GADESX'S PROFILE

With RPG Maker since 2000
Resident Evil Demake
A 8bit style version of the first Resident Evil

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Lufia Dawn of the Sinistral

Well, add the system to a project is very hard, firstly because the engine use reserved ID events in each map.

Lufia Dawn of the Sinistral

author=Dekar_the_Great
How are you making the text in text bubbles?

With pictures using an engine, I have the tutorial in this same site too.


author=Dekar_the_Great
I'd also love to know how you made the rope.


With a engine I did.

author= Link_2112
You should add in the game description that is using DynRPG, to avoid confusion and show people why DynRPG is so good!

Also, the word your looking for is temporary, not temporal :)


Actually the rope system don't use any dynrpg plugin, all is made using events, the only plugin I used is for the NPCs that can go to any x-y position (the oldman in the video) that I use the pathfinder plugin.

Lufia Dawn of the Sinistral

Whatchu Workin' On? Tell us!

Im finishing a engine of launch a rope(or hook) like Lufia 4 in rpg maker 2003
and I expect make some more abilities for make puzzles (I love making the puzzle designs xd)

the test map


help with battle animations in map (rpg maker 2003)

I'm making a engine for launch a rope and it works fine, but if in the map there is a column that have 2 tiles of high, when the animation is showed the graphic appear over the column

help with battle animations in map (rpg maker 2003)

Hi, I want to know if exist some way of use battle animations in a map, (from -> ) and that don't appear over all, because appear over
chipsets, charsets, pictures, etc.

NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*

Interesting, but all my finished games are in spanish at the moment for make something lol

Lufia Message system

Mywin is really easy, only select how you want the text and press the play button for generate the text as picture, obviously if someone wanna use this must know well a lot about pictures and coord, a system made with a plugin can be better of course,
but actually for me I first make the dialogue only in mywin and save it in picture folder, copy to the npc the template for 1,2 or 3 lines, that every one call an common event for every size of the dialogue box and works fine,

about the LOT of pictures is because is the only way I get work for make the
scroll, without use scroll the call common event don't will be used

kentona's Cooler Caterpillar System

This morning I stayed working in more features, using the dynrpg plugin of pathfinder

Lufia message system, or something

No, its a engine, I don't know c++ or anything, this thread was moved here lol

UPDATE; finally the example project was released
http://rpgmaker.net/tutorials/716/