AMERK'S PROFILE

Search

Filter

'Just these four, and leave the rest alone'. A discussion on Players and Parties.

I typically feel that my initial 4 party members will be the most balanced. I've used them the longest, grinded for them to appropriate levels, am familiar with their strengths and weaknesses, and they usually have the staples to getting through most battles (healer, fighter, mage, support).

Now on occasion, you will find a party member who is better than your initial 4 people party (maybe your initial 4 didn't have a good mage or healer, or one of the newer characters has better fighting skills or resistance). In those circumstances, I may swap out one of my initial 4 for one of the newer ones. However, I seldom ever swap back and forth without being forced to, even in games where the reserve is getting EXP at the same time as my active party. Once I decide who I want my 4 to be, I stay with them.

This is sort of why I liked the Lufia: The Legend Returns, because all your people joined in battle and you never had to swap them out, other than maybe to put your weakest people to the back so they got hit the least:



Who's your favorite VRP(Videogame Romantic Pairing)?

Has it been said yet? No?

Then what about Hiro and Lucia from Lunar 2? I mean, a game that has you caught up in an effort to defend this girl, and then travel across space just to finally be with her again.

Wild Wings: First Flight Review

I'm planning to play the sequel's demo, although not sure if I'll play it all the way through, since it tends to spoil me for the final release. The only other thing I can really recall was the path to the fly-off, the screen that is left and south of where you encounter Link for the second time and the blob guy comes.

On that screen if you make your way around and up to the chest, touching the left side of the screen resulted in my brother triggering an endless amount of random encounters. We couldn't duplicate it since, so it may have been a fluke, or maybe you had an invisible event there that was meant as a test or variables for the touch encounters.

Otherwise, I agree, if you keep working on polishing the details here, you may never get the sequel finished. I'm hoping to see the end of Shade's journey and return to the sun at some point. :)

The "new" RM2k3 engine

author=Magi
I've heard rumors there is a new RPG Maker in the pipelines. An old Degica interview stated something should be coming around the end of 2015.

This interview has been lost to the sands of time though


I don't know. Some of the staff at RMW pointed out that this "tick" mark in the 2K3 trailer was probably in reference to the fact that 2K3 was finally being released, and that a new maker was not yet being developed, although others disagreed.

I guess we'll have to wait until next year to know for sure.

The "new" RM2k3 engine

author=Liberty
And no, it is not a victimless crime. Money is being diverted from the creators of the product by people who want it for free instead. Just because some people buy it and then use the pirated version doesn't mean all will and EB is still missing out on the money that they should have made waaaay back but didn't. Don't kid yourself in to thinking this isn't a crime that hurts people.

Just because it benefits you doesn't mean it's right. God.


While I applaud EB and Degica for finally getting this out to the Western audience, I can't help but feel a lot of the problems we now have with piracy of the old version could have easily been avoided had Enterbrain not sat on it for so long and refused to sell it outside of Japan. That money "they should have made waaaay back but didn't" could have easily been had if they had only released the damn thing when they should have. It might not have stopped every pirate, but it probably would have prevented quite a bit of it from those who have been clamoring to sell commercially with it for the past decade.

All that said, for those who choose to actually make a game with 2K3, I encourage those to at least purchase the legite product. It sucks for commercial users who can't use the patches with it, but for every other hobbyist not looking to commercialize, it at least offers a bit of support to both Enterbrain and Degica, even if you do resort to using the illegal version for patch-related purposes. Things have been much too quiet in both channels (nothing new from Enterbrain in almost 3.5 years and not much more from Degica), so showing support even for something as trivial as an older maker might put a bit of life back into the Maker series and encourage them to make something new.

Central Impulse

author=shayoko
thats weird i know i played this...and i always leave a comment
anyway
robots/mechs aren't my thing
but that aside this is a good game


I'm not sure where I stand on robot mechs myself, but I do like good scifi rpg's, and seeing human emotion played out through the eyes of robots offers an interesting perspective.

[RMVX ACE] Are there any games without those horrid default sprites?

author=Craze
the high fantasy set is fugly as hell. pixel myth is great but like you said, really limited.

I don't think it's so much that it's ugly as it is different and doesn't seem to fit well with the way RPG Maker works, but I'm basing that on trailers and screenshots I've seen and not so much actual experience.

It just looks like it would have worked better on a different piece of software rather than RM, and possibly in 3d, if not isometric. Of course, the more tiles and resources for HF there are, the more consistent it becomes, but still doesn't look right, at least to me.

[RMVX ACE] Are there any games without those horrid default sprites?

I think people are confusing RTP with RTP style. You can replace the entire Ace RTP with resources purchased from the store, but since many of those were made to work with the RTP, a lot of people are still going to think "here's another rtp game" or something along those lines.

But rips and custom work aside, there's really only 5 styles you can use with Ace - RTP and RTP style, DS/DS+, Old School, Pixel Myth, and High Fantasy. DS and High Fantasy are picking up, but HF is so different that I wonder if it scares off too many people, and Old School and Pixel Myth is so limited because there's just not enough to keep it from being repetitive.

Naturally, people are going to clamor more towards the style that has the most flexibility and offers the most resources.

[RM2K3] What do you like best about 2k3?

I'd say one thing the official English release for 2K3 will (hopefully) do, is encourage people to actually try and customize their games without relying on scripts, and maybe realizing that (outside of some missing features) the same can be done for XP, VX, and Ace.

In fact, the inclusion of scripts on the later makers should have been treated as a bonus add-on to enhance projects even further with heavy focus still on custom events, rather than the sole reliance of scripts.

2K/3 may be old news, but as a person who prefers to use events and doesn't like to rely solely on scripts, I've learned quite a number of things in eventing from 2K/3 that I've even tested and implemented in VX and Ace... many of which are often requested via scripting.

[RM2K3] What do you like best about 2k3?

author=GreatRedSpirit
I'm curious, does anyone else not relate to the retro / snes argument at all? People talk about a RM game and how it reminds them of a SNES game but I've never seen nor played a RM game that felt like it could've been on the SNES. It always feels like just another RM game but with a cheap coat of paint to make it look like, relatively speaking, a cheap Chinese knock off of Tresures of the Rudra. I don't hold it against them as that's a result of working in something like RM but I'd never consider them a 'SNES game'.

Reminding people of something and being an exact duplicate is not the same thing. That said, yes, there are a few games I've played that have customized a lot of the game play and events that could have easily been something pulled from an SNES game, if for nothing more than the way the game plays and the rips being used.

However, most of the games (the decent ones at least) do remind me of the SNES titles. I can't speak for others, but when I say "reminds me of SNES", I don't necessarily mean "Hey why wasn't this game on the SNES, I would have paid money for it". Just that if you want something that's at least close to what the SNES had, then games on the 2K/3 do a fairly good job when placed in the hands of a competent developer.

Lucky for me, I've grown fond of the old 8-bit and 16-bit games I grew up with, so I can look at a lot of these games with appreciation. I still play my old consoles (NES, SNES, GBA, DS, PS1) when time allows, but over the past few years I've probably played more RM games than anything else.