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It's complete! + A New RMN Game Page
Worth noting that Beloved Rapture was the 8th game submission ever on this site, so you can make the argument that not only did this website help the game define its origin, the opposite is also true - this game helped the website define its origin!
Misaos!
This will likely be my last solo project to use the RTP
If you do consider making your own assets, I recommend the program Aseprite if you're looking for a pixel art tool. It's $15 but is absolutely incredible and I use it for everything that involves pixels.
This will likely be my last solo project to use the RTP
Whether it's justified or not, it's true that many people avoid games which use the RTP resources. Not using RTP can certainly help your games stand out.
More Planned Changes
That's a good call on the portraits. They actually seemed much younger in my head, although it does make sense that they are 13/14.
The Gameplan Moving Forward
Why stop there?
Cygnus Crypts
Shrine of Cygnus
Cygnus Temple
Cygnus Depths
Towers of Cygnus
Tomb of Cygnus
Cygnus Plains
Cathedral of Cygnus
Cygnus Restaurant
Movie Theater of Cygnus
Club Cygnus
Cygnus's Pizza
Cygnus Mall
Cygnus-Mart
Cygnus Crypts
Shrine of Cygnus
Cygnus Temple
Cygnus Depths
Towers of Cygnus
Tomb of Cygnus
Cygnus Plains
Cathedral of Cygnus
Cygnus Restaurant
Movie Theater of Cygnus
Club Cygnus
Cygnus's Pizza
Cygnus Mall
Cygnus-Mart
Version 1.7 Patch (July 31st, 2020)
Prologue / Demo & New Teaser
I'm looking very much forward to playing this. It looks absolutely incredible. Every map feels very much alive. You definitely get a sense of what it would FEEL like to be there.
I often find myself making stuff of out of order, too. It happens a lot when I'm going tired of working on a particular section - I generally jump forward to work on something new for a while. In addition, I sometimes get an amazing idea for a map or dungeon and I want to start on it right away while it's fresh in my mind.
I often find myself making stuff of out of order, too. It happens a lot when I'm going tired of working on a particular section - I generally jump forward to work on something new for a while. In addition, I sometimes get an amazing idea for a map or dungeon and I want to start on it right away while it's fresh in my mind.
Future games?
>Either a mechanic to battles that is unique to your game or some kind of skill system.
A very valid point! I do have plans to have much more elaborate skill systems and more unique battle mechanics in my future games. For this game, I kept things simple because I didn't want to end up canceling my game due to biting off more than I can chew. However, now that I know what I'm capable of achieving, I can plan for more intricate gameplay mechanics.
A very valid point! I do have plans to have much more elaborate skill systems and more unique battle mechanics in my future games. For this game, I kept things simple because I didn't want to end up canceling my game due to biting off more than I can chew. However, now that I know what I'm capable of achieving, I can plan for more intricate gameplay mechanics.














