DEMONLORD5000'S PROFILE
demonlord5000
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I am simply a dangerous tester. Don't believe me? Then give me a game and I'll prove it.
Fear the lord of darkness!
Fear the lord of darkness!
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Release date verified. Looking for beta-testers as well.
I looked over the screens and this seems to have potential. If ya need an experienced beta tester, I'll help ya out. If ya want some background on my experience, feel free to ask either dez or myself.
To anyone new to testing games, feel free to ask me for advice. Always willing to help out a fellow tester :).
To anyone new to testing games, feel free to ask me for advice. Always willing to help out a fellow tester :).
Original Block Land Review
Original Block Land Review
All this arguing has forced my hand, I'll put my own opinions into the game, since I bothered to complete it. The fact you want to make a realistic caterpillar system is understandable, but shrugging off peoples opinions of it isn't the way to go about it. Rather than have it where you can get trapped, how bout make it you can talk to your party members, and ask to swap positions with them? Granted it's not the most efficient fix, but it keeps it realistic. There were a few decent jokes in the game, but the rest just didn't do it for me. The walking around in some places is tedious because they are built like a maze. The fights were way too easy. The final boss was disappointing, and I was wondering why I learnt new skills after beating the game. I mean all the fights are predetermined, so what was the point of the level 5 skills in the end? Also, I have no idea what that one item did. It just says it upgrades my 3d powers
All in all, you tried an interest concept and put it into a game, only it didn't have enough effort put into it to pull off what you wanted. Keep trying and improve on the game. It's easy to come up with ways to improve your systems, just think about how they work, and how can they work for your game.
Ps. I cheated your blocking system. Shift to run and ditch your party members anyone?
Edit: Sorry bout double post, they are both the same, don't bother reading second one. I clicked post, and for some reason it went in twice. I'm thinking my computer lagged, sorry bout that.
All in all, you tried an interest concept and put it into a game, only it didn't have enough effort put into it to pull off what you wanted. Keep trying and improve on the game. It's easy to come up with ways to improve your systems, just think about how they work, and how can they work for your game.
Ps. I cheated your blocking system. Shift to run and ditch your party members anyone?
Edit: Sorry bout double post, they are both the same, don't bother reading second one. I clicked post, and for some reason it went in twice. I'm thinking my computer lagged, sorry bout that.
Epsiteria: The Holyword
Felt like trying this out, and I already have 11 redmists, seeing they are unlimited and found in the inn of the first town. I'm surprised nobody else caught this bug. Seems to be the same with the violetmists at the well.
Can't get access to the second fight club fight by resting at the inn, instead of the house. I tried it out, and it's still resting up for the fight.
Seems you cant train any after the jail escape. I'd guess the error has something to do with the skill you learn as well.
Can't get access to the second fight club fight by resting at the inn, instead of the house. I tried it out, and it's still resting up for the fight.
Seems you cant train any after the jail escape. I'd guess the error has something to do with the skill you learn as well.
Retro Quest Review
Regarding the item/run point. I commented on that over in the other area, but heres the main problem I think he had here. He didn't scroll down to see if the menu scrolled down, and if he had, you would of encountered flee, and items. In fact, I would of lost to the fiends if there was no item command. As far as the encounters, mercenaries were a good resource of money for me, when I needed to stock up before a boss. Later on after you kill a certain fiend, there is the waterway option, but you may find yourself using items and making less in that area.
If not for that, his main point of having to run across the castle to heal would have been partially true. I didn't really find the enemies very threatening myself, but if it came to it, why not just buy some mobile items from the shop, and use that to heal? It may be a tad more expensive than using the shop if your healing quite a bit, but it's always there if you get down to that point. I'd say there are some areas that could use some modifying, but everything is fine for what he is going for, as it's not really imbalanced or anything. If anything, he can do that in the sequel.
My points are to stop the arguing. Granted he may of been a little rough in his review, but reviewers do tend to do that to push game makers into striving to make there games even better. If anything, I think he should of been more thorough, so that he didn't put points that really didn't make sense (flee/items anyone?). Not meaning to criticize ya, but the fact ya didn't notice them is hilarious. Always check for a scroll down menus when playing rpgs!
If not for that, his main point of having to run across the castle to heal would have been partially true. I didn't really find the enemies very threatening myself, but if it came to it, why not just buy some mobile items from the shop, and use that to heal? It may be a tad more expensive than using the shop if your healing quite a bit, but it's always there if you get down to that point. I'd say there are some areas that could use some modifying, but everything is fine for what he is going for, as it's not really imbalanced or anything. If anything, he can do that in the sequel.
My points are to stop the arguing. Granted he may of been a little rough in his review, but reviewers do tend to do that to push game makers into striving to make there games even better. If anything, I think he should of been more thorough, so that he didn't put points that really didn't make sense (flee/items anyone?). Not meaning to criticize ya, but the fact ya didn't notice them is hilarious. Always check for a scroll down menus when playing rpgs!
Retro Quest
Warning, this post may contain spoilers, read at your own peril.
