DETHMETAL'S PROFILE

Hey there. :-) I'm just a guy in his 20s who loves RPGs and creates them as a hobby.
Exile's Journey
A disgraced knight must face his internal conflicts when the world is in danger.

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Memories From a Dream

author=awakenedfaith182
Seems cool, how long is the play time give or take?


I'm expecting this one to be 10 - 15 hours.

Jamie_41.png

Awesome work with the roof tiles!

Screenshot Survival 20XX

Kumori, that is a very cool and unique style! I like it. It's a bit hard to tell what certain things are supposed to be, though. For example, is that dark portion up top a wall?

Ellenor, great work so far! The only issue is that there's a lot of empty space on the sides. It might help to spread apart the player character and the enemies just a bit.

Deckiller, this looks fantastic! I love the varied floor tiles and the overall intricacy of it all.

Darken - Not much else to say other than this looks extremely awesome! The static effects are remarkable.

Misaos!

Thanks, LordBlueRouge!

RPG Maker games I must play before dying

You could check out my game...

https://rpgmaker.net/games/3841/

Other than that, I will always recommend A Blurred Line and The Way.

[RM2K] [RM2K3] RM2K/3 games with the most...

The Laxius Power games infamously billed themselves as having up to 80 hours of gameplay, but I'm not sure it's true - the only one I completed was Laxius Power 2, which I believe took me 15 hours.

My game (Exile's Journey) usually takes me about 23 hours to complete, but I've seen save files with 50 hours or more.

As for player characters, the Legion Saga series features a large cast, being based on the Suikoden series. Legion Saga 3 has the most playable characters, but I'm not sure how many.

ForrestedCave.gif

The clouds scrolling behind the trees are a wonderful touch.

This will likely be my last solo project to use the RTP

If you do consider making your own assets, I recommend the program Aseprite if you're looking for a pixel art tool. It's $15 but is absolutely incredible and I use it for everything that involves pixels.

Exile's Journey

author=mucka33
I'm playing through this right now (about 12 hours in) and so far I'm having a blast! The combat system is really good, and the actual use of elemental equipment is refreshing to see.

I'm just about to take on the Wyrm's Peak sidequest...and I have something I'd like to address. The damaging swamp before Wyrm's Peak? Hurts. A lot. The constantly flashing red screen is enough to give me a headache, and I'm not photosensitive. There was no warning for this either. I would suggest either changing the damage floor mechanic to a small noise, make only the character flash red, or at the very least please put a big warning somewhere nearby to let players know that this area WILL flash red very violently.

Beyond that I have no other major gripes. Can't wait to see where the story goes. Thanks for making such a long, captivating game!

EDIT: Okay so I goofed and forgot to give one of my party members the proper boots, so I see now that the screen doesn't flash red if you do this properly. Regardless...still not a great effect. A warning for if you DON'T properly equip yourself would be nice.


Mucka, thank you for your kind words. I would like to say, though, that there is definitely a warning. There's an elf who stands near the entrance of the swamp that tells you to purchase a pair of Protective Boots and where you can buy them. I'm not sure how I can make it any more clear, because his placement is pretty obvious and he stands out quite a bit.

The mechanic is actually in place to simply get players to go to Glencoe if they haven't, since you're never required to go there for the main story. I also wanted to make sure that players are stocked up on new equipment and items since the swamp and Wyrm's Peak sections are pretty long. It's just a very subtle way to make sure that players are ready for the section. :)



This will likely be my last solo project to use the RTP

Whether it's justified or not, it's true that many people avoid games which use the RTP resources. Not using RTP can certainly help your games stand out.