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edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases
I listened to AABattery's Change music (http://rpgmaker.net/users/AABattery/locker/Change.mp3 ). I sent her a PM with my feedback, given that it wasn't associated with any project in particular.
edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases
For those curious learning a little more about me, I was mentioned in the latest edition of RMN News as a result of this little project:
http://rpgmaker.net/articles/265/
I obviously don't care for that kind of spotlight.
http://rpgmaker.net/articles/265/
I obviously don't care for that kind of spotlight.
edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases
edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases
Just posted the feedback to the Alvorada do Mal Minigame Compilation in the corresponding blog. Tomorrow I'll start dealing with the releases requiring no gameplay, in the order they were released.
Minigame Compilation - Release Something! X
Hi, calunio! I have tried your minigame compilation. Just to let you know, I had played your game's demo when it was released and actually got to fight the criatura pavorosa, in what I am guessing was the end of the demo. Here's the feedback I have for each minigame:
Knife Dodging:
- In the demo, I know you get to play it twice. I got a killed there a couple of times, before I eventually won in each case. In your mini-game compilation, I only played beginner, since even when it is slow, I do the mistake of getting the knife's thrown way instead of avoiding it, especially when thrown a knife standing up. If I am able to pass, I probably would have at most a couple of hits left before dying (although I have gotten better, managing only 1 hit). It will be nice to have something on screen (a counter, some hearts perhaps?) that indicated how many hits left you have. Also, I guess your minigame in the compilation has only one level. Overall, I see no problem with the game, except for me not being that good at it, sometimes.
- Oh yeah, good choice of using a scary clown to throw you the knives!
Cards:
- This mini-game seems to work as well, except I noticed the older guy never wins. I would guess that probably means the other two players cheat a lot. Anyway, I finally figured out when to cheat, but it's hard to figure out when to do it. I haven't been able to catch anybody cheating, even though I seem moving their hands a lot. I have tried accusing them and have failed to catch anybody. Overall, this game also works as well, although if you try to win without cheating it does take a few rounds to do so. By then one of the two cheaters is likely to have won.
Singing:
- Although I was able to sing Happy Birthday to You with no errors, I haven't able to sing the other two.
- I noticed that sometimes if you pressed the wrong note, everything you press after it is taken as wrong. Normally, I found that you could press the right note and continue the song.
- I noticed for the two songs I wasn't to complete, that at some point of the song the cursor indicating which note to play start moving very quickly, which doesn't give you time to press the right note.
- I also noted that if you press the wrong note, the music in the background gets cut off.
- If you can figure out the issue with the speed, this game, will be, for the most part, playable, if not beatable.
Volleyball:
- I have been only been able to win twice in more than 50 tries. My first one was 15-4.
- For serving, in the information that the bartender gives, you could have said that you serve from the middle behind the backline on your side of the court. Also, I think you tried to mention something about how if you are facing a different direction, the serve would be towards that side.
- I found my teammate generally won't hit a ball unless coming straight at him. The most he'll move is one step forward to reach for it. Before hitting it, he seems to turn to the side a lot of the time. He'll often miss hitting balls one step to the side of him. A lot of times, he'll just stand in place or, if moving, get in your way.
- Your teammate and opponents won't hit the ball if they are facing with their back to the ball or sideways.
- If someone's in the right position to hit the ball but have someone in front of them, they'll often miss it.
- I found myself serving often with power 5. Power 4 is sometimes useful but sometimes serves can't reach the other side of the court. Serving to the side, especially towards the bottom of the court often resulted in a point for me.
- To hit the ball back, I often chose power 4, although sometimes it tended to hit the ball back too far. I also used power 3 as well. I found power 1 and 2 to be too weak and power 5, too strong.
- I don't like that you can't move your player before the ball is served. Also, I dislike that you teammate charges to the net after serving.
- I found that the game got stuck very often when I returned it to long or the opponents hit it out past the right hand line or even hit it inside, but often deep in one of the corners at the back of your side.
