DEMONLORD5000'S PROFILE

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Found a few other things.

You can use the paradise fruit in nivel. Normally this wouldn't be a big deal, but I discovered it added warp points inside it at some point. This means if you use a warp point you could lock yourself out of nivel.

When you warp using the paradise fruit, you could potentially trap yourself as well. It would work like this: You could warp to alfard, and then because your ship is not there, and because your menu doesn't open after using those warps, you would be trapped. I don't believe there is any place to fix the menu in alfard outside of the dungeon that you can no longer access. My recommendation would probably be to just remove the warp points inside the paradise fruit. You have more than enough other ways to travel that are already locked properly at the proper times.

I'm also curious about something. In the void temple I decided to do nights path first because I wanted to try him out. I found the enemy that offers you a quiz, and I'm curious what the difference is between doing the quiz and just choosing to fight them. If I had a preference I'd just fight them for the beastiary entry, but I'm curious if there is some sort of reward for the quiz.

Edit: Tried the left route in nights path, and it's weird to have a serene section given that I didn't pick serene to go with him (I chose leena).

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Minor bug found. Whenever I check my mail account in alfard, it gives me mail #2 over and over. Not sure if this will lock me out of a reward or not so I wanted to post it early.

Edit: Figured it out. It doesn't give you new mail until you have read the old one. This could cause glitches for people who don't realize it and try to collect a bunch of mail at once.

Edit 2: Interestingly enough, after the 10th mail he says that I have mail when I access the account, but he doesn't give me anything or say the mail #.

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I reported that one already. Apparently if you step on any symbol that lets you know to use a side party member, it fixes the menu at that time. Unfortunately there is no way around using that fix if you want the item from the tomb. He has fixed it, but I'm not sure if its fixed in the current version of the download as I've often been reporting bugs.

On a more positive note, I finally finished the boulder challenge. It wasn't easy at all, and I'm not even sure if others can pull it off.

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Skill system works great. I'm rather conservative with the ink and only use it for what I considering either the most powerful skills (which would be the two at the top), or for useful heal spells. I personally think the most useful upgrades are ones that upgrade a single hit spell to an aoe spell, but those seem to be rare. A lot of spells I've seen either stay single hit or aoe, with very few exceptions.

With the boulder minigame, you have to break the record of 12 squats in 30 seconds. I've managed exactly 12 before, but I've never came close to getting that 13th one. I'll keep trying and see if I can pull it off.

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Elininator: In the panorama area, there actually is a way out back to the right (i think 4 or 5 tiles up from the bottom). I do think being able to access that area is an odd choice given you can't do anything over there though. The exit itself isn't obvious either as I had to search for it when I did the exact same thing.

I haven't had any trouble keeping up with quests, though in some cases I did find it a bit vague on what I needed to do, or the amount of an item that I needed, which would be another benefit of a quest log. I do think it would be nice to have, but it would probably be complicated to add at this point. It's possible he'll add it eventually, but that's something for him to verify on how difficult it would be.

Noel: There should be a chest with 8 bombs somewhere in that dungeon. I don't think it is possible to lock yourself out of it. I agree with the timer puzzle being tough. My approach was to activate the first switch, then go for the one with 2 seconds right away, and from there the 5 seconds. Once you get that 2 second one out of the way it isn't too bad.

Ogswan: good catch, you found a bug that even I missed despite all the searching I've been doing.

koopa: edited my last post quite a bit with more observations in case you missed them. Also curious about one of the minigames I posted about in it.

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Ah I see. I just assumed that being caught meant touching them rather than just being seen. I'm not completely certain I avoided being seen, though I was attempting to at first. I'll reload my previous save and go through it again.

Edits: It worked the second time through. I must have just not been careful enough the first time, plus my own assumption messed it up as well. Also some more observations:

.On fairy island, after the scene with the queen of fairys at the grand tree, if you leave the map and return, there will be two instances of the queen.

Is there a trick to the ogron boulder trial? breaking the record doesn't seem possible.

When I visited the fairy queen after freeing the other fairy, leon appears three times behind ren.

Decided to go by ren's village, and it is funny that his mom still says that she hopes you find leena soon, even if she is right there in your party.

