't put all my eggs in one place. When the next demo is released, I'll try to release it on Game Jolt. Are there any other sites I should consider? As far as I know, this is one of the only sites I know about since my brother introduced me to it. Other than that, I'm clueless.

Update Frequency: When is it too much or too little?

Good points! So in relation to creating that "Perfect demo", you're saying it should just get people interested? I remember creating another topic about deleting the past tile sets and levels because they were all spoiled in the last demo. Most are basically unplayable now anyways. However, just give people enough content to lure them in?

Ok. I'll do that. Perhaps just a few levels and characters will do. No more of that jam-packed demo stuff.

I have been trying to make blogs more interesting by adding images and stuff, but I believe you are correct when you say its HOW you present your material. Also, people keep telling me about "Game Jolt". Is that something I should look into?