CALUNIO'S PROFILE

Brazilian, psychologist, game making lover. I make strange games, but I'm not a strange person.
The Lonely League
The Lonely League is a superhero Tactical RPG.

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Horror mechanics

I'm working on a game which is not a horror game, but I want to add something that I could call... an horror minigame?

What I want to discuss is this: how to create horror through MECHANICS? When we think of horror, we usually think of graphics, sound, and sometimes storytelling. But are there game mechanics capable of invoking feelings associated with horror, like anxiety, fear and nervousness? Can you think of any games that do it well?

Recommend me life simulator/time management games

I want PC game recommendations as inspiration for an upcoming project of mine.

I want games that are life sumulator/time managers. Ones that are divided in days, and in each day you need to choose how you're going to spend your time, and the results of your choices affect your stats, relationships, story outcomes, etc.

Games that come to mind are Jones in the fast lane, Cart Life and True Love (which are very different among themselves, but fit the description). I don't want games that are too open-ended like The Sims. Preferrably something I can play on my computer for free or small bucks.

Best softwares for composing music

I want to compose my own music for my next game, but I don't know what software I should use.

Back in the day I used Music Sculptor to create midi. You basically just played notes on your keyboard and it recorded it. I stopped using it because program lags in more recente Windows versions. I'm looking for something similar, but preferrably something that doesnt rely too much on my own timing, and that can expost music to mp3, not midi.

Hiring RMMV scripter

I need one plugin for RPGMaker MV that doesn't seem to exist, so I'm willing to pay for it, if someone could do it for me.

It's a name input script with the following specifications:

1- Typing instead of picking letters.
2- Doesn't bug with confirm keys (like A or SPACE).
3- Customizable font.
4- No character face.
6- Doesn't blur the rest of the screen.
5- Doesn't clash with my other plug-ins (I'm using a whole bunch).

I already have plug-ins that do some of these things, but not all.

[SCRIPTING] [RMMV] Custom name input

I want to make a "note to self" system, which basically lets you write anything and it's displayed on the screen as part of the HUD. I want to do it by character name. I already have a script that allows me to display a character name as HUD, but I can't seem to find a usable custom name input script. Because it can't look like a name input, it should be as simple and clean as possible, just "Type something" and the letters below or a typing space.

Also, the scripts I've already tried don't follow the rest of the game's font.

[RMMV] [SCRIPTING] Problem with HUD Maker

So I'm using this HUD Maker, which is really awesome:

http://sumrndm.site/hud-maker/

But there's a huge annoyance I can't seem to overcome: when I display any messages, all HUD texts get gray and blurry, like this:



I know zerou about scripting, and I haven't found any internal options that could let me change that. Ideas?

[SCRIPTING] [RMMV]

I'm starting my venture into RPGMaker MV, and just discovered the awesomeness of plugins. I downloaded the Orange HUD plugin, and it's lovely and simple. But I want to do minor tweaks in it, but I have no idea how (I mean, I tried messing with the script, but it didn't work). Would anyone help me?

http://hudell.com/blog/mv-plugin-orange-hud/

I'm using The Orange HUD Main plugin, the HUDLine plugin, and the HUDClock plugin. What I want to do is:

- Remove the outline from the font.
- Remove the seconds from the time (just hour:minutes).


I want to remove the outline to make it compatible with another plugin I'm using which is


https://galvs-scripts.com/2016/03/31/mv-message-styles/

[RMVX ACE] Non player event collision

Here's approximately what I want to do:

Imagine a map full of events in two categories: blue and red.
Each will have their own movement routines.
And I want specific commands to be triggered when a red event touches another red event, and a different commands when red touches blue. And another when blue touches blue.
None of these events are the player.


What comes to mind is having each event store his X/Y coordinates on variables, and have zillions of branches checking if that event has touched each other event. But that is a ton of work, hopefully unnecessary.

Is there a way to do it with commands? If not, with scripts?

Btw, I'll be using many different types of events, not just "red" and "blue". I said that just to make my question simpler.

How to restart

I haven't made any games since 2013. I purchased RMVXAce, but never made any game with it. Sometimes I think about going back to game making, but the doubt that haunts me is this:

What engine to use? I'm mostly worried about compatibility. I'm Always confused about which versions of RM are most compatible with newest Windows versions. Or if newer RM versions also run on other systems. The easiest option for me would be to make a game on RMVXAce, but maybe it's worth it buying the newest RM? Forgot the name... or maybe RM isn't even worth it anymore and I should learn another game engine (especially considering the games I make are not really RPGs)? I'm open to all sorts of opinions.

Screen Resolution problems

I bought a new computer, it runs Windows 10 and my monitor has a resolution of 1920x1080. Whenever I run any RPGMaker game, either VX Ace or 2k3 (the versions I have), the game image appears stretched. Changing my computer screen resolution doesn't make a difference, even if I change it to a 4:3 rate (when I run the game, it fills the entire screen again).

Any ideas?