EDCHUY'S PROFILE
Search
Filter
Chromatose? Here we go.
You probably noticed my feedback, at least for my RS!X project, is more detailed than the others posted here on the same blog. I hope that'll give your development team some things to think about, now that you have made some things public. In the end, I don't think you'll be able to satisfy everyone.
Also, thanks for addressing some of things I mentioned. I know you don't to give too much away just yet. You might have noticed I mentioned some details without saying what I felt about them on purpose.
Good luck on progressing on your game. I look forward to see what comes out of it, which I suspect will be quite unique and different.
Also, thanks for addressing some of things I mentioned. I know you don't to give too much away just yet. You might have noticed I mentioned some details without saying what I felt about them on purpose.
Good luck on progressing on your game. I look forward to see what comes out of it, which I suspect will be quite unique and different.
edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases
edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases
post=132161
Yeah, YF is having issues with his GoDaddy hosting, so until that's resolved you can't access anything that feeds through a database. Sorry 'bout that!
Yeah, don't worry about it. Regardless of how long it takes, I'll make sure to provide it the feedback it deserves. Although, if it seems its going to take a while, I won't be able to include it in a wrap-up article I plan to write later this week, since I am down to providing feedback for the unofficial additions to RS! X and a little side project I have pending. In that case, I'll sadly have to report what happened ... but I understand why the decision was made, since you seem to be getting a better hosting service.
edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases
I posted my feedback of AznChipmunk's Chromatose screenshots (http://rpgmaker.net/games/1712/blog/2268/ ) after seeing them, in the corresponding blog.
Chromatose? Here we go.
Here is my feedback about the screenshots shown, one screen at a time (sorry if I went a bit overboard on this!):
- For the title screenshot, it looks to me you tried to create a fog or haze effect that makes the text blurry and the colors used for the title, faded. This is very apparent when I zoomed into the image and will probably be more apparent when playing in full screen mode. Regarding the title, though, in your most recent blog and the main gamepage, you use the same title with no modification, so at least you seem to be very consistent about it.
As others mention in this blog's discussion, I agree that this title page is somewhat inconsistent with the other screenshots, but I personally wouldn't avoid playing the game, just because of it, in the same way that “you can't judge a book by its coverâ€. I do feel that you have gone with the minimalistic look.
- I assume the second one is a screenshot of Chess's or Beanpole's room, with them standing in it, in caterpillar formation. From the painting and length of the bed, I would guess is Beanpole's. I do appreciate the sprites of the character's being custom. Particularly I liked that you made the eyes simple unlike the typical anime influenced ones many developers are using these days.
Regarding other graphical elements I observe, I appreciate the use of black outlines, color gradients, shadows and small, but nice details as well as use of custom graphics which make the small room more detailed than at first glance. The one detail I appreciate the most in the doorway to the room, which I don't recall seeing in other games I have played so far.
- In the third screenshot, you are showing the item menu, which I guess is meant to show that it's custom. I would think you are trying to make it seem as some sort of personal organizer (pre-PDAs and smartphones), with tabs, flags, fabric bookmarks and even some Post-Its. I don't mind that those details are a bit messy, which makes it more real. Also, the pages appear a bit damaged from being used too often.
I like the menu you are showing because it seems very well built: you choose the item going through the icons instead of item names; when the selection cursor is on an item, its name is displayed above it, number of them available below it, with the description and its effect shown in the next page.
There are two elements shown that I particularly like: for the text you have always used a white color, but it can be outlined with black or the solid color in the background, making it very readable in either case; more importantly, you show the status of the party members in the same view, so that you can choose the member that you want the item used on, instead of having to go to another screen to do so.
- In the fourth screenshot, I guess you are showing the outdoors of the town where the party members live. There are three things to stand out to me in here: the oversize slice of cake on the roof of a house, the tree or shrub to the left of that house and the sprites of the party members. I hope the cake is only there for decorative purposes. Regarding the tree or shrub, I need to some of the screenshots further down to eventually figure out what it was, since the sprite used is somewhat squarish, although at least there are some curves where the corners would be. Regarding the characters' sprites, it seems that the intention was to show the different in their heights. I feel, though Chess' head is slightly than larger Beanpole's, even when taking into account afro and all, which I don't feel is the case in the facesets shown used in the item screenshot.