Pretty good game so far, and any bugs I did find were so small they aren't worth mentioning, as I highly doubt anyone else will notice them. Right now, I'm on the new game+, and I'm having some slight difficulty. I found around 14-15 secrets my first attempt, which I think is good. The thing thats troubling is I'm missing a fiend, and I'm not too sure on what area I missed, as I'm normally pretty thorough about finding stuff. The fiends I have are fire, water, ice, wind, and earth. Ironically, I found the earth fiend the first five minutes of the game, and got slaughtered when I challenged him. I had a bad feeling about him and saved beforehand though.
The game itself has the feel for what it's going for, and maps don't really bother me unless there really empty, so your maps don't bother me at all, even if they have a weird feel to them. I just thought I'd comment, especially after reading the latest review. I couldn't help but lol when he said you couldn't use items/run from battles. I'd like to see you fight a fiend without items, cause I know I used items for all of them. The secrets are pretty well done, I just wish I had that ability that reveals secret passages, from the ff genre. I have to say, the waterway is pretty dangerous too.
Well anyways, I'd say this game is pretty good for a first game, and it looks like sbester has some competition. Good luck with the sequel!
Pretty good game so far, and any bugs I did find were so small they aren't worth mentioning, as I highly doubt anyone else will notice them. Right now, I'm on the new game+, and I'm having some slight difficulty. I found around 14-15 secrets my first attempt, which I think is good. The thing thats troubling is I'm missing a fiend, and I'm not too sure on what area I missed, as I'm normally pretty thorough about finding stuff. The fiends I have are fire, water, ice, wind, and earth. Ironically, I found the earth fiend the first five minutes of the game, and got slaughtered when I challenged him. I had a bad feeling about him and saved beforehand though.
The game itself has the feel for what it's going for, and maps don't really bother me unless there really empty, so your maps don't bother me at all, even if they have a weird feel to them. I just thought I'd comment, especially after reading the latest review. I couldn't help but lol when he said you couldn't use items/run from battles. I'd like to see you fight a fiend without items, cause I know I used items for all of them. The secrets are pretty well done, I just wish I had that ability that reveals secret passages, from the ff genre. I have to say, the waterway is pretty dangerous too.
Well anyways, I'd say this game is pretty good for a first game, and it looks like sbester has some competition. Good luck with the sequel!
Eden Legacy II: Children of Eden
Eden Legacy II: Children of Eden
Edit: Sorry for the double post, when I pressed reply, I accidently double clicked which made it go in twice. I'll just use this one for future bugs, so it's not a completely useless post.
In the area where you use the jagged key to get in, you can walk on the rounded walls. In one of the wells on the orange path after you remember your path, you actually have to walk below the stairs, instead of on them, to get out of the well. You can walk on the orange cracked brick walls in a different well a little further in.
i ended up removing the blockage before I even knew about it, i just saw a suspicious area, and went down to explore. Because of this, I don't think I can get the gemstone in the inn, since I explored the town after...oh well. Just felt like throwing this one out, since I have no idea if I was supposed to talk to someone to trigger that quest. Edit: It was the gemstone in the house, not the inn, that I can't get to.
The second time you talk to the oracle, Find is shown as F ind. In the next dungeon down the stairs, if you go back up, it spawns you kinda far from the entrance, considering you just walked up some steps.
In the area where you use the jagged key to get in, you can walk on the rounded walls. In one of the wells on the orange path after you remember your path, you actually have to walk below the stairs, instead of on them, to get out of the well. You can walk on the orange cracked brick walls in a different well a little further in.
i ended up removing the blockage before I even knew about it, i just saw a suspicious area, and went down to explore. Because of this, I don't think I can get the gemstone in the inn, since I explored the town after...oh well. Just felt like throwing this one out, since I have no idea if I was supposed to talk to someone to trigger that quest. Edit: It was the gemstone in the house, not the inn, that I can't get to.
The second time you talk to the oracle, Find is shown as F ind. In the next dungeon down the stairs, if you go back up, it spawns you kinda far from the entrance, considering you just walked up some steps.
Eden Legacy II: Children of Eden
Well, I've beaten the first dungeon, and found a bug already. First, you can still open up your inventory during scenes. While it's not a game breaker, it's still a bug. Second, prism is spelt prism, not prisim. You typo'd the first dungeon name. Third, once you get the phoenix rune, you can glitch the game. If you enter a place other than the soul revival area, the girl will block the entrance.
Slew of Oldies
Well, it was my whole house, but things are coming along. Before I got into college, we were staying in the camper, and things have been coming along since then. I got me a nice new laptop (few months old now), which puts my old computer to shame.
I can see why you would lol. I tested it anyways, and i can tell the difference between now and then. The mapping sucked, battles were incredibly easy (though I didn't finish it, due to the lack of direction it gives you), not much to the scenes (and they occur more than once), as well as a cave area that crashed the game. I did however, abuse the continous 5 potion chest (even though I didn't need them) just for fun,
I can see why you would lol. I tested it anyways, and i can tell the difference between now and then. The mapping sucked, battles were incredibly easy (though I didn't finish it, due to the lack of direction it gives you), not much to the scenes (and they occur more than once), as well as a cave area that crashed the game. I did however, abuse the continous 5 potion chest (even though I didn't need them) just for fun,