Noticed a lot of things when I got to the point where I am actually supposed to go back to ren's village (I had just warped there before without being prompted to). After I sailed back to the mainland, leon spoke of going back to the castle. It even tells you he is inside when you try to enter. While all this is going on, leon is also in my party, and he even spoke when I exited ren's house, despite the fact he did not actually appear when I went inside (he spoke when I went back outside, but there was no prompt that he ever returned to my party despite the fact he never left...if all of this makes sense. Lot of weird conflicting things going on.

If I sail to alfaria and then warp away, the warp to alfaria is gone. This makes me lose access to both the ship and alfaria itself.

If I talk to king milos, leena appears on both sides of ren.

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With more progress comes another list. I made a separate save because there is something I need to know.

If you talk to thomas to enter the theatre, wilfred will have the wrong faceset as he announces the play.

wind shear has a typo. whirlwihd should be whirlwind.

The one I need to know about: I'm a bit confused on when I'm supposed to get a reward for completing the challenge of not fighting a single guard in alfred manor. I've already escaped by ship, but I don't see where it actually gave me anything. At the very least I'm pretty sure it didn't announce it. Given I've reached frostglade forest, I would think it would have given me something now. Also, by avoiding every single guard in an attempt to get that reward, it kept me from getting the beastiary entery as well. On a side note, it was also really tough to avoid those two guards guarding the emperor, but I did manage to get through them without a fight.

In short, as things stand I did not get a reward for the challenge, or a beastiary entry because I was trying for the challenge. I don't know if there is even a way to get both, but I prioritized the challenge.

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I wandered around in the glitched state after shrinking, and after a while it gave me an error: the file hero set-run cannot be opened. Before that happened, I would be stuck facing whichever way an event forced me to face. If I summoned the magician, I would be facing right as I moved around, until another event such as climbing or playing the flute changed my direction, and then I'd be stuck facing that way. After moving a few screens that error popped up. I doubt the archeology guy is related to this, but I don't know whats triggering these to glitch so late in the game either, unless one of my bug tests has screwed up a variable somewhere, in which case I don't think I can fix it because I don't know the game code well enough.

Other observations:
When I did the dwarvenite quest, I took the ore from the guy in alfard, gave it to the guy in aramos and got my armor forged, but for some reason when I try to report what his brother thought about the ore, he just thinks I haven't delivered the ore yet. Should probably fix that since most people like myself will think were supposed to report that somehow.

In the same shop where I took that quest, there is a silver armor that I should be able to salvage (there is a shine spot indicating so), but hitting the action key next to it doesn't do anything.

I'm not sure if this is a later thing (I don't have the password for the building the bandit is outside of yet), but I cannot seem to find the cafe card for that one quest. I assume the church quest is also a later thing since I cannot find anything book related in town.

I'm also lacking one piece of the archeology map, but I'm thinking I probably haven't reached the last one yet. I didn't do any major backtracking either though, just in areas where I thought I saw the archeology marked spot.

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Found some more things.

First one is more of a suggestion. I was confused for awhile with the archeologist because I found every item and had no changes in this dialog. I didn't realize I needed to convert an artifact to a weapon because he specifically asked for an artifact inside the temple. Perhaps you could change his dialog to say something like the artifact is intriguing, and something like if only there was a way to convert it.

On my hunt for archeology spots, I used one of the shrinking spots just to be safe. For some reason, every shrinking spot seems to glitch for me now and I'm not sure why. It plays the shrinking animation, but I can't enter the small entrance, and my character enters a state where he never stops facing right as I walk. It's possible something I did in the past glitched those spots for me, but it's going to problem if I need to access one to progress.

I went around dinora ocean again now that I have the option, and I found a hilarious glitch. I think I triggered it by using the flute while swimming. If you teleport somewhere else while swimming, it will let you run all over maps, including tiles that would normally be impassable.

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Hopefully this helps.

Search underwater areas for the gold dust. It would be hard to give precise directions without going to the actual dungeon itself, but I'm fairly sure both of them are underwater. I also believe only one of them sparkled, while the other just looked like a gold pile.

Some of the levers that don't move that your character reacts to are joke levers, and you can feel free to ignore those.

I did the exact same thing with the master key, because I didn't realize one of the tablets I picked up in fact had the code on it, instead of just being another kappo tablet (wasn't paying that close attention). I'm pretty sure there is no way to lock yourself out of both gold dust so you should be ok on that front.