- In the fifth screenshot, you are showing a Gear selection menu. I noticed that curiously, this page seems to have the same location as the item page. Looking at the left hand page, it is not clear to me why you show Gear slots and the current Gear equipped in those slots separately. I would think it would be possible to combine both of them in one. Using the pencil as a pointer is one idea I would definitely keep. I do like that you show the change in stats that would occur by equipping for a particular character. I am curious as to what those stats represent. I also wonder why you show the currently equipped hat in the right hand page, since I am assuming you equip the hat in another menu. Finally, I would like to point out a detail of the graphics used in the background of this screenshot: the sheep has the same general shape as the tree/shrub.
- In the sixth screenshot, you are showing a battle screen, with the hat powers option being selected. I would guess it's still early in the game, which explains why there aren't too many options available yet. I do like the fact you show which hat is being equipped, so that the player will eventually be able to associate the skills or techniques with a particular equipped hat (I do hope you'll have more hats to choose from, eventually). A couple of other interesting details are calling the normal melee attack “Whack!†and the “Combo!â€, which I guess is an overdrive or limit break that can be used once the Awesomeometer is full.
Another noticeable detail is the use of black bars. Since using Hat Powers seems to have a cost associated with it and I don't see any other values than HP for the party members the screenshot, I would guess it costs HP to use them. Other detail that seems odd to me here is that Beanpole's HP values are so much lower than Chess's. Something that bothers me is that you can't see much of your enemy while showing the options for the Hat Powers, which makes me wonder how you intend to be able to select enemies to use a Hat Power. Finally, I am guessing the battles will be turn-based due to a lack a visible time bar.
- In the seventh screenshot, this was taken in a desert, perhaps in another town or what looks like some sort of ranch. For this, there's not much new to say, except that I like that curtain you have instead of the door of the house.
- In the final screenshot, you have the party members in what looks like a room full of PO boxes. The wall and the floor are much nicer than what I have found in any post offices I remember having gone to.
- For the title screenshot, it looks to me you tried to create a fog or haze effect that makes the text blurry and the colors used for the title, faded. This is very apparent when I zoomed into the image and will probably be more apparent when playing in full screen mode. Regarding the title, though, in your most recent blog and the main gamepage, you use the same title with no modification, so at least you seem to be very consistent about it.
As others mention in this blog's discussion, I agree that this title page is somewhat inconsistent with the other screenshots, but I personally wouldn't avoid playing the game, just because of it, in the same way that “you can't judge a book by its coverâ€. I do feel that you have gone with the minimalistic look.
- I assume the second one is a screenshot of Chess's or Beanpole's room, with them standing in it, in caterpillar formation. From the painting and length of the bed, I would guess is Beanpole's. I do appreciate the sprites of the character's being custom. Particularly I liked that you made the eyes simple unlike the typical anime influenced ones many developers are using these days.
Regarding other graphical elements I observe, I appreciate the use of black outlines, color gradients, shadows and small, but nice details as well as use of custom graphics which make the small room more detailed than at first glance. The one detail I appreciate the most in the doorway to the room, which I don't recall seeing in other games I have played so far.
- In the third screenshot, you are showing the item menu, which I guess is meant to show that it's custom. I would think you are trying to make it seem as some sort of personal organizer (pre-PDAs and smartphones), with tabs, flags, fabric bookmarks and even some Post-Its. I don't mind that those details are a bit messy, which makes it more real. Also, the pages appear a bit damaged from being used too often.
I like the menu you are showing because it seems very well built: you choose the item going through the icons instead of item names; when the selection cursor is on an item, its name is displayed above it, number of them available below it, with the description and its effect shown in the next page.
