GIAKS'S PROFILE

A time comes in every man's life when they get shaken to the core, when the river of ambition sinks low to the earth and the very rock that man has built the foundation of his life upon crumbles. There in his tiny shattered world, amongst the rubble of his broken hopes and dreams he waits. Time loses meaning and he watches as eternity fades into oblivion...yet still he waits; for one day he knows the rain will fall.

...and when it does he is reforge, from the mud that surrounds him, from the ash that covers him, from the very spark of thought that has innovated all life...he will rise!

We can shape him, make him to what we want him to be...and in the end...we can be entertained!
RPG MAKER man...it's a ton of fun!!

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sewers_tileset.png

Maybe put pipes that run left and right across the screen, large and small.
Also maybe junction boxes, Pressure gauges, valve handles, maybe a loose string of lights, some grates spread out on the wall just next to the sewer water, Some empty bottles or bent up cans(soda, beer, beans...etc), and graffiti(if it's connected to an urban setting above)

...I've never used a sewer tileset before so I'm not entirely sure how much of this would be do-able.

[Poll] Sprite challenge voting round!

author=bulmabriefs144
I really like the serpent maiden.


Thanks bulmabriefs, she was my first attempt at doing something like that. I think she turned out pretty good.

The Screenshot Topic Returns

author=Mr_Detective
I don't like using shadows, and I never used it anywhere in the game so that won't do. :O


It's looking much better. The upper cliff still does look a bit off. Maybe consider adding a road sign that would span over the road where the road and the cliff meet or maybe some type of roadway tunnel?

Something sort of like...

...it sort of does play on shadows a little though :(

It looks like you are using the road as a boundary, so depending on how much the player can see, it may look fine in game.

everwind_mouse_merchant.png

I think you could combine Kenton's, Gourd_Clae's and Fluffpuff's naming schemes. Using all three elements the names could look something like...

Colby J. Kensington III
Remington B. Castello...his parents call him Remy and he hates it.

...and I'm sure I'm over thinking this, but I'd consider naming him after a cheese that fit his personality. Like Colby J., if the mouse had more of a bold personality, or B. Castello if he was a upper class smooth talking mouse. Again probably over thinking that.

TreasureRoom.png

You could also add some random shiny animated gleams. The trick is to balance them out across the pile and not have to many happening at once. I'm not sure how many to put in there...One gleam for a tooth commercial, probably more for a giant pile of gold. I think the animation would help break up the gold pile a bit more.

Also maybe make the large back gold pile just slightly darker then the front gold pile. You probably want to make the gleams on the back pile smaller with some sort of slight tint as well. That way it shows the full girth of the gold pile and really give it some depth.

The Screenshot Topic Returns

author=Mr_Detective
Can anyone help me out? :O


As far as the road goes, you have 4 different elevated layers, two ground and two cliff. Your road spans all 4 layers, however the 'viewer' or player doesn't know what layer the road is supposed to be on. Without knowing how you want your road to be presented, my suggestion would be shading and shadows. They will help you lift up your road or push it back down, depending...

If you wanted I could fake up an example.

special tint screen feature advice! (vx ace)

There are a few ways I could see for doing this. Over all the concept is pretty simple, however the execution takes a bit more prep.

At its core...

Simply have 2 tilesets, one that has color and one that is desaturated.
Do the same thing for all your event graphics(people, plants, animals...etc)

Then use a switch - When that switch is on, change the tileset and the graphics to use the desaturated ones. When it is off, Change them back to normal.

Generally I post screen shots, however I didn't on this...if you would like, I could make some up later today.

(You will find the 'Change Tileset...' function on page 3 of the Event Commands in VX Ace)

VX Ace: Turning In Place?

I can think of a few ways depending on how the mechanic is being utilized. For this example I used a map event and self switch...



This is what it would look like as a single page map event without the self switch, or maybe as a common event...

[Poll] Sprite challenge voting round!

Well done everybody and congrats Link. :)

Battle sprite (RTP edit)

I like have the purple sash on there, I feel like it connects the shoulders and the shoes. I could maybe change the color of the tail? A red maybe...