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RM2k3 CustomSaveLoadPatch: Create your own save/load system!
better aep is a RPG_RT.exe, but if you have the project patched with dynrpg?
there is no way of add better aep patching to a another RPG_RT.exe with dynrpg?
there is no way of add better aep patching to a another RPG_RT.exe with dynrpg?
[RM2k3] [Plugin] Local switches + turn-based battle
Im interested in any battle system plugins, a definitive turn based system without see the "atb" moving on will be nice, atleast in my lufia sdk the other patching ways of the rpg_rt for disable the atb dont work
Lufia SDK - public beta
What is Lufia SDK? A project with some systems programmed for rpg maker 2003
like message system, caterpillar system, skill system of cut-arrow-bombs,fire,rope etc
Actually I'm making a fangame and the sdk for this, this is a beta and I'dont have much info writed about em
Anyone can open the project and learn how work something, especially I make
the project public for see if someone can make something interesting, like some feature better using dynrpg or something, and there is people making lufia games that have a lot of questions, and I can help them
Also if you see in the dynrpg folder you will see a strange plugin called NMBattlers.dll, it was a plugin made by my friend Dahrkael from spanish community, that disable the auto-reverse graphics when you start a battle using front side battle.
my blog with the download link:
http://gadesxscene.blogspot.com.es/2013/01/lufia-sdk-v098-publicado.html
like message system, caterpillar system, skill system of cut-arrow-bombs,fire,rope etc
Actually I'm making a fangame and the sdk for this, this is a beta and I'dont have much info writed about em
Anyone can open the project and learn how work something, especially I make
the project public for see if someone can make something interesting, like some feature better using dynrpg or something, and there is people making lufia games that have a lot of questions, and I can help them
Also if you see in the dynrpg folder you will see a strange plugin called NMBattlers.dll, it was a plugin made by my friend Dahrkael from spanish community, that disable the auto-reverse graphics when you start a battle using front side battle.
my blog with the download link:
http://gadesxscene.blogspot.com.es/2013/01/lufia-sdk-v098-publicado.html
News of Resident Evil Demake
sorry because the audio don't go at the same speed :p
Invalid YouTube URLhttp://www.youtube.com/watch?feature=player_embedded&v=qYdD0T8jgss
15:07 02/01/2013
- improved the lengh of the bazooka munition.
- added the bazooka animation when explode
- made a flash for the enemy when is attacked with the bazooka (directly 100R to 0)
18:26 01/01/2013
-fixed bug of the bazooka reload
-deleted unused code
-added timing for the bazooka, will come soon a bazooka equiped animation
Invalid YouTube URLhttp://www.youtube.com/watch?feature=player_embedded&v=qYdD0T8jgss
15:07 02/01/2013
- improved the lengh of the bazooka munition.
- added the bazooka animation when explode
- made a flash for the enemy when is attacked with the bazooka (directly 100R to 0)
18:26 01/01/2013
-fixed bug of the bazooka reload
-deleted unused code
-added timing for the bazooka, will come soon a bazooka equiped animation
lufiab.png
Lufia_2.png
Lufia_2.png
lufiab.png
yeah the water have a animation, the tiles are from lufia fortress of doom so its the same tiles, and the water border too
Lufia_2.png
As the perspective, really the shadow of medium-upper part can't be appear so closer, so the design simply use shadows for the lower part of the character
(feets, etc), the weapons normally don' have shadow.
Im making some edits, but before I wanna make you some questions, the girl, in the right side of lexis, have a tail no? Also I've edited so now it looks more a tail appearing from the ass, before looks like appeared from the middle of the back.
BTW all the sprites look very good, if you designed 'em good job :p
(feets, etc), the weapons normally don' have shadow.
Im making some edits, but before I wanna make you some questions, the girl, in the right side of lexis, have a tail no? Also I've edited so now it looks more a tail appearing from the ass, before looks like appeared from the middle of the back.
BTW all the sprites look very good, if you designed 'em good job :p














