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I don't think anyone should be worrying about their identity. Just make games that you want to make. I think it's far more important for you to make things you are passionate about, than trying to fit into some mold.

Having said that, things you've created might have impact in your future for sure.

I'm rather novice in game development, but I've already noticed that certain people and certain sites like to ignore my creations, because my releases so far have contained some rather extreme content. My games aren't centered around that kind of stuff, but even small doses of such material turn many away. It's understandable though, because I don't take my chances with games with sexual violence for example either. There are too many fetish and shock factor-only games around. And also many web sites don't promote games that are Adults Only at all. So yeah.

I'm glad though that most of the people who play my games seem to see through the veil of edge-lordiness, but I think I already have a stigma on me. It's part of my "game dev identity" at this point. I'd like to think my art style is also pretty original, which is becoming a signature at this point.

It's going to be interesting seeing how people react if and when I end up making something else entirely.


Oh and nice topic! :D

Screenshot Survival 20XX

author=MarkusT
Pixel Game Maker is awesome!

Working on a game called Devil's Dusk.
Clearly it's a Castlevania tribute.. but what ever lol

Looks cool! I've been checking the Pixel Game Maker out for many times already. I'll probably end up getting it eventually. Although I hear it still feel pretty early access.

screen_outside11.png

author=JosephSeraph
you should reeeeeally resize the file, lookin' good though
oh! Sorry, I'll fix the size once I get to my laptop!

Screenshot Survival 20XX

To celebrate the release of the Fear & Hunger: Termina demo, here's few screenshots!



Fear & Hunger 2: Termina

@kumada
-you're right the trenchgun was seriously bugged and ammo was wonky otherwise too. I just dropped a quick-fix for the biggest bugs in the initial release. Trenchgun is now working (should be at least)

- also the ammo system is working properly too. (Should be at least :P ) Previously it didn't deplete your ammo in-battle, but it should be fixed now too.

- Also added the combat manual to the menu when you start the game.

- You can also pick up booby traps and bear traps when unused now.

- Occultist has gathered many puzzled people. I think you understood the line in the intro correctly.


Many other people wished to be able to switch weapons in-battle too, so that feature is coming too. I already got it running properly, but it's not in the demo yet. Also for the next update the 1/100 in the item menu will disappear. It's useless text as far as this game is concerned.

Fear and Hunger Review

No need to remove the review. I'm sure most of the things still hold up in it. The game didn't exactly do a complete U-turn with the later updates.

Of course everyone is entitled to the way they perceive the game and its scenes, but personally I don't see how the 'show love' command in the game could be viewed as a rape. Each character you are able to 'show love' with gives a clear consent, or they just flat out refuse to do anything with the player. I don't think the lack of romance == rape. And just to make it clear to anyone reading these comments - You cannot 'show love' to children characters.

Fear & Hunger 2: Termina

Kumada! Back with the specific feedback! Thanks a lot for the help!

- that one line of text about occultist seemed to start a lot of discussion on discord.
- I agree the Ministry of Darkness is a little cringe. I'll have to see how I handle it.
- The persona-esque menus are something I've been going back and forth with. I'll see how the overall game feel goes before choosing what to do with it.
- the knife 1/100 is not a bug. There's now a possibility of getting weapons with slightly different stats and the plugin brought that info along with it. It is a bit distracting.
- I agree the menu seems a bit clunky... It's kind of a long story why I went with that design. I tried to emulate the feeling of playing some super obscure japanese SNES roms as a child when the game was only partially translated. The cryptic nature kind of added to the vibe of mystery. It's not good game design, but yeah...
- maybe it's better if you need to read the book before using sigils. It just works similar to recipe books where the book itself makes it possible already.
- Yeaah.. I've played Little Nightmares :D There are quite few on the nose references in the game.
- I'll have to tweak that leg sawing animation. I agree it's a bit too slow.
- And oh yeah, you must have attacked the janitor right away. The cube line doesn't make sense if you do that. I need to fix that.
- I need to go through the talk with the rest of the cast again. There are bunch of awkward lines there.
- jumping down the well might be coming later on.... :O
- the yellow and blue icons are the new rev up system. There is a book explaining it, probably should be available at the start. Using one Rev point boosts your attack, using 2 makes you attack twice and so on. Also some magic require rev points.
- I've heard about some framerate drops. I need to investigate that...
- I agree on that retrieve beartrap. It's coming.
- which enemy ignored the beartrap?
- Boobytrap only stuns enemies. Probably won't work on Chaugnar because that enemy is a bit stronger....

I'm really glad you got good first impressions. I've kind of been insecure about the game lol. It's so different compared to the first game and since I've only been testing it myself, I haven't been that sure if it all translates well to players.

Fear & Hunger 2: Termina

author=DemonClaus
This looks really really cool. I especially like the art direction!
Thanks. I think the art is the most refined part of the game, everything else is me trying to survive with the music and coding, etc. Still I think there're some cool things here.

LIVENEL: Nocturnal Skyrift

I'm downloading the demo. The game looks incredible, I'll give feedback later. I'm curious about the graphics. Are they custom, or some graphics pack? Either way the end results are amazing.

AV5_Map05.jpg

Yeah I second that! Had to subscribe man! I'm happy to see ambitious stuff on RPG Maker MV.