There are two elements shown that I particularly like: for the text you have always used a white color, but it can be outlined with black or the solid color in the background, making it very readable in either case; more importantly, you show the status of the party members in the same view, so that you can choose the member that you want the item used on, instead of having to go to another screen to do so.
- In the fourth screenshot, I guess you are showing the outdoors of the town where the party members live. There are three things to stand out to me in here: the oversize slice of cake on the roof of a house, the tree or shrub to the left of that house and the sprites of the party members. I hope the cake is only there for decorative purposes. Regarding the tree or shrub, I need to some of the screenshots further down to eventually figure out what it was, since the sprite used is somewhat squarish, although at least there are some curves where the corners would be. Regarding the characters' sprites, it seems that the intention was to show the different in their heights. I feel, though Chess' head is slightly than larger Beanpole's, even when taking into account afro and all, which I don't feel is the case in the facesets shown used in the item screenshot.
- In the fifth screenshot, you are showing a Gear selection menu. I noticed that curiously, this page seems to have the same location as the item page. Looking at the left hand page, it is not clear to me why you show Gear slots and the current Gear equipped in those slots separately. I would think it would be possible to combine both of them in one. Using the pencil as a pointer is one idea I would definitely keep. I do like that you show the change in stats that would occur by equipping for a particular character. I am curious as to what those stats represent. I also wonder why you show the currently equipped hat in the right hand page, since I am assuming you equip the hat in another menu. Finally, I would like to point out a detail of the graphics used in the background of this screenshot: the sheep has the same general shape as the tree/shrub.
- In the sixth screenshot, you are showing a battle screen, with the hat powers option being selected. I would guess it's still early in the game, which explains why there aren't too many options available yet. I do like the fact you show which hat is being equipped, so that the player will eventually be able to associate the skills or techniques with a particular equipped hat (I do hope you'll have more hats to choose from, eventually). A couple of other interesting details are calling the normal melee attack “Whack!†and the “Combo!â€, which I guess is an overdrive or limit break that can be used once the Awesomeometer is full.
Another noticeable detail is the use of black bars. Since using Hat Powers seems to have a cost associated with it and I don't see any other values than HP for the party members the screenshot, I would guess it costs HP to use them. Other detail that seems odd to me here is that Beanpole's HP values are so much lower than Chess's. Something that bothers me is that you can't see much of your enemy while showing the options for the Hat Powers, which makes me wonder how you intend to be able to select enemies to use a Hat Power. Finally, I am guessing the battles will be turn-based due to a lack a visible time bar.
- In the seventh screenshot, this was taken in a desert, perhaps in another town or what looks like some sort of ranch. For this, there's not much new to say, except that I like that curtain you have instead of the door of the house.
- In the final screenshot, you have the party members in what looks like a room full of PO boxes. The wall and the floor are much nicer than what I have found in any post offices I remember having gone to.
edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases
I just tried to check ChaosProductions' wiki for Ill Will. Unfortunately, the site where it's supposed to be hosted is having some issues. I'll give it some time to get fixed, before I decide what to do. I guess I'll proceed with what's remaining.
edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases
I just PMed Skie Fortress her feedback for her SEM - Boss 1: Great Frost Harpy video (http://www.youtube.com/watch?v=1Iq6CY3xNUs ). Please note that the video was reposted and my hiperlink is current. I PMed the feedback since the gamepage for SEM (formerly, SEB) is no longer here in RMN.
edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases
I just PMed SGCN his feedback for his video CBS test (http://www.youtube.com/watch?v=rBn6rmMEIFE&feature=player_embedded ), since there's no associated gamepage yet.
edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases
post=131803
Hey, thanks for the feedback :)
I changed some of the areas in the upper part of the map (where the issues were) already.
You're welcome, VW. I look forward to see the new edition, eventually.
edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases
I just PMed Deacon Batista his feedback after watching his Antiartica trailer (http://www.youtube.com/watch?v=QXd5abzRfso&feature=player_embedded ), since he hasn't set up a gamepage yet.














