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edchuy
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Production A-go-go

comment=26165
You've hit the nail on the head - party switching and character interaction are the big things here.

Thank you for your kind words.


You're welcome. The difficulty of the battles, I recall forces you, to end up with very unusual parties at a given time, and, in some cases to call upon all party members to participate. Those two features combined, I haven't seen elsewhere!

Mana Conquest: Vengeance

OK. Thanks for the prompt fix. I'll let you know if I found something else (I'm hoping I don't have to!).

Mana Conquest: Vengeance

I found a couple of issues with the newest demo:

- if your party dies, you'll get a "Unsupported PNG image" error
- after meeting Niam, the game can't proceed due to a missing "councilmen" file

Could use a few testers

Sign me up!

edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases

I PMed him my feedback to Feldschlacht IV regarding his Skill Tree screenshot (http://rpgmaker.net/media/content/users/1428/locker/screenbacktry1.png ) after taking a look at it.

The last item remaining in my TO DO list before the big wrap-up of this project, will involved producing a comparison by playing Starseed: Blood Machine (http://rpgmaker.net/games/1946/ ) using all the different options of enhancements. I hope to finish this within the next couple of days.

edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases

post=132283
I appreciate what you're doing for those who did participate in RS X, thanks.


I'm glad to hear that you think it was worth doing, even though you didn't a chance to participate in it.

edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases

I just post some feedback for Craze's Diablocide X (http://rpgmaker.net/games/1955/blog/2277/ ) in the blog where he made it official.

Production A-go-go

Just to let you know, I have previously finished Visions & Voices and played the Demon Tower demo, but not the one for Diablocide, which I'll skip for the time being. I am glad to see you have kept the RM2k floor view graphics, combined with the RMVX main menu and battle-related items, except for the use of RM2k background used during it. Another unique feature is the ability to switch members in the middle of the battles, which forced the player to understand what each potential party member can bring into them and brought the concept of live party management to RPGs here. The final thing I remember that was interesting was the complex relations between several of the party members as demonstrated by their interactions. Also, I have noticed some of the improvements you have made since then.

I do hope it ends up being third time's a charm for you. I look forward to seeing what you come up with, in the end. I wish I could provide more useful feedback. Good luck on your project!

edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases

post=132245
Well, that's gone. Sorry bro! Maybe we'll have it back up by RSD XI?


That's OK. I'll keep an eye for it, regardless of when it reappears. Still, thanks for letting me know!

New demo release imminent!

Let me be the first one to download your new demo! I finished your original Mana Conquest and played your earlier demo.