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Looking for spriters! [2k3]

Ok, so I'm going to brave this and actually post this. I have been working on my own game for about 3 years now, and gotten quite a bit done. However, I think it is time to update some sprites and/or actually get new ones into the game, as to freshen it up perhaps and make it more unique. Sadly, I cannot pay or anything for this, so this is all voluntary of course. If needed, I'll post some screenshots or something of the sprites that I'm using or something. The game is centered around Touhou, for those who are curious.

I am looking for spriters who would be willing to sprite any of the following:

*Custom overworld sprites to match up with the current overworld sprites I'm using for the vast majority of the cast.
*Custom in-battle sprites for a few characters
*Status effect sprites/palettes for all characters (this has been a thorn in my side ever since my original status spriter left the project...)
*Custom enemy/boss sprites, mainly to avoid using so many Final Fantasy sprites and to have more sprites that's fitting for the game.
*Custom overworld sprites for various situations (such as KO'd on overworld, emotion sprites, and whatnot. These aren't necessarily NEEDED as badly as the others, but they'd be a nice touch I suppose).


Those are the main ones that -I- can think of off the top of my head. I do not think there are any other sprites that are needed at this time, but these should be more than enough I would think. If anyone is interested, do let me know, and I would greatly appreciate any help that I can get x_x;;


If I did this wrong, I do apologize in advance. ^^;;

Coding help [2k3] (With an additional forum question)

Understood then~ I'll keep that in mind if I ever do decide to do something like that.

Coding help [2k3] (With an additional forum question)

Ah yes, I do believe I read that back when I first showed up on here but wasn't too sure even then IIRC. It could probably do with more in-depth rules and such (for instance, what exactly do you consider advertising and not as advertising? I'm assuming making a thread all about your own game right?).

And one more question now that I think about it (geez, I feel like I'm derailing my own topic asking questions not related to it x_x;; ), is it ok for posting a topic for tutorials on various mechanics and such? I'm assuming that's ok but thought I'd ask ahead of time (I had this topic over on the other forums, but thought it'd be nice to bring over here, but making sure first...).

Coding help [2k3] (With an additional forum question)

Yeah, that was the bane of my game when I had people leave and whatnot, especially when it's for extended periods of time and then they're the only party member in the party with 0 HP. So annoying...

It'd be nice to have some kind of patch that fixes that, since I find it silly that it does that to begin with (which ironically, you CAN have a 0 HP party outside of battle IF you do an Enemy Encounter with a custom handler that returns you to the map or ends event, one of the two). That'd allow for more customization with Auto-Life type abilities and whatnot. It wouldn't be hard to do the Game Over I'd think as all I'd have to do is set a skill that does 9999 damage to the entire party with a 100% hit rate or something and check from there. I'd assume that I'd need some kind of patcher to do it with (which I've never used before. I do have the entire thing backed up on my external, in case anything were to happen to my actual main files so that shouldn't be TOO much of an issue...I think...).

And I figured it was one way or the other. I always seem to screw that up from time to time. Will have to keep in mind that the first one (x) is the "per turn" one, while the second is the turn itself. >_<

Coding help [2k3] (With an additional forum question)

I'm guessing I would have to set it to Turns Elapsed 0x + 1 (I believe that's every turn? I might be wrong) for the trigger. I know that as it stands, the accessory does not work against Instant Death attacks (only when they're physically reduced to 0). I might WANT to try to keep that in, but not too sure on that. I'll probably give that a try and see if that'll work. If so, would it also be possible to do an Auto-Life status like this?

And speaking on this, there is a little bug I noticed while doing this. For instance, if the last person standing (or all characters at the same time) is KO'd, the message will still pop up and the character will still get up, but it'll still game over. I'm assuming there's no way to actually bypass this right?

Coding help [2k3] (With an additional forum question)

Hello! First time making an actual topic on this place...

Anywho, I come to you fine folks for a couple questions on coding. I have an accessory that upon the user reaching 0 HP, it breaks and fully revives the user with full HP. Now, I am curious if I can run the coding for this in Common Events and not have to have it all in battle events (as of right now, about 20 pages are used for each character for this accessory alone...). The coding I have is as follows for the battle event, if anyone needs to know it:

Trigger: Hero 's HP between

Branch if: Switch ON
Message: The Reverse Doll gave its life to Reimu!
Change Condition: Reimu Death Remove
Full Heal: Reimu
Change Equipment: Reimu Accessory Unequip
Change Items: Reverse Doll 1 Remove
Switch Operation: OFF

End


And rinse and repeat for each individual character. I know I'll have to have a battle event to access this even if it's done in Common Events, but I'm wondering if it's not possible to somehow make it so that it's only 1 battle event instead of 20?



And for my second question (regarding the forums), what is the rule here on asking for help on one's game and talking about one's own game? I'm not quite familiar with this forum per say, and I know the rules are different than over at RMRK so thought I'd ask that while I'm at it. @_@

Transferring RPG Maker 2k3 Maps

So to make sure I got it clearly: Copy/paste the maps/tilesets/chipsets/etc. that are needed into a blank folder (doesn't need anything else). Then he sends just that folder, and (probably using 2k9 since I hear that can have multiple projects open at once) copy/paste accordingly into my main project. I'll let him know this as well so that we're on the same page.

RPG2009

Ah, ok. I shouldn't have to worry about that at all then since I'm the only one who's working in the database itself ^^

Transferring RPG Maker 2k3 Maps

If anything DOES somehow happen, at least I have my backup file on my external (I am NOT going to lose this game at all...not when I put this much effort into the bloody thing). Copy/pasting the maps from the map tree would be nice if I didn't already have maps on those IDs to begin with. It works perfectly fine as we're doing right now (aside from having him sending me his maps, I'm having him send me his IMT file too, so that should take care of everything that MIGHT go wrong...I hope...?)

Transferring RPG Maker 2k3 Maps

That would be nice (didn't know you could open more than one 2K3 project at once) except that I don't have 2 different versions of my game (I guess I COULD copy/paste my game without all of the music into a different folder, but that's still a pretty large folder regardless x_x). I also noticed that with the LMU method (luckily, I don't have to worry about encounter info as I'm the one that has to take care of that. Though not having names might be troublesome at some points). The only thing I'm having my mapper do at the moment is just make the maps, and if there's any specific events that need done (like making a switch to move to the next floor), I just have him leave a comment in that event for me to do later. So I think for now the LMU method is the simpler way of doing it for me (it shouldn't matter TOO much now, since now me and my mapper have the same LMT file and maps now...right?)