XANEDIL'S PROFILE

While I've used RPG Maker for maybe 4 or 5 years now, I've never completed or published any RPGs. Hopefully, I'll be able to soon. If I ever do, feel free to say whatever you want about them. Note that I don't make them namely for a fanbase but more of for my own self-enjoyment, however, constructive criticism is always welcome.

Right now I have absolutely no inspiration for any future projects. I've juggled a few ideas for either new things for my current project (which is borderline hiatus right now) and new ideas but nothing is satisfying me -_-

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I thought RMN was dead ToT

Well, that's good to know.

I thought RMN was dead ToT

Well, last time I was on I remember talk of WIP deciding to end RMN, so I ended up not signing on for a while. Doubt really if anyone remembers me, but I am glad to see that this place is still alive. I wouldn't exactly say I'm coming back, but at least I now know that RMN is still here for when I do make my return into game design (aka, RPG Maker :/)

PS: Not really sure if this is the correct place for this post, but I see others making return posts here, so I apologize if I posted in the wrong place.

Site Feedback Overhaul (meaning that we need your feedback)

author=Craze
Sorry, I guess you thought I meant the entire forums. I meant this specific one; I added some clarification in bold. (What chaos said, basically.)

Oh sorry, I misread. Well, as I said I like the layout fine.

Site Feedback Overhaul (meaning that we need your feedback)

Personally I like the forum the way it's laid out now.
However, maybe you could have it where people could thumbs up or thumbs down posts/threads or something to show who agrees or disagrees with one's feedback.

Craze Hates Dungeon Crawling

I find dungeon crawlers' main problem is that they tend to be repetitive. When I think dungeon crawler I tend to think of Fishigi no Dungeon games where you constantly have to go back to dungeons to do missions or grind, gradually going deeper and deeper into each one, which can get VERY repetitive VERY quickly. Plus a lot of those type of games tend to have very weak stories that fail to keep most gamers gripped.

If there's a way to remove the repetitiveness of having to see the same dungeon for 20 hours, then you could make it fun (but in many senses RPGs in general are all about repetitiveness I E grinding :3) Having a story that we could give a damn about would help too, but I don't think a lot of people have the patience to go through 20 hours of dungeon crawling just to get to it.

I guess you could consider games like Castlevania dungeon crawlers, but I don't.

Single Character RPGs: How Can They Work?

post=211493
post=211391
post=211388
Single Character RPGs
Vagrant Story
Which was a horribly balanced game where everything was harder than hard. Everything took hundreds of hits to kill, "exploiting" weaknesses didn't seem to do that much, and the bosses were just insane. Not the good fun kind of hard, it was the more annoying broken game kind of hard.
wah wah wah!! I can't play it well therefore the game sucks! wah!! Go eat a lollypop.

Well if a game is unplayable then it should suck.
There's a difference from a game being legitimately hard and being hard because of poor development decisions.

Usernames and You: Seperate, or...?

post=205678
Xanedil = Daniel X.

Lol, I just noticed that's the name of a James Patterson novel. Now I have to read it.

Usernames and You: Seperate, or...?

Xanedil is the name of the main character in my comic/manga that I do more of every few months or so. The actual name however is an anagram of mine with an X thrown in (created back when I was overly obsessed with KH2 -__-. My obsession has more than died but the name stuck ever since.)

The dumbest idea you ever tried to make

post=204339
It's all about the execution, mah boi.
post=204319
An rpg based around necromancy that involved...
-the main character's main drive being to revive his dead mentor.
-the resurrection of an evil grim reaper thing.
-a worldwide plague.
-the world geographically changing in the course of three hours.
-vampires.
-ninja women who trained with snowmen.
-a guard who would kill you instantly, no matter what level you were.
-a cat that would kill you instantly, no matter what level you were.

And I actually thought that this was awesome at the time -__-

Some things just shouldn't be coupled -__-

The dumbest idea you ever tried to make

An rpg based around necromancy that involved...
-the main character's main drive being to revive his dead mentor.
-the resurrection of an evil grim reaper thing.
-a worldwide plague.
-the world geographically changing in the course of three hours.
-vampires.
-ninja women who trained with snowmen.
-a guard who would kill you instantly, no matter what level you were.
-a cat that would kill you instantly, no matter what level you were.

And I actually thought that this was awesome at the time -__-