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Whatchu Workin' On? Tell us!
I have finished all the systems for my future lufia fangame.
http://youtu.be/v7Ih0EZrU-k
http://youtu.be/v7Ih0EZrU-k
Lufia Dawn of the Sinistral
Map > Image Creator?
bigger character sets for rpg maker 2003
no, the only patch for bigger charset size is for rpg maker 2000, about the 32 images doesn't exist any way for make it work, but if you need make some picture of lights you can use dynblending with additive pictures support
Project info updates
v119
made a step system like lufia 2
v117
started to make a system for freeze the enemies with skills like arrow
v116
made some changes for change the arrow position after finish a move or push some other event
v115
made some new sprites for aguro
added a skill for aguro
update 0.112
now the rope support up to 10 pillars
update 0.111
up to 4 jars for move in map
update 0.108
many changes in the skill menu, now use less code and support 4 characters
update 0.100
new skill for aguro for move big rocks
update 0.99
change some code of the arrow
update 0.98
now the systems are better structured
made a step system like lufia 2
v117
started to make a system for freeze the enemies with skills like arrow
v116
made some changes for change the arrow position after finish a move or push some other event
v115
made some new sprites for aguro
added a skill for aguro
update 0.112
now the rope support up to 10 pillars
update 0.111
up to 4 jars for move in map
update 0.108
many changes in the skill menu, now use less code and support 4 characters
update 0.100
new skill for aguro for move big rocks
update 0.99
change some code of the arrow
update 0.98
now the systems are better structured
VERY weird problem
Sometimes can surge some strange problems, for example if you move an
event and after it don't use any "Wait time", the character can move to another direction
event and after it don't use any "Wait time", the character can move to another direction
Ideas for plugins in dynrpg
10. a plugin for "disable" the function of reverse direction in battle,
using the normal battle system with characters below the monsters sprites, when you enter in battle the sprites change of direction, if the sprites never turn the direction it will be cool
When a battle start all go well
The sprites change of direction,
using the normal battle system with characters below the monsters sprites, when you enter in battle the sprites change of direction, if the sprites never turn the direction it will be cool
When a battle start all go well

The sprites change of direction,

Lufia Dawn of the Sinistral
Move event: rightx16 for example, change graphic to nothing (checking the ignore moving) and usually atleast in my rpg maker when its finish and can't continue moving the move event of the arrow "jump" to the change graphic and don't continue trying go on.
Maybe I can make a thread explain this better
Maybe I can make a thread explain this better














