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rzionrnrzfm.jpg

Recycled or not it looks pretty good.... oh wait i never said the recycled part. ;)

Always happy to see a new map. I like that it looks like its breaking apart in short order. Does it after the fight? ;)

Have a good day!

finalascent.jpg

author=Erilex
author=dasgibtesnet
Well..... those statues are sexy. The staircase is too.

Its a prime opportunity to awaken those angels to make them attack you..... no i dont want to see you suffer the work to animate them. Probably. Maybe....
There is a hostile architecture-focused floor, but it's not this one!


Sounds like a floor i would enjoy. As long as it isnt too puzzle heavy (Puzzles are fine, i just dont like overdosing on it). I always like a good hostile architecture that ruins my day. xD

Well anyways always happy to see an update. Especially from such sexy architecture in a game.

finalascent.jpg

Well..... those statues are sexy. The staircase is too.

Its a prime opportunity to awaken those angels to make them attack you..... no i dont want to see you suffer the work to animate them. Probably. Maybe....

BRAINS.jpg

Holy crap. Finally something!

The brain looks weird... is that endgame where you get ultimate power to cripple and kill the heroes?

Updated Battle System (WIP) ;)

Hello Kias!

Yes i thought it might be the case that balancing isn't done yet (I just acted on the possible case of it maybe being "final" as small as a chance it was) and I am happy to hear that magic can do status effects.

Though I would probably consider how you want to burn skeletons... I mean if it gets rid of their wooden shield, clothes or the like it would be cool but for burning bones you need a really strong flame as far as i am aware. Though it might be magical fire so rules of science outta the window next to me =P But to get to my point for a potential idea think about what status effects might stick on foes. Maybe that could be a fun mechanic. Just food for thought =P (It might be hard to implement things like burning the shield for each enemy, especially maybe even expensive so yeah take it with a very big grain of salt. loL)

Have a nice day, yet again. =P

dasgibtesnet

Updated Battle System (WIP) ;)

Alright. This looks beautiful. A casting animation/posture while using spells is always very welcome for me. Nevermind that you dont just use a standard casting animation for each spell (You yourself got that dark whirlpool while the skeletons got that arcane sign thingy). That is really good. Also you forgot to change it into english given that most on this site speak english it would probably be better to do so, even if this is just to show of animations. (German is my first language so i really dont mind just general advice)

Though that magic is weaker then a normal attack, if this stays like that (which i admit is unlikely), is kinda stupid. Especially if you hit the weakness. I mean a normal attack (that doesnt use ressources) did 16-18 while a magic spell did 11 which hit a weakness is just wrong.

I might think so because i favor mages, but spells should have an impact proportional to the ressource used. You just used a spell you can use what? 6 times? That did around 30-40% less than a normal attack? Thats just wrong.

But apart from that it looks very beautiful. Have a nice day!

Edit: Maybe have status effects be inflicted by normal attack spells like a burning effect from the flame. That would go a long way to make it more useful if the damage stays close to the same.

This Is Not My Final Form

author=Erilex
Development continues at a decent pace! Sorry about the lack of updates. I have a hard time deciding what to show and what not to, I don't want to spoil all of the cool stuff before people see it in the game!

EDIT: Oh, also, happy birthday!


Thanks even if its a bit late.

Glad to hear its alive =P You have shown a lot of cool stuff already, which made me ask to begin with. (Too good even maybe =P )

Have a nice day :D

This Is Not My Final Form

Well since my birthday is in a few days i decided to be selfish, sorry to all of you that thought Erilex updated I feel your pain, and ask how this is coming along.

I mean it has been a few months since this thread was updated. So my question is... how is it coming along?
From stalking following your twitter I saw a statement a while ago that said its now looking more like a game then a "loose collection of graphical assets" which makes me feel it will take a while longer. (Honestly it looks stunning and the more time you take the better it will be at the end probably.)

This is by no means a, hurry up an get done message, I just want to know how its coming along.

Anyways I do have other stuff to do now, despite everything being locked down, so laters. Sorry again to those that thought this an update.

Thunderoo.gif

And there i thought it was simply a trick to show that those "columns" don't exist. I thought they would animate and try to kill us when we interact with the statues. xD
Now I feel stupid lol

Well whatever still looking forward to it.

Thunderoo.gif

Heck yeah that looks amazing. And the shadow! Such a nice touch.... hope this comes to steam soon. (If it is for steam) =P

I really cant wait.