- The weirdest thing that can happening, most often with your opponents, is that the ball is served by itself. With this, the ball is often served short and your opponents get the point.
- Also, found that even the ball had not hit the floor, the referee blew the play dead. Usually, it ended being a point for my side.
- Sometimes the ball appears to be heading to fall just short or long of your teammate. Suddenly, there's a graphical hiccup in the path and your teammate hits the ball.
- Sometimes the referee will whistle for one side then whistle again and give the point and serve to the other team!
- I am not able to hit the ball to the sides except when serving.
- To help the player figure out where the ball will land, having some sort of shadow would be helpful. It is hard to calculate where the ball's heading especially if your opponents hit it diagonally. That's probably where I lost the most points.
- Overall, I found this game to be harder to play than expected. Obviously, the bugs don't help! I don't blame you for them, though. Hopefully, you can figure out how to fix them.
Knife Dodging:
- In the demo, I know you get to play it twice. I got a killed there a couple of times, before I eventually won in each case. In your mini-game compilation, I only played beginner, since even when it is slow, I do the mistake of getting the knife's thrown way instead of avoiding it, especially when thrown a knife standing up. If I am able to pass, I probably would have at most a couple of hits left before dying (although I have gotten better, managing only 1 hit). It will be nice to have something on screen (a counter, some hearts perhaps?) that indicated how many hits left you have. Also, I guess your minigame in the compilation has only one level. Overall, I see no problem with the game, except for me not being that good at it, sometimes.
- Oh yeah, good choice of using a scary clown to throw you the knives!
Cards:
- This mini-game seems to work as well, except I noticed the older guy never wins. I would guess that probably means the other two players cheat a lot. Anyway, I finally figured out when to cheat, but it's hard to figure out when to do it. I haven't been able to catch anybody cheating, even though I seem moving their hands a lot. I have tried accusing them and have failed to catch anybody. Overall, this game also works as well, although if you try to win without cheating it does take a few rounds to do so. By then one of the two cheaters is likely to have won.
Singing:
- Although I was able to sing Happy Birthday to You with no errors, I haven't able to sing the other two.
- I noticed that sometimes if you pressed the wrong note, everything you press after it is taken as wrong. Normally, I found that you could press the right note and continue the song.
- I noticed for the two songs I wasn't to complete, that at some point of the song the cursor indicating which note to play start moving very quickly, which doesn't give you time to press the right note.
- I also noted that if you press the wrong note, the music in the background gets cut off.
- If you can figure out the issue with the speed, this game, will be, for the most part, playable, if not beatable.
Volleyball:
- I have been only been able to win twice in more than 50 tries. My first one was 15-4.
- For serving, in the information that the bartender gives, you could have said that you serve from the middle behind the backline on your side of the court. Also, I think you tried to mention something about how if you are facing a different direction, the serve would be towards that side.
- I found my teammate generally won't hit a ball unless coming straight at him. The most he'll move is one step forward to reach for it. Before hitting it, he seems to turn to the side a lot of the time. He'll often miss hitting balls one step to the side of him. A lot of times, he'll just stand in place or, if moving, get in your way.
- Your teammate and opponents won't hit the ball if they are facing with their back to the ball or sideways.
- If someone's in the right position to hit the ball but have someone in front of them, they'll often miss it.
- I found myself serving often with power 5. Power 4 is sometimes useful but sometimes serves can't reach the other side of the court. Serving to the side, especially towards the bottom of the court often resulted in a point for me.
- To hit the ball back, I often chose power 4, although sometimes it tended to hit the ball back too far. I also used power 3 as well. I found power 1 and 2 to be too weak and power 5, too strong.
- I don't like that you can't move your player before the ball is served. Also, I dislike that you teammate charges to the net after serving.
- I found that the game got stuck very often when I returned it to long or the opponents hit it out past the right hand line or even hit it inside, but often deep in one of the corners at the back of your side.
