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Are you interested in having a release? (something)
post=128051
Can't we at least get Release Something! to 10? Maybe announce it only a few days to a week in advance, so it truly is highlighting games in progress.
I say we just post a thread that says "Release whatever you opened last in your game maker of choice. NOW." Then people upload something immediately.
We'd get interesting results.
Frontpage Tweaks
Frontpage Tweaks
I'd still like to have the 'latest games' on the front page. Not latest playable games, but latest projects added to the site.
If there was a way we could choose what we see on the front page, that would be awesome. You know, customize it for each profile. RMN could be like some sort of myspace/deviantart kind of social website, but with homemade games and no sexual solicitations or furry porn.
If there was a way we could choose what we see on the front page, that would be awesome. You know, customize it for each profile. RMN could be like some sort of myspace/deviantart kind of social website, but with homemade games and no sexual solicitations or furry porn.
Are you interested in having a release? (something)
post=127768post=127565Okay, I guess I didn't address this.
No.
A huge pile of releases just means some are going to get cut from any feedback out of sheer volume. Plus if people want feedback for something half finished they can make a blog post and put the download on their gamepage. They can get their feedback and without everybody doing it all at once are more likely to get feedback.
*edit*
I'm being unclear, I mean this even with the limited releases per day.
One thing I liked about RSD is the festival-like atmosphere. Knowing that a lot of people are going to release something on the same day builds up anticipation. I actually noticed MORE games in a RSD event than if they had just made a blog post and posted a link. Unless I am subscribed to the game such a thing would fly under my radar.
And if a game doesn't get attention, how much is the event at fault? Its not fair that a certain game or developer gets more attention than others, but I'm not sure if a RSD event is the best place to remedy that imbalance. imho I think RSD does a better job than you'd think at exposing new games/developers.
True, but likewise, it's difficult for a game to stand out when 30 other games are released on the same day. However, I like the idea of just getting productivity flowing through the community. It's nice to see actually releases other than constant anticipation, only to see the game get cancelled before it sees the light of day.
It's be interesting to work with the sign-up idea you mentioned earlier, and have limited releases each day over a small period of time, like over a week for instance. It could be RS!Week!
And I know it's not a contest, but you could have games that want to be part of a sub-event, the RS!W Contest sign up for specific days, and each day will have a "best release" as decided by a panel of judges. Games that don't want to be judged can just be released in a non-judged category or something.
Oh, it all sounds so fun.
Impossible Video games
Tastes Like Spelunky
Are you interested in having a release? (something)
What are you working on now?
Mapping out ideas in my brain for a castlevania/supermetroid type game. Have a primitive chrono trigger-esque battle system implemented, have spells that respond to environment worked out, have custom menu designed, items, stats, mechanics, etc.
Now working on laying out the 'castle', the rooms, the progression, and the storyline and all that. Have a general idea of how things will play out. Working on the timeline and the characters in the story, and then will start refining each chapter of the story, which will all be somewhat minor in comparison to the level design itself.
Now working on laying out the 'castle', the rooms, the progression, and the storyline and all that. Have a general idea of how things will play out. Working on the timeline and the characters in the story, and then will start refining each chapter of the story, which will all be somewhat minor in comparison to the level design itself.