KUMADA'S PROFILE

Stop forgetting you were young once.

Search

Filter

Set Discrepancy

Yesssss.

That is an extremely technical-looking hacking minigame and I am intrigued.

edit: there is a chance that is not a hacking minigame and is actually you working on the game, in which case I am dumb.

The New Us

The design goals and overview look like a really wonderful roadmap for a project. Let me know if you need testers.

Kickstarter Has Launched!

@Blind

It's always cool to see a project make the jump to commercial. I've done a little bit of signal-boosting to my gaming friends and I will try to bring up the kickstarter whenever the rules of conversation reasonably allow.

I've worked on a handful of kickstarters before, so if you'd like feedback on the project page/levels/goals, or if you've got fliers people can put up, or if you'd want in-universe short fiction for some reason, gimme a shout.

Kickstarter Has Launched!

This looks amazing. You've got my (admittedly very small) backing.

Mel's Saga: Demon God's Vessel

Okay, feedback incoming.

-This is a really cool blend of systems. I like the action rpg elements, and the platforming looks cool and natural. They do a lot to dress up the fairly standard rtp tile and spritesets.

-The character art is awesome.

-The world map looks a little cluttered, but having the names display for every location makes it really easy to tell what is and what is not a valid place to go.

-The script feels a bit translated. If you've got everything in a word doc and you'd like me to proof it, just let me know.

-It's weird that some swears are censored and not others, especially since there are so many of them.

-It is weird that Mel's first priority before clothes or shelter is picking fruit in the forest.

-The card system is really cool and the cards look awesome.

-The enemy radar and battle systems look great.

-Enemy battlers look super cool too.

-Cards coming from things that happen to Mel (scold, bath, etc) is a really neat gimmick too.

Mel's Saga: Demon God's Vessel

I totally understand. No worries.

I'll check out the youtube video and try to offer some feedback based on analyzing that. It's not the same as playing, so my feedback will be a little limited, but I should still be able to get a feel for some of the art and mechanics.

Mel's Saga: Demon God's Vessel

Oh, okay. Would you be willing to create an exe that doesn't have the extra protection? That way I could check and see if it's indeed the extra protection that's interacting with my antivirus software.

Again, I lost a computer in an "I'm positive it doesn't have a virus" incident, so when Norton red-flags something I'm always trust-but-verify.

The card system still looks cool, and it's neat that you're offering clean and non-clean versions of the game, but you may want to mention in the game profile that both of these versions will be offered, and that the game is equally enjoyable in its depornified, non-spicy state.

Mel's Saga: Demon God's Vessel

Aaaand Norton's picking up a virus in the current .exe

Usually Norton's pretty good about telling me when something's simply not community verified vs when it's behaving like a virus, and it thinks the game executable is behaving like a virus. I've also lost a computer to an rpgmaker game before, so I'm inclined to be a bit cautious.

Also, is this a porn game?

The game description and screenshots here don't suggest that it is, but the thumbnail image and some of the other images over on the download page make it look like maybe there's a bunch of adult content.

Mel's Saga: Demon God's Vessel

This looks super cool. I'll take a shot at testing it tomorrow.

Realigning the Sights

All design is iterative. It is not a personal failing to have not gotten things perfect on the first pass. Every pass is always going to teach you something different, and new games are always going to build on the lessons of previous ones.

I've rewritten my dumb goblin game a bunch of times because of design missteps that didn't even occur to me until I hit testing and, yeah, it would be nice to have gotten things perfect on the first go-round, but often you won't know which structural elements are fine and which ones need shoring up until you've hit testing.

Overall, I think Prayer is great even without a simplification pass. Combat was cool and nuanced. The setting and enemies are neat. Basically all of my quibbles stemmed from "this would be even better if 20 more hours were spent on it", which is sort of unfair as a critique of an indie game.

I'm curious what the game will look and feel like post-simplification, but are you sure doing a simplification pass won't add a ton more hours to development?

Every simplification pass I've done on my goblin game has somehow added to the game's length. Past a certain point, my goal became just to get it shelf-stable and put it to bed.