- The weirdest thing that can happening, most often with your opponents, is that the ball is served by itself. With this, the ball is often served short and your opponents get the point.
- Also, found that even the ball had not hit the floor, the referee blew the play dead. Usually, it ended being a point for my side.
- Sometimes the ball appears to be heading to fall just short or long of your teammate. Suddenly, there's a graphical hiccup in the path and your teammate hits the ball.
- Sometimes the referee will whistle for one side then whistle again and give the point and serve to the other team!
- I am not able to hit the ball to the sides except when serving.
- To help the player figure out where the ball will land, having some sort of shadow would be helpful. It is hard to calculate where the ball's heading especially if your opponents hit it diagonally. That's probably where I lost the most points.
- Overall, I found this game to be harder to play than expected. Obviously, the bugs don't help! I don't blame you for them, though. Hopefully, you can figure out how to fix them.
edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases
post=129382
I commend you for giving my fee back! Paying to enter RS X really put a dent in my wallet.
(That is to say you are a feedback hero with stars in your eyes.)
OK, GOGP,I posted my feedback in the corresponding blog. Hopefully, your materials bill won't be to high!
post=129659
Sure, thank you. I think what you doing is great. I just said that because kentona got the wrong download for hist podcast.
I am down to playing calunio's Alvorada do Mal Minigame Compilation (http://rpgmaker.net/games/1802/blog/2250/ ). For some reason, my initial post won't accept my submitted edit, even though when I choose edit, it shows the text as edited. Nevermind, checking it now shows my edited submission. Must be crazy RMN 3.0's doing!
Long Needed Update (saving fixed and more!)
OK, GOGP, I have played around with your WIP and have this feedback for you, mostly comments and observations (bear in mind I have never playing Falling Sand, but I do have a decent, not necessarily perfect idea about how some of the particles are supposed to behave):
- It would be nice to have to option to start a new game.
- It would be nice if saved games also saved speed and pen size.
- I found the game slow to respond to mouse clicks if at all, at high game speeds.
- I found trying to load a game in full screen just resized it to the normal one.
- I would like to have options for the number of starting spigots, their materials and initial. I guess if you get a clean screen you could do it, replacing the spigots with spawns of the materials wanted although it would nice to be able to do it conveniently. At least you can now adjust the strength of the spigot and shut off any unwanted ones.
- You could have slower speeds as well, say 0.125, 0.25 and 0.5 if you wanted to. That would be very useful to be able to see quick events in slow motion including materials getting burned, explosions and plants growing.
- I like to be able to burn and explode the oil, gunpowder and C-4, since it's not so easy to do in real life. Explosions are nice, especially those causing chain reactions, although as bad side effects, walls get breached and some spawns of other materials disappear.
- I visualized fire not as a particle per se, since it needs oxygen and a material to feed it to exist, but rather as sparks. I found out that fire can burn walls by itself too!
- For the napalm, if it hits a wall it explodes spontaneously!
- At first, I found wax to be puzzling. Then I realized it burns very slowly compared to everything else and releases drops that solidify on walls. That is definitely nice.
- The crystallization that freezes water into ice I think is quite realistic, with the bubbles and its slow speed. I found plant growth to be similar, except ridiculously quick. I guess those plants must be genetic engineered for fast growth or mutants.
- I found that oil and water at first behave too much like grainy particles rather as liquids, by forming mounds. At least they level off if given time when starting from normal particles although I feel for water it should happen quicker.
- I found sand, salt, gunpowder and concrete behave initially as I would expect. For everything except concrete, I don't see why they would level off if given time when starting from normal, unless there's some sort of wind or another force that erodes mounds formed. For concrete, I found that it changed into a darker color, which I took as it had solidified, so that it might have formed a solid mound.
- Regarding concrete, I found particles of it floating in the air. When spawning it, those became clusters.
- The mud formed by mixing water and sand works for me, especially since it sinks to the bottom, as expected.
- When water and salt mix they form this wet salt particle. This doesn't take into account that you get salty water if you have a lot more water than salt.
