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Mega Man: Revenge of the Fallen
the best is not use midi, and use music in ogg or something like nes made with some vst or something
about the graphic the same, make some own graphics,
I can help you if you wanna :)
about the graphic the same, make some own graphics,
I can help you if you wanna :)
Help with mapping.
RESIDENT EVIL SHOOTING SYSTEM FATAL SCRIPT ERROR (game hangs in balance)
This is the first time I see that a bug/script error make a blue screen of death lol,
in 2k3 all works fine!
in 2k3 all works fine!
11.png
News of Resident Evil Demake
last changes:
new IA for wolfs
better beretta timing
added feature of auto-recharge if the bullets are 0
new graphics made
new running system using dynrpg
new IA for wolfs
better beretta timing
added feature of auto-recharge if the bullets are 0
new graphics made
new running system using dynrpg
[RPG2k3] Running System (another way of doing)
Hi people, how everybody knows in RPG Maker 2003 the speed are controlled changing the speed with "up speed" and "down speed", with this can make some running system
but can ocurr some bugs with the keys are pressed and don't are finished the event code. And the chara speed can be bugged in a very slow speed or a very fast speed,
today I've tested another way of do this system, using dynrpg and the plugin of pathfinder
Steps:
Go to Common Events and make an event with Process Parallel with Switch RUNNING ON
And now the events:
Input Keys - VARIABLE RUNNING
Dont check the wait to key to press
I used Key 7 (shift)
Conditional Branch: Key 0
We make a note with this that use pathfinder
@FindPathOrNearestSpot hero, 0, 0, 3, 1, 3, 0
Stop movement
Conditional Branch: Key 7
We make a note with this that use pathfinder
@FindPathOrNearestSpot hero, 0, 0, 4, 1, 3, 0
Stop movement
this is a image of my Resident evil demake project
and how look in-game:
but can ocurr some bugs with the keys are pressed and don't are finished the event code. And the chara speed can be bugged in a very slow speed or a very fast speed,
today I've tested another way of do this system, using dynrpg and the plugin of pathfinder
Steps:
Go to Common Events and make an event with Process Parallel with Switch RUNNING ON
And now the events:
Input Keys - VARIABLE RUNNING
Dont check the wait to key to press
I used Key 7 (shift)
Conditional Branch: Key 0
We make a note with this that use pathfinder
@FindPathOrNearestSpot hero, 0, 0, 3, 1, 3, 0
Stop movement
Conditional Branch: Key 7
We make a note with this that use pathfinder
@FindPathOrNearestSpot hero, 0, 0, 4, 1, 3, 0
Stop movement
this is a image of my Resident evil demake project

and how look in-game:
[RM2k3] Shadow-light dungeon mechanic. Possible solution?
Your idea remind me the game Brightis of psx, in these game you get crystal shards, and having them you have a bar of light, every enemy you kill refill a few the light bar, or when you are close to a light.
There is some ways to do something like that, maybe have a picture that go with the hero and based in the value of a variable, show a picture with a more-less range of darkness
There is some ways to do something like that, maybe have a picture that go with the hero and based in the value of a variable, show a picture with a more-less range of darkness
[RM2K3 request] Display enemy health bars
well I wanna say with my comment that normally ask help don't go to anything, you need learn and make your own things














