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2 versions of the game
I hope you know my qualms were never with the visual style of the game, so much as the layout and design of the content therein.
So how about that health care reform?
post=129943
Well, I was really rooting for this bill and I'm surprised it got through easily.
Easily? It's been almost a century in the works.
This bill is a step in the right direction. It's simply a measure of insurance reform. The big thing I don't like is the whole "we'll fine you if you don't have health insurance" measure. I do like the extended medicaid benefits nationwide though. All in all, I think it's a good thing, but we'll see how this stands constitutionally.
What are you working on now?
Alternative to battles
post=129843
Talking about alternatives to battles, I was thinking about making an RPG where you have to play an instrument to sheet music as a battle. You see the fight going with the sheet music above it. If you get a note wrong, your character slips or gets hurt.
I've wanted to do that, but I still don't know much of RPG Maker to start working on it :P
What, like Parappa the Rapper?
Alternative to battles
I don't think he's looking for the adventure genre, Craze.
RPGs have always been based crudely on pen&paper games (D&D), where exploring dungeons and slaying dragons is more than just implied by the title. Combat in that regard has always been a huge part of RPGs, from day one; however, more importantly than combat was the experience/leveling aspect of RPGs. The progression and feeling that you as the player are getting stronger and able to travel deeper into the depths of this game is very important. So like you said Calunio, the whole lotsa-puzzles thing probably would not be appropriate for an RPG.
I'm not about to say combat is 100% necessary. There are non-RPGs with combat, so clearly combat does not set RPGs apart from other genres. The leveling/growth aspect is what makes it an RPG more than anything, as well as the story and role-playing element.
If you can find a decent alternative to combat, I'd encourage you pursue making it. What that would be though, I am clueless to (so maybe this whole post was pointless, but oh welllll).
RPGs have always been based crudely on pen&paper games (D&D), where exploring dungeons and slaying dragons is more than just implied by the title. Combat in that regard has always been a huge part of RPGs, from day one; however, more importantly than combat was the experience/leveling aspect of RPGs. The progression and feeling that you as the player are getting stronger and able to travel deeper into the depths of this game is very important. So like you said Calunio, the whole lotsa-puzzles thing probably would not be appropriate for an RPG.
I'm not about to say combat is 100% necessary. There are non-RPGs with combat, so clearly combat does not set RPGs apart from other genres. The leveling/growth aspect is what makes it an RPG more than anything, as well as the story and role-playing element.
If you can find a decent alternative to combat, I'd encourage you pursue making it. What that would be though, I am clueless to (so maybe this whole post was pointless, but oh welllll).
Alternative to battles
post=129773
How about you have arguments instead !? Seems like a good idea, and pretty simple system to put in, though it'd probably only work for a joke game of sorts.
Did you ever play the secret of monkey island?
Staff Choice Awards 2009
There should be a list like this all the time. Like how when you go to a record store, and they'll have a shelf of the staff's current favorites? Something like that would be sweet here, all the time, not just once a year.
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Party Selector in RM2K3
post=129279
Is it possible to use a combination of common events and switches so like if a certain switch is on that member can be selected nd put the option at savepoints?
Uh... sure.
Nothin to it but to do it, hombre.