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kumada
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Stop forgetting you were young once.
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the machine that BREATHES
I give up! New version!
The QTE idea was super cool, and I think could totally work for a game that was built around it (ala Before The Echo), but I seriously appreciate your willingness to change and adapt design to the limitations in the system.
Connection: Fairy Birthbloom
I definitely don't think it necessarily needs a lot of depth. Just a line of dialog somewhere to explain it.
Connection: Fairy Birthbloom
The minigame flowers are just normal flowers and you're defending them from bees just because? Weeeeird.
This feels like it needs some sort of lore reasoning behind it. Even if the minigame's fun, if there's no apparent reason in the story why anyone would want to do it, it's going to feel kind of offputting to the player.
Maybe the faeries also feed on nectar, so they're keeping the bees away from their crop?
This feels like it needs some sort of lore reasoning behind it. Even if the minigame's fun, if there's no apparent reason in the story why anyone would want to do it, it's going to feel kind of offputting to the player.
Maybe the faeries also feed on nectar, so they're keeping the bees away from their crop?
Connection: Fairy Birthbloom
I could also see it as, like "a flower that is pollinated normally becomes unsuited for serving as a birthbloom."
This would allow you to add in other enemy sprites later if you wanted. Hummingbirds, moths, etc.
Still, if bees are a problem, it begs the question of why the faeries don't just put the birthblooms in greenhouses. Maybe it's a custom to ensure that only especially dedicated faeries can grow a birthbloom all the way to a new fairy's birth? Or maybe the faeries just don't have glass-crafting tech? From a quick skim of the images that have been posted, I don't see any buildings with glass windows, so maybe this is the best option.
This would allow you to add in other enemy sprites later if you wanted. Hummingbirds, moths, etc.
Still, if bees are a problem, it begs the question of why the faeries don't just put the birthblooms in greenhouses. Maybe it's a custom to ensure that only especially dedicated faeries can grow a birthbloom all the way to a new fairy's birth? Or maybe the faeries just don't have glass-crafting tech? From a quick skim of the images that have been posted, I don't see any buildings with glass windows, so maybe this is the best option.
Connection: Fairy Birthbloom
This looks cool, with both a consistent aesthetic and a neat genre mashup for gameplay.
My brain is for some reason not able to handle that you are protecting the flowers from bees, but in a way that detail is so wild that it makes my brain just accept the rest of the setting, no questions asked.
I hope this gets some good buzz. It's a really neat idea.
My brain is for some reason not able to handle that you are protecting the flowers from bees, but in a way that detail is so wild that it makes my brain just accept the rest of the setting, no questions asked.
I hope this gets some good buzz. It's a really neat idea.
At Last Alone: Canyon of Fires
Anxiety and Burnout
I'll PM you. Never-played-tabletop feedback would be helpful, since it'll be a good test of whether I'm explaining the rules clearly.
Anxiety and Burnout
Your game is awesome, and it's awesome even if you never finish it.
No game is worth burning yourself out for. Rest up, feel better, and if you want to take a look at my new game for some reason, lemme know. It's dumb tabletop stuff so it's just, like, MANY WORDS, but I guess there's technically variety to that.
No game is worth burning yourself out for. Rest up, feel better, and if you want to take a look at my new game for some reason, lemme know. It's dumb tabletop stuff so it's just, like, MANY WORDS, but I guess there's technically variety to that.