GADESX'S PROFILE

With RPG Maker since 2000
Resident Evil Demake
A 8bit style version of the first Resident Evil

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Lufia_2.png

I can make some edits, for example some shadow are not well with the perspective

RPG Maker 2003 weird battle

In the menu there is a option called "Wait" que change it in Wait mode no in Active mode, the normal mode need change it using these option, but there is a way using a patch of cherry

Help with Realistic Mapping Effects/Animals Flying Overhead

if you wanna make this for a map in-game,
you can make birds as event with a route and set the "go trough" (I use the spanish rpg maker 2k3 that say atravesar on)
all the other animations can be made as battle animations/pictures for a intro or something

Tetrix 3 - Lost Age

well after 8 years I have the game finished, only need some testing for make the release

Lufia VI:Echoes of Estoland

well I can help if I get feedback, and see more of the game for talk about, Im making Lufia Dawn of Sinistrals and I have a lot of experience in design maps, puzzles and make custom systems of course :p

Icons for items (2k3)

Well, at last I used this glyphs as base for make my own graphics


and with RMRecker is very easy to insert the graphics in the RPG_RT.exe

Icons for items (2k3)

Hi, I saw that some guys used icons for every item or weapons in the rpg maker 2k3
menu, and I have some questions
it can be showed using special characters as inventory Symbols:
$A: Sword
$B: Shield
no?
and the way of insert them is with resource hacker or something I think...
someone has uploaded some symbol sprites for the items?


How do you make a Sprite & Export/Import it?

copy the charset in the charset folder of the project, if you wanna make some sprites you have to know that rpg maker 2000-2003 use the first colour as transparent of the 256.

[Plug-in] [rm2k3] Animated Monsters Plugin

This is strange but I can't make it work in my lufia project, the animations don't change

The Screenshot Topic Returns

author=tpasmall
@Bandito

I see the effect you're trying to go for with your mountain 'ledge', but the problem is, just doing diagonal tiles like that, won't show depth. I created this shot real quick as a suggestion on how you might modify yours a little bit to give it more of a natural look.



Now, its not a great screenshot by any means, but do you see the way I used ramps and shadows to give the illusion of increasing height? This not only takes away from some of the blockiness of the auto-tiles but also helps clearly define where the changes in elevation are.

Just my two cents though.


really the problem is that the "panorama" have to can be show with good perspective, you have to try change the map resolution, or the background size to see better,
example: (I used copy paste for the example lol)
maybe with the mountains 64 or 128 more high than the example can be look better too