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Whatchu Workin' On? Tell us!
Thanks man! :D I enjoy making the graphics the most in game development so it's not an issue. I'll probably try to become just a graphics guy later on with future projects.
Whatchu Workin' On? Tell us!
Drawing graphics. I feel like 70% of my game development is drawing graphics... not that I'm complaining or anything :D
Horror mechanics
I have to agree with dethmetal here. There has to be stakes and an actual threat. Too many "horror games" rely on the atmosphere alone and think a walking sim in a spooky setting == a horror game. Reducing the chances of saving is a good way to go in creating tension. Even games like Dark Souls become close to a horror game, because of the constant danger and fear of loss of progress.
One mechanic that got a lot of reactions from the people who played my game was the way the game just kept on going despite some really gruesome things happening to you. There are these "execution scenes" if you lose to some of the enemies. You'd get a short scene showing more graphic violence of your player character being executed or mutilated before the game over screen. But then a couple of those scenes have your character getting dismembered, but instead of the typical game over screen, the game just continues. I think it made some of the dangers feel more real in a way. In that the horror is not just cinematics, it can affect your overall run in the game. Another factor that made these scene more shocking was that they were not mandatory. Most people who played the game most likely didn't run into all of them, so when you actually have that stuff happening to you, it's rare and it might be happening to just you.
One mechanic that got a lot of reactions from the people who played my game was the way the game just kept on going despite some really gruesome things happening to you. There are these "execution scenes" if you lose to some of the enemies. You'd get a short scene showing more graphic violence of your player character being executed or mutilated before the game over screen. But then a couple of those scenes have your character getting dismembered, but instead of the typical game over screen, the game just continues. I think it made some of the dangers feel more real in a way. In that the horror is not just cinematics, it can affect your overall run in the game. Another factor that made these scene more shocking was that they were not mandatory. Most people who played the game most likely didn't run into all of them, so when you actually have that stuff happening to you, it's rare and it might be happening to just you.
Fear__Hunger__TERMINA_05_02_2020_162224.png
author=KoopaKush
Beautiful screen and wonderful usage of hue and color to depict that mosaic reflection!
EDIT: Hm, now that I look at it, small thing here but wouldn't that candle stand on the right look better flipped horizontally?
Yeah very true! I was just using the same candle stand sprite there. Gotta change that one. Glad you liked it!
Exile's Journey
Oh I somehow missed that there is a download for this! *downloading*
I'm up for some solid jRPG for sure!
I'm up for some solid jRPG for sure!
Screenshot Survival 20XX
@dethmetal, yeah it's photoshop and tablet combo.
The mist is pretty thick and does cover some of the art. Although I consider the tileset art utilitarian and they are meant to serve the game, rather than show off at every scene. So to some degree I'm willing to kill my art darlings there.
The idea of the mist is to create similar claustrophobic feel as darkness would indoors. Although to be honest, my inner Silent Hill fanboy is at work there for sure. I should probably use fog less in some areas, like the lake is supposed to be more peaceful area, so lesser fog might be a good way to go.
The mist is pretty thick and does cover some of the art. Although I consider the tileset art utilitarian and they are meant to serve the game, rather than show off at every scene. So to some degree I'm willing to kill my art darlings there.
The idea of the mist is to create similar claustrophobic feel as darkness would indoors. Although to be honest, my inner Silent Hill fanboy is at work there for sure. I should probably use fog less in some areas, like the lake is supposed to be more peaceful area, so lesser fog might be a good way to go.
Screenshot Survival 20XX
Yeah I'm left at the edge of my seat waiting for the lead up too :D
The thick is pretty thick though I admit that.
The thick is pretty thick though I admit that.















