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The Tiamat Sacrament
Okay, yeah. I'm not as familiar with RM2k3 as I should be. So the item thing is me just being retarded.
But honestly, acquiring runes and learning abilities is way too difficult. It shouldn't take four or five tries to get a rune on the slimes in the forest when I'm level 9, and I can't learn the First Aid / Stun Slam abilities before the two guards run out of MP from casting them over and over. It's far too frustrating, and seeing how having a good deal of runes at your disposal seems necessary for bosses (I barely beat the first boss with a supply of 5 air runes, 2 water runes, and a fire rune (the earth runes didn't do much to him so wasn't worth having anyway)), and seeing how having abilities for Xandra makes her useful at all.
It's no fun having to drag around a completely or near-useless character, or set of characters. I realize it gets better, but why make it so utterly frustrating right at the start? Shouldn't it get harder as the game goes on?
I'm still playing though! This game has alot of cool ideas... and I give you grief about alot of these systems, but the game is still fun to play, albeit frustrating.
But honestly, acquiring runes and learning abilities is way too difficult. It shouldn't take four or five tries to get a rune on the slimes in the forest when I'm level 9, and I can't learn the First Aid / Stun Slam abilities before the two guards run out of MP from casting them over and over. It's far too frustrating, and seeing how having a good deal of runes at your disposal seems necessary for bosses (I barely beat the first boss with a supply of 5 air runes, 2 water runes, and a fire rune (the earth runes didn't do much to him so wasn't worth having anyway)), and seeing how having abilities for Xandra makes her useful at all.
It's no fun having to drag around a completely or near-useless character, or set of characters. I realize it gets better, but why make it so utterly frustrating right at the start? Shouldn't it get harder as the game goes on?
I'm still playing though! This game has alot of cool ideas... and I give you grief about alot of these systems, but the game is still fun to play, albeit frustrating.
The Tiamat Sacrament
Oh, and the option to run from the random encounters would be nice, and feels necessary. Battles move way too slowly (mostly due to Xandra not being worth a single shit) for me to put up with having to fight every single pair of bats and/or slimes I encounter.
The Tiamat Sacrament
Also, let me use items in battle. At least give me that. FFS, that is easily the most annoying aspect of this game.
The Tiamat Sacrament
The poison wasn't that bad for me, but I didn't really face it early on.
However, there is alot more in this game to be frustrated about:
A) Runes are way to hard to collect. Even if you DO manage to get an enemy's health down below 10% without killing it, Xandra tends to "miss" with her Rune-attack-thing MULTIPLE TIMES. I've literally drained her MP down to zero from half-full trying to get an air rune off a stupid little bat. My suggestion: Don't make it miss.
B) Xandra is an all-around useless character. None of her skills you learn are of any good use (if you can learn them, that is... using Observe and "not figuring it out" is bullshit, in my opinion). The first boss doesn't seem susceptible to poison OR blind, and even if he was, the poison is weak as hell and the blind wouldn't do much against his breath attacks. So I had her Goblin Punch-ing the whole time, chipping away at his health little by little forever, until I had to go through the pain of 'focus'ing her MP up, because all of her already-useless skills cost MP to use. She just sucks.
C) Getting the breath knocked out of you is stupid. It consumes a rune (which, might I remind you, are frustrating beyond all reason to collect) and it is a complete fluke when it happens. It's almost not worth it to use runes, because it takes up two turns and there's no guarantee that it'll work when you inhale it.
D) Why can't I use items in battle? This is probably my biggest gripe. I bought a whole shit-load of consumables only to find out I can't use them in battle. Does no good for status effects that you want to cure in-battle, and definitely does NO GOOD on the first boss with half-a-billion HP. So when I'm out of runes, mana, and dwindling on HP, the only thing I can do is use some basic attacks. Horrible.
This game has a whole grip of awesome ideas, and despite my criticisms I still am enjoying it. But honestly... Observe should not have a chance to "not figure out" skills, inhaling should not be able to be cancelled, and you should ALWAYS be able to gain a rune from an enemy if his HP is as low as it needs to be. Either review how they work or make some sort of balancing adjustments. These mechanics make the game way too tedious for mine or anyone else's tastes.
Keep at it though, I do like this game.
However, there is alot more in this game to be frustrated about:
A) Runes are way to hard to collect. Even if you DO manage to get an enemy's health down below 10% without killing it, Xandra tends to "miss" with her Rune-attack-thing MULTIPLE TIMES. I've literally drained her MP down to zero from half-full trying to get an air rune off a stupid little bat. My suggestion: Don't make it miss.
B) Xandra is an all-around useless character. None of her skills you learn are of any good use (if you can learn them, that is... using Observe and "not figuring it out" is bullshit, in my opinion). The first boss doesn't seem susceptible to poison OR blind, and even if he was, the poison is weak as hell and the blind wouldn't do much against his breath attacks. So I had her Goblin Punch-ing the whole time, chipping away at his health little by little forever, until I had to go through the pain of 'focus'ing her MP up, because all of her already-useless skills cost MP to use. She just sucks.
C) Getting the breath knocked out of you is stupid. It consumes a rune (which, might I remind you, are frustrating beyond all reason to collect) and it is a complete fluke when it happens. It's almost not worth it to use runes, because it takes up two turns and there's no guarantee that it'll work when you inhale it.
D) Why can't I use items in battle? This is probably my biggest gripe. I bought a whole shit-load of consumables only to find out I can't use them in battle. Does no good for status effects that you want to cure in-battle, and definitely does NO GOOD on the first boss with half-a-billion HP. So when I'm out of runes, mana, and dwindling on HP, the only thing I can do is use some basic attacks. Horrible.
This game has a whole grip of awesome ideas, and despite my criticisms I still am enjoying it. But honestly... Observe should not have a chance to "not figure out" skills, inhaling should not be able to be cancelled, and you should ALWAYS be able to gain a rune from an enemy if his HP is as low as it needs to be. Either review how they work or make some sort of balancing adjustments. These mechanics make the game way too tedious for mine or anyone else's tastes.
Keep at it though, I do like this game.
Popularity And The State Of This Community
F-G, stop bitching. Honestly, it's not going to help further whatever cause you're trying to perpetuate. If people want their games noticed, they need to expend alot more effort in publicity and PR.
And I'm not saying the reason you made this thread is because you want people to play YOUR games, but as a side note, copious amounts of pissing and moaning makes me want to play your games less.
I think the opposite of what you're saying is mostly true. People who suck won't get their games played. Conversely, I've played awesome and very well-received games by people who are mostly unknown to the community.
You should take a course in marketing or two if you really want to understand how this shit works. I'm not saying I do, but simply being "liked" or "popular" is definitely not the key aspect.
And I'm not saying the reason you made this thread is because you want people to play YOUR games, but as a side note, copious amounts of pissing and moaning makes me want to play your games less.
I think the opposite of what you're saying is mostly true. People who suck won't get their games played. Conversely, I've played awesome and very well-received games by people who are mostly unknown to the community.
You should take a course in marketing or two if you really want to understand how this shit works. I'm not saying I do, but simply being "liked" or "popular" is definitely not the key aspect.