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GADESX'S PROFILE

With RPG Maker since 2000
Resident Evil Demake
A 8bit style version of the first Resident Evil

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Box text help RPGvMaker 2003

Building a House

Maybe you can make something like use an event and put an event in a position with a graphic of a house, and pressing the button go to a map with the house interior,
as make a big graphic in a normal area is difficult, some games use something of 16x16 that teleport to another map (pokemon with the tree house, terranigma with the book)

Fan Masters Part 8- Lufia

adesx no lol, gadesx
xdddddd

[DynRPG] Main Menu Game Playtime Clock & background/foreground options

amazing plugin, see changes in the menu are always welcome

[SDK] Final Fantasy VII 2D Remake

So no one have the SDK for download?

[rm2k3] Custom Fonts

Well, that is a rare way to do it lol, the problem is the fixed witdh of every character, 12 pixels if I can remember, so some characters like i have a big space in every side, the cool can be a vwf, variable width font

+++ DynRPG - The RM2k3 Plugin SDK +++

I wanna ask if its possible a multi animation play, because rpg maker only use 1 instance,
if you call another battle animation graphic, the animation used before is stopped.

[rm2k3] Custom Fonts

really the cool will be a system for use font based in a bitmap

Lufia Dawn of the Sinistral

Hi guys, I wanna say that actually I like how its go on
Lufia - Dawn of the Sinistrals, and I continue working.

news
-made all the code for chests animations,
-made a simplified system for choose the icons for every object (added 25 icons)
-hechos varios objetos para hacer puzzles en forma de plantilla
-made all the code for show every character animation when they open a chest or take a jar (some sprite wip)
-fixed a herbs bug when use the bomb
-designed a couple of maps of the first mission (remake of the cave of trial from lufia4)
-update of many events like chests, bushes, etc

Lufia VI:Echoes of Estoland

have you skype or other way to contact XBuster?