EMMYCH'S PROFILE
emmych
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Whatchu Workin' On? Tell us!
I like to do the "what level should people be by the time they hit X boss" and go from there! Balance according to the ideal level, but make sure the boss is still beatable if you're 2-3 levels under that. Then, for encounters, make sure they dish out enough EXP for you to hit that ideal level by the time you make it to the boss (if the player fights every encounter), and if you wanted to get higher, you'd HAVE to grind.
Whether the ideal level is "this is hard" or "oh man this is super easy" is up to the dev! Depends on if you're making a game that likes you or one that hates every fibre of the player's being.
This will DEFINITELY require a lot of runs of a dungeon, which can get SUPER tedious, and is definitely easier if you have external feedback... especially from rpg newbs. Find as many playtesters that are clueless and don't know how rpgs work as you can, since they will provide the best feedback. Seriously. IB
Basically it's "futz until you get it" which is... hhnnngghghhh but really that is the only way. OTL
Whether the ideal level is "this is hard" or "oh man this is super easy" is up to the dev! Depends on if you're making a game that likes you or one that hates every fibre of the player's being.
This will DEFINITELY require a lot of runs of a dungeon, which can get SUPER tedious, and is definitely easier if you have external feedback... especially from rpg newbs. Find as many playtesters that are clueless and don't know how rpgs work as you can, since they will provide the best feedback. Seriously. IB
Basically it's "futz until you get it" which is... hhnnngghghhh but really that is the only way. OTL
Revive the Dead
author=Marrend
I was messing around with some lighting in a map earlier. Maybe not the most professional job, but, eh. Also, I think I just want to skip ahead to a small conversation followed up by the boss fight rather than... whatever I was trying to do before.
Wait. I'm doing stuff? Reality check...
Error loading program. (A)bort, (R)etry, (F)ail.
Personally I am a big fan of giving up on aesthetic things if you're having too much trouble with it, because it is SUPER EASY to go back to it later. Better to have working events and gameplay that make sense than a Custom Fog System that works and no game, after all!
Revive the Dead
author=unityauthor=emmychSOLD.
I know the sum up in seven words thing is over, BUT NAH I'M DOIN' IT ANYWAY IB
"Must stop empire and kiss whole party"
it's accurate, i promise
ALSO "ex-boyfriends bickering; much foe yay; HELLA GAY"
coming soon in the year of 2045
Revive the Dead
I know the sum up in seven words thing is over, BUT NAH I'M DOIN' IT ANYWAY IB
"Must stop empire and kiss whole party"
it's accurate, i promise
"Must stop empire and kiss whole party"
it's accurate, i promise
Whatchu Workin' On? Tell us!
author=nurvussI'M LAUGHIN' BECAUSE THAT IS BASICALLY HER CHARACTER IN A NUTSHELL.
Looks like she's calling somebody a wanker! (Nice work!)
...I have a lot of feelings about her but I won't leak them all over here. I-I GUESS more reason to actually get the game page back up so I can... ramble... about shitty villain characters......... OTL
But anyway. HEEHEE thanks~ >w>
Whatchu Workin' On? Tell us!
@BM: HA HA with a little practice you, too, can learn the art of sliding pixels around, because that is lit all I did. It's a four frame animation, and most of the movement is shifting things by single pixels. >w>
Here, I finished three more sprites and gave a little tlc to the others.

EDIT: THIS IS IT FOR TONIGHT PHEW

Here, I finished three more sprites and gave a little tlc to the others.

EDIT: THIS IS IT FOR TONIGHT PHEW

Whatchu Workin' On? Tell us!
They're kicking AND screaming, even. OTL
I've been doing so much behind the scenes work and I'm getting all hyped up to share it BUT... THERE'S REALLY NOTHING TOOOOOO SHARE AS IS... most of it is writing and databasing, and that's not exactly exciting to look at. ALAS... perhaps in another 10 years. (Hopefully in the next few months actually but who knows it could literally be 10 years IDK)
And oooh, I guess you have free time now that Enelysion's all wrapped up, eh? Lookin' good! nwn
I've been doing so much behind the scenes work and I'm getting all hyped up to share it BUT... THERE'S REALLY NOTHING TOOOOOO SHARE AS IS... most of it is writing and databasing, and that's not exactly exciting to look at. ALAS... perhaps in another 10 years. (Hopefully in the next few months actually but who knows it could literally be 10 years IDK)
And oooh, I guess you have free time now that Enelysion's all wrapped up, eh? Lookin' good! nwn
Whatchu Workin' On? Tell us!
I'M TOO HYPE ON THIS FOR MY OWN GOOD so here let me throw the sprites i'm working on at you folks

i don't have enough graphical evidence of progress to re-open any game pages, but HEY LOOK AT THIS my projects aren't dead and these are the WIP sprites to prove it.
EDIT: SHE BOUNCES


i don't have enough graphical evidence of progress to re-open any game pages, but HEY LOOK AT THIS my projects aren't dead and these are the WIP sprites to prove it.
EDIT: SHE BOUNCES

Indie Game Making Competition Results are in!
I'm still so glad to see that Last Word had such a good showing! IT WAS SUCH A GREAT LIL' GAME <3 <3 <3
I gotta play the rest of these, now! I started Remnants last night, and it is super fun thus far.
Ugh ugh ugh y'all are inspiring the gam mak feels in me and making me all nostalgic and stuff augh augh ;w;
I gotta play the rest of these, now! I started Remnants last night, and it is super fun thus far.
Ugh ugh ugh y'all are inspiring the gam mak feels in me and making me all nostalgic and stuff augh augh ;w;