- Water and oil not mixing, with water sinking to the bottom, I agree with. When there's a little oil though, it will tend to form circular droplets on the water's surface.
- Water is, for the most part unable to interact with concrete. It might be able to erode some of the solidified material.
- It would be nice to have to option to start a new game.
- It would be nice if saved games also saved speed and pen size.
- I found the game slow to respond to mouse clicks if at all, at high game speeds.
- I found trying to load a game in full screen just resized it to the normal one.
- I would like to have options for the number of starting spigots, their materials and initial. I guess if you get a clean screen you could do it, replacing the spigots with spawns of the materials wanted although it would nice to be able to do it conveniently. At least you can now adjust the strength of the spigot and shut off any unwanted ones.
- You could have slower speeds as well, say 0.125, 0.25 and 0.5 if you wanted to. That would be very useful to be able to see quick events in slow motion including materials getting burned, explosions and plants growing.
- I like to be able to burn and explode the oil, gunpowder and C-4, since it's not so easy to do in real life. Explosions are nice, especially those causing chain reactions, although as bad side effects, walls get breached and some spawns of other materials disappear.
- I visualized fire not as a particle per se, since it needs oxygen and a material to feed it to exist, but rather as sparks. I found out that fire can burn walls by itself too!
- For the napalm, if it hits a wall it explodes spontaneously!
- At first, I found wax to be puzzling. Then I realized it burns very slowly compared to everything else and releases drops that solidify on walls. That is definitely nice.
- The crystallization that freezes water into ice I think is quite realistic, with the bubbles and its slow speed. I found plant growth to be similar, except ridiculously quick. I guess those plants must be genetic engineered for fast growth or mutants.
- I found that oil and water at first behave too much like grainy particles rather as liquids, by forming mounds. At least they level off if given time when starting from normal particles although I feel for water it should happen quicker.
- I found sand, salt, gunpowder and concrete behave initially as I would expect. For everything except concrete, I don't see why they would level off if given time when starting from normal, unless there's some sort of wind or another force that erodes mounds formed. For concrete, I found that it changed into a darker color, which I took as it had solidified, so that it might have formed a solid mound.
- Regarding concrete, I found particles of it floating in the air. When spawning it, those became clusters.
- The mud formed by mixing water and sand works for me, especially since it sinks to the bottom, as expected.
- When water and salt mix they form this wet salt particle. This doesn't take into account that you get salty water if you have a lot more water than salt.
- Water and oil not mixing, with water sinking to the bottom, I agree with. When there's a little oil though, it will tend to form circular droplets on the water's surface.
- Water is, for the most part unable to interact with concrete. It might be able to erode some of the solidified material.
Slimy the Sahagin Review
It took me about 3 hours for each playthrough. At first, I thought I would be one of those typical RPG VX games with little plot and gameplay other than battles, and that it would be over after a lot of grinding. The more I played and got introduced to certain things, the more I realized that this preconception was wrong. In the beginning, I thought I was going to just write some feedback for it, but after finishing it I actually decided it merited a review. In your case, you have a unique opportunity of setting things right in your remake: whether it involves adding new features, putting bonus material or righting some wrongs. You could have done much worse ...
edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases
post=130964
Hot damn. You have a lot of time on your hands to dedicate to this. O_o
post=131011
Wow, you're pretty much down to the video, screenshot and wiki submissions! Impressive!
Yeah, I guess I got further along than I would have expected, in spite of some issues along the way. That's why I left the easiest things to deal with towards the end, because they'll be quite a break from playing and being overly detailed in my feedback. Other than MSG, I would need to deal with calunio's mini-games in terms of gameplay. Of everything else remaining, the wiki will probably require the most work.
edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases
Finally posted the feedback to Even Day in the corresponding blog post. Next, I will be playing GameOverGamesProductions ' The Muddy Sand Game version 1.4 (http://rpgmaker.net/games/1792/ ).














